Day Z guide - help for beginners, tips, troubleshooting, FAQ

DayZ is one of the most promising online games of our time. Despite the alpha version, the game has already broken a lot of records, both in terms of popularity and profit. World of Warcraft itself at its origins could not boast of such success. Needless to say, the alpha version of the game implies its dampness and a large number of glitches that players actively use and will continue to use for many more months, since even the beta version of DayZ is still very, very far away. So let's go.

This technique is suitable for all items, without exception, that must be used through the context menu. The most popular here are food, water, tents, bandages, painkillers, etc. In order for this game bug to work, we remove everything unnecessary from the inventory, leaving only one item that needs to be propagated. We select it with the left mouse button, now holding the cursor on the object and without releasing the left key, we also hold down the right one. While holding both buttons, move the item outside the menu and release the keys. The item must not disappear. Now we throw out the item from the inventory. After that, click in the context menu on the use of this thing. The result is clear: the item will be used, but at the same time, its exact copy will lie on the ground. Pick up and repeat again.

There is another method of cloning items. It is based on the fact that the system will not have time to save your character if you quickly exit the game and re-enter. But here you need a partner. It is best to use this technique when the server starts to stably lag. This is done as follows: we take an object, throw it on the ground and quickly exit the game. For greater efficiency, you can put the right thing on a zombie corpse, in the trunk of a car or in a backpack and do the same trick with exiting and entering. You, in fact, need to press the exit key and hover over the word "yes". At this time, your partner takes out a hidden object and immediately lets you know about it. With coordinated work to the second, the item will remain in the right place and with your friend. In this case, it is better to use the universal Alt + F4 command to exit. The only thing you shouldn't clone is an item you just found yourself. He needs to get used to your character.

The essence of this bug is that the backpack is put on the character every time he changes clothes. And the backpack is worn by the one with which the character entered the server for the last time. It is cloned as follows: take off the backpack, change into new clothes, after which you will be wearing the same backpack that was removed, but without items. It remains only to shift the entire inventory from the backpack thrown to the ground, and the backpack itself can be transferred to a partner. At the same time, the same rule works here again, when the newly found backpack cannot be copied. Therefore, if there is no desire to wait, then restarting the server will help.
We are looking for transport without going to the server.

When loading on one of the servers, your character's eyes will be visible in the background image. They will show you the picture that you saw the last time before leaving the game. Here's what you need to do: before the exit, you need to stand in such a way that you can see the place where vehicles most often spawn. If there is transport at this place, it will appear in the reflection of the eyes approximately in the middle of loading. If you saw the transport, then we are waiting for the entrance to the game. If there is no transport, then you need to change the server and monitor the load again. To interrupt the loading of the game, press the Esc key.

Using this DayZ bug is very simple. As soon as the character changes into new clothes, all ammunition is automatically replenished. In other words, to solve the problem of obtaining an infinite number of cartridges, it is enough just to carry a second set of clothes with you.

The essence of the bug is that you need to start repairing or refueling vehicles. In the course of the case, when an inscription appears on the screen that you have refueled or repaired the item, the item itself will bounce slightly noticeably. At the moment of bouncing, you must press the exit key from the game. The same combination Atl + F4 is best suited. As soon as you enter the game again, you will see that the transport is serviceable or fueled, and everything in the inventory remains the same. It is most relevant to use this method when several identical parts are needed for repair, since when using this technique, the parts will be copied, turning, in fact, into endless ones. In this case, the newly appeared part can remove one of your items in the inventory and take its place. To avoid this annoying incident, it is better to clean the backpack, leaving a few empty cells there.
We run with broken legs.

It’s even easier here: in order not to run around in search of good, you just need to reboot from different servers, immediately heading to the most loot place. If it turned out to be empty, then we exit and go to another server. You can also spawn loot manually. It often happens that you expect good finds in an interesting place, but get a mountain of rubbish, which means that we do this: we clean the entire location and run back 150-200 meters. As a general rule, all loot should respawn again. It seems to be how an endless cornucopia turns out, but it often happens that other characters who also lust for loot will come running to you at the light, so always arm yourself with weapons, and preferably with a sniper rifle.

We run away from zombies. We run towards a steep slope. We climb to its top, only we do it not by running, but by walking. We climbed, we stand, we wait for the ghoul to reach the top too, after which we quickly run down the slope. Zombies will definitely fall and break.

The tent can be hidden anywhere. Some even hide in tree trunks. This is one of the wildest glitches in the game. To begin with, we mark time and try to set up a tent using inventory. Sooner or later, but you will be able to install it, however, you will have to wait. Moreover, each time the time of torment is stretched in different ways. In this case, the tent is always placed along the line of sight, the entrance to the character. Some players claim that the tent will set up faster if you face north. Some players hide tents outside the map. They cannot be seen, but they can be searched. In order to detect such tents, you need to examine the edges of the map through an optical sight.

On servers for beginners, all zombies are highlighted with dots. On a higher difficulty, there are no points, but, for example, to see these uprights through the foliage, you need to zoom in with the right mouse button or the "+" key on the keyboard and look around, looking for such points. The larger the dot, the closer the zombies are in the bushes.

Sometimes it happens that after entering the server you can make sure that all the buildings are destroyed, which means that a cheater was in charge here. Therefore, you can also indulge. Get inside the destroyed building and start jumping from one server to another. Sometimes it happens that you will boot inside the wall and be able to observe the people around you while shooting at them. And you, which is typical, no one will see.

Humanity can be increased by transfusing blood to a comrade. In the process of transfusion, you need to interrupt the process, after which you can start again and interrupt again. You can repeat even to infinity, until "humanity" rises to the limit.

In DayZ, you can move underwater. This is done as follows: we go into the water to the waist and direct our gaze at the heels of our hero, while pressing the inventory button. As soon as the hero sits down, press the "C" key and get up. After these manipulations, you can walk under water and even shoot, without the risk of drowning.

We leave in the lobby of the server, and then we go in again. Now we sit down on a bike and accelerate with all our strength, after which, without jumping off the bike, we exit the game. Now we go to another server. If you did everything right, then your hero will continue to pedal in the air. Again we go out to the lobby and immediately return. Upon returning, you will see your corpse with all the inventory that you had. Useful thing.

To use this bug, you will need a partner and a bike. We beat a friend until he loses consciousness, after which we pull his lifeless body. In the process of pulling, we squat sharply and immediately get up. Now we run to the bike, sit on it and start pedaling. Your friend, instead of continuing to wallow on the ground, immediately teleports to you as soon as you get off the bike.

Are you experiencing difficulties with? Born in pitch darkness, can't find your friend?
We will help you overcome all this and answer any questions!

Technical questions:

  1. It is more convenient to connect to everything according to.
  2. When connecting to the server, just before the respawn, the "server waiting" may hang for quite a long time - then be patient, at least 10 minutes. In the case of a particularly crowded server, this can last more than 10 minutes, or be patient, or connect to a less populated server.
  3. After birth, your character is naked, houses and forests are not visible, only hills - try reconnecting, updating the mod. If it doesn't help, then you just respawned badly, press respawn and restart.
  4. The mod (like Six Updater/Launcher) is updated almost every day, keep an eye on it.
  5. If you have a fairly modern computer, but it slows down on any settings - then it's the server, or high ping, or the server itself slows down, or it simply can't cope with the load, connect to another one.
  6. With a mediocre machine, to increase the performance of Arma 2 Day Z, first of all, you need to remove anti-aliasing, post-processing and reduce the visibility range.
  7. Various missing file errors (such as missing "CA Building Parts") can be easily bypassed by installing full licensed images of ArmA II and ArmA II Operation Arrowhead. The link is in .

BEGINNING OF THE GAME

  1. The first thing that will come in handy, especially when trying to play a cooperative game - fashion day z card:

    With her, you can somehow find each other, because most players shoot to death and are friends only with their "flock" or a couple of friends. It is best to navigate by the road signs of villages and cities on the highway (asphalt) and by the sun.
    Basically, respawn takes place in the lower part of the map (Komarovo, Balota, Chernogorsk).
  2. For many it will seem unusual management in Day Z:
    • Press F after respawn weapons change, if the server is night and pitch darkness, you need to choose Fire and press the left mouse button to throw and illuminate the area.
    • On the mouse wheel (by pressing), the fire can also be picked up and held in the hands along with the gun. All actions(selection, opening doors) in the game on the mouse wheel and Enter.
    • The Enter key on the right side of the keyboard will allow you to do 3rd person view(unless the server is hardcore).
    • Lie down on Z, sit on X, and the V key will allow you to overcome obstacles (small fences, for example), you can’t jump like in typical games here.
    • Move in dangerous places only while holding Shift ( steal), otherwise you risk being discovered and surrounded by zombies.
    • Fast run- double pressing the W key. With severe blood loss, you will fall from fatigue and lose consciousness when running is abused.
      Well, I think you’ll figure out the rest - Q and E are slopes and rolls, R reload, G inventory, L flashlight (when you find it) ...
  3. Basic information about your well-being:

    Karma

    Shows the state of your "soul" - if you help all the players, then the icon smiles, and if you are a complete bandit and murderer, then your face will be evil, almost zombie-shaped like in this picture.

    Thermometer

    In introduced in recent versions.
    An indicator of your temperature, if it drops low to a red level (when swimming or taking long walks on the street at night), then you can get sick.

    Thirst
    Shows the hero's desire to drink, turns red over time. It is treated by drinking from a flask or a can of Pepsi. When your "dryness" is complete, blood loss begins.
    How to fill the flask: enter the knee-deep water and press the mouse wheel -> draw water.

    Blood
    The most important parameter, the redder - the less blood you have and the chances of survival. If you see a cross on the indicator, then bleeding has begun and you need to urgently use a bandage. The total supply of blood is replenished a little with food, but mostly with a blood transfusion from a found blood bag (you need a second player anyway).

    Hunger

    Redness shows the degree of your need for food. Eat cans of food or fried meat, it is healthy and will not let you die.

    Also shown in this data area are fractures- They are treated with morphine.
    Shock- if the camera starts to shake, an icon appears, and light hallucinations appear, then you should drink painkillers.

    *The character needs food and drink even when you're not on the server, so don't be surprised to find yourself in a seizure state after a long break from the computer. If the character dies while you are away, then you will respawn on the shore, but with all the loot you have acquired.

  4. Stealth indicators:
    Show how well you can be heard and seen. If you are as quiet as possible, then the zombies will not even notice you, the main thing is to keep your distance and hold the shift. To be completely safe when surrounded by zombies, it's best to crawl.
  5. Inventory


    Opened with the G key, while the character stops, bends down and opens the backpack. (as you don't cheat in Skyrim!)
    On the left in the orange circle - the menu for selecting and throwing things away (using the arrows). On the right is the number of things in your inventory, and on the left is the number of available things in the corpse / on the ground.
    In the slots of the green circle near the head, a night vision device and binoculars are placed.
    In the middle blue circle, the main weapon and backpack are stored in two large cells, and any other little things (fireworks, cartridges, food cans) are stored in small ones.
    Below in the yellow circle is the main block, this is where the gun or flashlight is stored. The 8 smaller slots on the right hold ammo and bandages, while the remaining 12 slots are useful for storing cards, tools, and more.
    *For fans of statistics: a list of all things, the number on the server and the chance of their occurrence can be found
  6. When you get hit, it will most likely start bleeding, use a bandage and wrap it (G -> Bandage -> In the window on the right, where the cells and the hero are, look for the bandage square -> Right mouse button -> Tie yourself up)
  7. An encounter with three or more zombies can be fatal, so be careful.
  8. It is almost impossible to run away from zombies - they will never lag behind, except to somehow deceive and confuse, knowing the area, but it is better to get into cover (house, roof, hangar) and shoot everyone. The only way. They also successfully move on water.
  9. You can’t swim in the water with a backpack - it will fall off.
  10. If it's too dark for you at night, then increase the brightness and gamma correction to the maximum in the video settings.
  11. You can not enter all the houses, look more at the hangars or sheds, you can rarely find anything in one-story houses. Most of the supplies, as well as new weapons and a lot of food / water - all this in the cities (Chernogorsk, Elektrozavodsk and others), but there are often bandits or snipers on the roofs, so it will be quite difficult for a beginner with a gun to survive there. Here in such buildings: (shops) the most useful supplies. Tip - go to the forest (true), in the center of the map it is much calmer and you will not be killed by a bandit sniper from the roof.
  12. The unspoken rule of survival in Day Z - if a player aims at you, then kill him immediately, it's not worth the risk. And at the same time, do not aim at the other, if you want to show your peaceful orientation, use voice or regular chat to negotiate. Personally, I advise you to beware of everyone, and to conduct a conversation only from a reliable shelter, because the majority (especially Russians) shoot everyone indiscriminately.
  13. DEBUG MONITOR actually displays your character's stats:
    • Zombies Killed- killed zombies;
    • Headshots- Headshots of people or zombies;
    • Murders- killing of civilians, karma is lost, the way to become a bandit;
    • Bandits Killed- killed bandits;
    • Blood- the amount of your blood, health in fact;
    • Zombies- the number of zombies on the server;
    • Name- your game nickname, done in the profile
    • TempVal- temperature;
  14. Cars they appear in the game only in a broken form, in order to assemble it, you will have to find the necessary parts (engine, wheels, spare parts, window), fill it with a canister and only then go. I think you can distinguish a "slightly broken car" from a completely killed and burned one by the paint. (It may even be!) There are quite a few of them, mostly on the map they are all decorative. Don't forget to save your cars after they've been repaired. Open the menu with the wheel and select Save.

  15. Chests in the game ( stock) are possible only on one server, things thrown on the ground are not saved, only in a tent, access to which will be available to all players.
  16. Preservation days lived, location, supply of blood, food, etc. saved with your Arma profile (i.e. will load on any servers), so it's best to hide when you exit the game.
That's like everything! Please correct me if I'm wrong somewhere. Well, ask again if something is not clear.

The rest of the nuances are different on each server: somewhere there are cities for beginners, where they will give you a machine gun and help with supplies by giving a task, and on some servers, on the contrary, complete anarchy and the kingdom of bandits, and weapons are taken only by killing. Clarify everything in the chat, make friends.

I will also try to make more advanced guides: how to hunt and get meat, make a fire, etc. However, all this is also on the office. forum.

Additional questions on Day Z, FAQ:


Q: What's the difference between a regular player and a bandit?
A: Bandits are those who gain negative Humanity by killing non-violent players. Firstly, there will be a different, more aggressive character skin, you will be noticed, feared and killed without question or thought.

Q: What kind of tent, what does it look like, where can I get it?
A: When disassembled, it looks more like a camping green bag, the chance of being found is 0.47% in any part of the world. It stays where you left it on the server, you can store things in it. There is no way to close or protect the insides from other players.

Q: How to build a fire, cook a barbecue?
A: You will need firewood and matches, look for it. It is ignited once, to ignite the second - you need to remove the first. After restarting the game, the fire disappears.
On the fire you can fry the meat of animals (after hunting them), you need a knife for cutting.

Q: Damn, where am I playing, how can I see the name of the server?
A: ask in the chat, only so far.

Q: Day Z hardcore servers, how are they different and how do I know if they're available?
A: Veteran servers are distinguished by the lack of a sight and a third-person view, when connecting to such servers, Veteran is written in the server status.

Q: Falling off every watchtower and ladder I climb, what's up?
A: You need to equip your primary weapon when using ladders.

Q: I just want to kick a zombie from my foot, is there really no hand-to-hand combat?
A: No, there is no hand-to-hand combat in the game.

Q: Why keep the car, what will it give?
A: Saving means maintaining the repair status for the server so that you don't have to run after the wheels and windows every time. This does not give preemptive rights or saving "in inventory".

Q: Navigation is zero, is it possible to mark something?
A: You can put a mark on the map, but all players on the server will see it. You can also put an invisible mark (on Shift + Left mouse button), it will be like a control point.

Q: The darkness got me, I want a night vision device, where can I get it?
A: Search as you should, most often NVD appears in hangars, barracks, fire station with a 0.11% chance

Q: I found a sniper rifle, but at close range you have to take it lower to hit, what is it?
A: Press the Page Up and Page Down keys while aiming.

Q: There is barbed wire in the game, why?
A: Barbed wire creates an obstacle for zombies and other players. You can find it in various industrial buildings. To remove it, you will need a suitcase, quite large in size, do not miss it.

How to build a car in Day-Z

As we have said more than once, in DayZ you can find many types of cars: trucks, cars, SUVs, pickups. All of them consist of the same set of spare parts. Here we will tell you in detail about how to assemble a car in DayZ and what to do to make your car go.

The main difficulty of a single player is that the parts found will be difficult to collect and convey to the car itself. For example, to take one wheel, you need a lot of space in your backpack. Similar problems will arise with other parts, so free space in the backpack will be required. The good thing is that cars have trunks where you can put weapons and other things, their capacity depends on the model of transport.

Advice: It is best to assemble the car while in the industrial zone, since you can always find spare parts nearby.

Try to find an assistant in the game, agree with someone, because. together, it will be easier for players to find and carry parts for assembly. Driving alone is very troublesome and difficult, from time to time you will need to get out of the vehicle and refuel, at which time you can be killed by ill-wishers and pick up the car.

As we mentioned in previous articles, you can only assemble a car in Daisy from wheels and fuel, and it will go in this case too. But at the same time, any slightest damage will lead to the explosion of the "car" and the death of the gamer. The windshield can be omitted, but remember that it protects well from enemy bullets.

During the game you will meet a lot of rusty cars, but not every one can be collected. To check if the car can be repaired, go to it and turn the mouse wheel, this should open a menu in the left corner of which you will see what parts are required to assemble it.


Fighting cheating in games when standard tools do not help from the sandbox
There are situations when cheating in online games goes beyond the standard protection and becomes at first glance an insurmountable problem. But even in such situations, you can find a way out. This article will talk about the not very popular game ARMA 2 and not quite the usual methods of dealing with cheaters. The subject (game administration) is rather unusual for Habr, but it is also related to IT, and I think it deserves attention. Foreword For a long time, how much I have been reading Habr, I have never come across a single article on the administration of ordinary network games, but there are such administrators too. They, like other administrators, assemble hardware, install linux or windows on it, install apache, nginx, deal with web services, read habr, etc., but the main goal of all this is to support game servers, which also have their own configuration features . In this article, I will not write about setting up game servers, but as I wrote above, I just want to pay attention to how you can deal with cheaters (using the ARMA 2 game as an example) if standard protection does not cope with this task. Description and features of the game ARMA 2 This game has a special atmosphere that attracts a special audience, fans of difficult games. Compared to popular hits, quite a few people play it. And the point here is not only in some bugs that prevent you from playing, but also in a rather complicated gameplay. After all, this game is not simply positioned as a military simulator, and not a simple 3D action game. Besides the unique gameplay, the biggest feature of ARMA 2 is that it has a very flexible scripting system that allows you to make it look completely different from the original game. For example, you can make a network mode with RPG elements! Basically, it all depends on the skills and imagination of those who make missions for this game. Also, this game has a huge database of addons - vehicles, models of soldiers, weapons, sounds, etc. But its biggest feature is also its biggest problem in terms of vulnerability. Cheaters in ARMA 2 can do anything, from creating any items on the map, immortality, infinite ammo, to executing commands to control the server. In such a situation, even the official defense begins to lose this fight. And it seems that nothing but constant monitoring of the game can help in catching cheaters. But knowing the features of the game, you can still take some measures! Fight against violators To fight against cheaters in ARMA 2, the official anti-cheat BattlEye is used. And due to the fact that the game has a lot of add-ons, including those that can give an advantage in a multiplayer game, it has the ability to let players into the server only with approved add-ons "verifySignatures=1;" - addons are checked by a unique signature. But all this does not help. If the cheater wants to, he can find a means to bypass the check for unique signatures and get into the server with the cheater's addon. Fortunately, not all cheaters are smart enough and sometimes the following entries may appear in the logs: 10:49:46 Player Dimt: Wrong signature for file expansion\addons\darky.pbo that the name of the addon darky.pbo indicates that it belongs to a cheater. simplest script:
#!/bin/sh DETECTED="/usr/games/a2_bans/cheater.log" DETECTEDTK="/usr/games/a2_bans/teamkill.log" WRONGSIG="/usr/games/a2_bans/wrongsig.log" echo " Last updated (every 30 minutes): `date "+%d.%m.%Y %H:%M:%S"` \n" > $DETECTED grep GameHack /usr/games/arma2*/arma2_server_console.log > > $DETECTED echo "Last updated (every 30 minutes): `date "+%d.%m.%Y %H:%M:%S"` \n" > $WRONGSIG grep "Wrong signature for file" /usr /games/arma2*/arma2_server_console.log >> $WRONGSIG echo "Last update (every 30 minutes): `date "+%d.%m.%Y %H:%M:%S"` \n" > $ DETECTEDTK grep teamkill /usr/games/arma2*/log.23* >> $DETECTEDTK
Accordingly, he prescribed it in kroner to be executed every 30 minutes. This helps me and other administrators of our servers a lot. But in terms of effective fight against cheaters, it is still practically useless. And here the most interesting and basic method comes into play - traffic analysis! Wireshark in the fight against cheaters Administering game servers is not always a simple matter of turning on a certain server application. Here, too, knowledge that has nothing to do with games directly helps. That is what happened in this situation. The Wireshark traffic analyzer came to the rescue. I won't go into the details of how to use this program - it comes with good documentation. Collecting traffic on our ARMA 2 servers is very simple:
dumpcap -i 1 -f "udp port 2302 and dst x.x.x.x" -w /var/log/dumpcap/arma2co_1/a2co1.pcap -b duration:1800 filesize:200000
The collected information allows you to see the use of those very cheating commands that create vehicles, kill other players, etc. You just need to guess what code can be used by a cheating application, or download some cheats yourself to analyze their work. As a result, when you already know what keywords to search for, you can find the following picture:
0040 00 00 0a 92 8f c5 00 68 45 78 65 63 43 6f 64 65 .......hExecCode<....STRING"Lan 0060 64 52 6f 76 65 72 5f 43 5a 5f 45 50 31 22 20 63 dRover_CZ_EP1" c 0070 72 65 61 74 65 56 65 68 69 63 6c 65 20 28 70 6f reateVehicle (po 0080 73 69 74 69 6f 6e 20 70 6c 61 79 65 72 29 sition player)
As you can see, the hExecCode command was sent from the player to the server with the code that creates (createVehicle) a LandRover car. Of course, in this situation, without additional tools (cheats), such a code cannot be applied. After that, it will not be difficult to calculate all the necessary data to block the intruder. As a result, we have, although not automatic protection of instant action, but quite effective in terms of recognizing a cheat code. Download - https://www.wireshark.org/#download Alternative link - https://www.wireshark.org/#download


This is a little tedious, but relatively simple (when there are spawn points).
When spawning Land_Wreck_Uaz with the help of an offliner, we get a line of the following form.
SpawnObject("Land_Wreck_Uaz", "14348.268555 4.133186 13191.887695", "0.000000 0.000000 0.000000");
We need to set a spawn point for the "loot grid".
To do this, we write the coordinates taken from the line for spawning the object (above) into the mapgrouppos.xml file.

Group name="Land_Wreck_Uaz" pos="14348.268555 4.133186 13191.887695 - coordinates of the loaded UAZ.
rpy="0.000000 0.000000 0.000000" - numeric values ​​for Yaw, Pitch, Roll respectively. We take them from the same line, but it is important to remember that they are written there in reverse order.
a="0.000000" - mesh rotation angle relative to the rotation angle...... in short! (Yaw-90) x (-1) I already wrote that you can play with 360 degrees, but I always write the resulting value, there are no problems.

And most importantly "loot net". Initially, the UAZ does not have it, we write it ourselves in the mapGroupProto.xml file.

(possible tag- or ) Left seat Right front seat Place behind the checkpoint in the middle Right side of the hood near the glass front left hood -"container" to describe the spawn, the maximum amount in the spawn. (possible tag- or ) Right front fender Front bumper center Left side of the bumper - "container" for spawning long-barreled weapons, the maximum number of spawns, ammo and grenades. (possible tag- or ) trunk center Rear left fender Rear right fender We insert the necessary categories, classes and tags, this is practically a constructor.
For example, mine looks like this:

You can even omit the lootmax="..." line entirely. I didn't notice a big difference.
I must say right away that the bugs are standard - a long barrel in the trunk can pierce the barrel, sometimes "levitation" of objects is possible.
In general, something like this.
(maybe later lay out the grid for the wreckage of V3S and C130. The solution for the "abandoned column" in the north is also in the process. Write to anyone who needs it)

The mod is provided in several parts:
From steam:
Client mod from UltimaData steam (for players). Keys and signatures are present. *https://steamcommunity.com/workshop/filedetails/?id=1845833890 Ultima steam client mod (for players). Keys and signatures are present. https://steamcommunity.com/sharedfiles/filedetails/?id=1845832254 UltimaClientAdmin steam client mod (for players). Keys and signatures are present. https://steamcommunity.com/workshop/filedetails/?id=1827015538 Client mod for your server! This mod will need to be renamed (to any name - this is your mod that modifies the config). It will be necessary to create keys and signatures for it, and put it on your own in Steam. You post the link to this mod on Steam. Server mods (server only). Quantity: 2. *Mods are linked.

What is present:
Start menu:
Added a link to the group in VK. Added link to Discord. Added a choice for direct access to your servers! (It is possible to add multiple servers to one menu). Added logo. Added loading screen (picture). Added a screen (picture) of revival \ entering the server. *All the parameters described above are configured for your server! Debug monitor:
Cash Bank Killed people Killed zombies Faction Reputation Players online FPS Mission start time Time to restart Own currency:
You can pick up a mouse from a corpse (search pockets) You can put it in the bank You can transfer it to another player You can make purchases *Virtual currency. Safe zones:
Removed zombies from safe zones disabled damage to players inside safe zones Warning when entering Warning when leaving Trade zones:
Above the merchants there is an inscription (what trades) Interaction with merchants through the mouse action (trade) Trade:
Trading can be set to a certain faction When selling, the percentage of damage to the object is taken into account, and the merchant will give an amount for it, taking into account the damage! The owner of the vehicle is considered to be the player who was the last to drive, and it is the vehicle that is displayed for sale. Vehicles to be sold must be within 10m of the player. When buying equipment, the key is issued automatically. You can not sell the equipment if someone is in it. You can not trade while inside the vehicle. When selling an object, all inventory, incl. and the body kit that was inside the object (for example, a backpack, or equipment) will be automatically folded under your feet. Technique:
It is possible to attach equipment to the key, having previously bought it from the merchant. It is possible to lock the equipment with a key. The owner of the vehicle is considered to be the one who last sat behind the wheel. After the restart, all equipment that is tied to the keys will spawn closed. Map:
Added a map for players, opening on CTRL+M Spawn Monitor:
Added points for choosing a spawn location. Death alerts:
Separate notice in the window. Starting inventory:
It is possible to issue inventory as by UID, and randomly from the list available for a given UID "a. Players for whom an inventory config has not been created receive it from the general config. In the config, you can specify clothes, things that will be placed in hands, things that hot slots will be placed, and it is also possible to add things immediately to the configuration (i.e. with body kit, batteries, etc.) Starting positions of players:
It is possible to revive a player at points registered specifically for his UID, moreover, randomly from the list available for a given UID "a. Players for whom a revival config has not been created are reborn from the general config. ADMIN (INCLUDED IN THE MOD):
I will not describe all the points - I can only say that everything works, and a lot of points, such as cash withdrawal, faction change, etc. made specifically for modification. SERVER MODS:
Customized for your server, and have rich functionality. add. procedures and functions.

For the rest, watch the video at the link:
*Currently, the server with this mod works at:
109.68.189.18:2902
*A server mod is required to enter
https://steamcommunity.com/sharedfiles/filedetails/?id=1860242928&searchtext=ru111&insideModal=0&requirelogin=1

Skype: hf-trade

P.S. Updates are paid if they make additional. functionality (for those who purchased the mod earlier: 25% of the total cost, up to the current version).
P.S.P.S. All functionality is BETA VERSION!