Ball games for children of the preparatory group of the kindergarten. Speech games for preschoolers

The game "Say it differently" (with a magic wand).

Purpose: to introduce into the speech of children synonyms of different parts of speech.

The children stood in a circle and, answering, passed the magic wand to each other.

Fight - battle, battle.

Storm - hurricane, storm.

Doctor is a doctor.

Children - children, guys.

Cold - cold, frost.

Polite - kind.

Dense - thick, deaf.

hot - sultry, hot

Interesting - entertaining, captivating.

Wet - damp, damp.

Elderly - old, decrepit.

The game "Who will say otherwise?" (with a ball).

Purpose: to teach children to understand and memorize synonyms for words.

The children were offered a word, the child who found a synonym for it was given a ball. This child gave the ball to the next one who correctly chose the word. All children wanted to be with the ball in their hands, so the children tried to quickly find the right word (synonym). Run - rush, rush. Worry - Worry, Worry. Fight - fight, fight, fight. To be afraid - to be frightened, to be afraid, to be shy. To grieve - to be sad, to be sad. To gaze - to admire, to stare.

The game "Stubborn children"

The children were told that they suddenly became stubborn and had to say the opposite. For example, if they hear the word "opened", they should say "closed".

departed - arrived departed - flew in

drove in - moved out took off - landed

left - drove off drove off - rolled

swam - swam - swam - swam

Game "Say the other way around"

Purpose: to teach to understand and select words with the opposite meaning.

The adult uttered a phrase with an epithet, the child repeated it, naming the antonym of the epithet. For example, an adult said: "I see a tall house." The child answered: "I see a low house." (I have a sharp knife. - I have a dull knife).

Exercise "Guess the word" Formation of antonyms.

Purpose: to teach children to select adjectives with the opposite meaning.

The children were asked to complete the sentence and then repeat it in full. The oak is large, and the mountain ash.

The pine is tall, but the bush.

The bee flies, and the caterpillar.

The road is wide and the path.

Honey agaric is edible, and fly agaric.

Exercise "Choose the right"

Purpose: to develop a passive vocabulary of children, clarify the meanings of words with the help of synonyms; develop the ability to select the appropriate word for the phrase.

Sample: Dense fog. Dense forest.

Dense, dense (forest, fog); Old, elderly (man, couple);

Brown, hazel (suit, eyes); Swarthy, dark (face, hair);

Hot, sultry (tea, air).

3. Development of word formation

The game "Call it affectionately

Purpose: to teach children to form nouns with an affectionate meaning.

braid - bag - hat -

The game "Big - small"

Purpose: to teach children to form nouns with a diminutive and affectionate meaning.

castle - ball -

chair - hare -

key - apple -

son - orange -

bell - banana -

Game "Body"

Purpose: to develop interest in the game, to teach children to form nouns with an affectionate meaning.

The children were told: "Here is the box (points to the basket), put everything that is on it - ok." Preschoolers picked up words on - ok. The one who called the most words (lump, tower, etc.) won.

Exercise "What are we going to cook?"

From an apple - apple jam;

From a banana - banana jam;

From lemon - lemon juice;

From a pear - pear compote;

From raspberries - raspberry jam;

From mushrooms - mushroom soup, etc.

Exercise "What?"

Purpose: to teach children to form high-quality adjectives. The cucumber is green, and the tomato (which one?).

The chair is low, and the table (which one?).

The elephant is big, but the ant (which one?).

Exercise "What of what?"

Purpose: to teach children to form relative adjectives from nouns.

from straw -

wool -

from fur -

from clay -

from glass-

from cardboard

from paper-

from the snow

from metal

from iron

Exercise "Whose tail?" (Whose paw. Whose ear.)

Purpose: to teach children to form possessive adjectives from nouns.

at the whale - at the wolf -

at the badger - at the squirrel -

at the cat - at the duck -

at the lion - at the cat -

at the goose - at the fox -

at the rooster - at the dog -

Exercise "Say the word"

Purpose: to teach children to form nouns and adjectives in different ways.

Poems were read to the children (by I. Lapukhin), and they guessed with what words similar to the word “house” they should finish every second line.

Once upon a time there was a cheerful dwarf

He built in the forest. (house).

Nearby lived a smaller gnome

Under the bush he did. (house).

The smallest gnome

Folded under the mushroom. (house).

Old, wise dwarf - dwarf

Built a big one. (house).

He was old and he was gray

And he was big. (homebody).

And behind the stove behind the pipe He lived with a gnome. (brownie).

Very strict, business-like, Neat,. (domovity).

Moss, viburnum, St. John's wort -

He carried everything from the forest. (home).

He loved yesterday's soup

He only drank kvass (homemade).

Every day the neighbors are gnomes

Visited grandfather. (Houses).

Everyone was greeted cordially by a dwarf,

Everyone loved this one. (house).

The complex of exercises can include literary works of different genres: sayings, proverbs, poems, riddles, fairy tales.

4. Mastering the lexical combination of words

Exercise "Remember and change the word according to the model"

Purpose: to learn to change nouns by numbers.

notebook notebook notebooks

Exercise "One - many"

Purpose: to teach children to form the plural of nouns and use them correctly in a sentence.

This is a lemon, and these are ... lemons.

This is a pear, and this is a pear.

This is an apple, and these are ... apples.

Exercise "What color"

Purpose: to learn to correctly coordinate the name of the subject with the name of the feature. Sample: red apple.

Apple, T-shirt, flag, ball, towel, plate.

At the end of the formative experiment, a second study of the vocabulary of children in the control and experimental groups was carried out. Similar tasks described in Section 2.1 were used as a diagnostic technique. Their content was updated with similar speech material, but the essence of the tasks remained the same.

As a result of the analysis of the data obtained during the control experiment, it was revealed that the children of both groups made mistakes, but the experimental group made them less than the control group.

A qualitative analysis of the passive and active vocabulary of preschoolers revealed that most of the errors are associated with the use of adjectives. Children do not know the shades of flowers well (for some, cherry, red and orange are pink). In the children's answers, "wolf" is brown, black, hungry, angry, and only then "gray". Preschoolers were confused when determining the geometric shape (oval - round, square - rectangular). They experienced difficulties in recognizing a part of the whole (a shoulder is a person, a sleeve is a shirt), they were poorly oriented in time space (parts of the day, seasons). They could not express themselves in terms of taste (what kind of jam tastes - delicious, red, cherry, etc., instead of the simple answer “sweet”). A visually qualitative analysis of the passive and active vocabulary can be seen in Appendix No. 5.6. For the study of the passive and active vocabulary, the experimental group scored a total of 62 points, the control group - 58 points. Applications No. 10,11.

It is known that classes that include elements of TRIZ technology in one way or another develop the ability to think (oddly enough)). There are a sufficient number of types of thinking that are affected by TRIZ. Today I will tell you about games that stimulate dialectical thinking.

dialectical thinking - this is the ability to perceive and find opposites, contradictions in objects and phenomena. Such a skill of working with the head helps to see the world more voluminously, forms a “convex” view of the world.

Games "On the contrary"

In order for children (or adults) to gradually learn to see contradictions, it is useful to play games of the series "Vice versa" moving from simple to complex. You can introduce simple games from the age of 4.

1 step

Choose the opposite word (antonym)

For what: make sure the child knows and understands how to match words with opposite meanings.

Props: ball, pictures with opposite signs.

Let's play!

The leader rolls the ball and calls the word, the child catches the ball and calls the antonym. It is important that you use words with a particle NOT it is forbidden

(that is, to say: "cold - not cold" is prohibited).

Examples of pairs of antonyms:

narrow - wide

loud - quiet

rough - smooth

dry - wet

high - low

far close,

darkness is light

ice is fire

worth - going

flies - arrives.

And in pictures

2 step

Cheerful dialogue

For what: we learn to select words-opposites in a more dynamic version.

The game is essentially a dialogue where in the answers the words from the question are replaced by the opposite ones. The logic between questions and answers is missing a little more than completely. Children, of course, feel this very well, so having absurd dialogues is very, very fun.

Dialogue example:

Why I'm upset?
- Because we are having fun!

Why he jumps high?

Because she squats low!
- Why it's wet outside?
- Because the house is dry!
etc.

Encryption

For what: Another fun game to activate dialectical thinking.

Props: pictures of fairy tale characters.

Let's play!

The everyday life of a scout is not easy: he needs to transmit encrypted messages all the time. Let's help the scout in hard work. We will encrypt in the opposite way.

Father Frost.

Encryption - Grandma Heat.

Pinocchio is a cheerful boy with a long nose.

Encryption is a sad girl with a short nose.

Little Red Riding Hood is a little girl who brings pies to her grandmother.

Encryption - Blue socks (it's not me, it's the children who came up with it) - a big boy who takes bagels from his grandfather.

3 step

We select objects with the opposite purpose

We offer to pick up items that are opposite in purpose (function). The game is suitable for children from 5.5 years old who are familiar with the basics of TRIZ.

For what: develop functional and dialectical thinking

Props: you can collect pictures or the objects themselves to choose functional pairs.

For example:

The pencil stains the paper - the eraser cleans the paper,

Scissors separate the paper - glue connects the paper,

Glue connects the sheets - the hand separates the sheets,

The rolling pin smoothes the dough - the hand deforms the dough.

4 step

We are looking for the opposite in one subject.

Props: subject pictures or you can draw diagrams.

What we do: we find where opposite properties are hidden inside one object.

Iron. hot sole, cold pen.

A variety of speech games allows you to maintain interest in the language, in speech creativity.



Dear parents, on these sites you can play speech games with your children online




speech games

It is known that speech games and entertainment bring up interest in the environment, stimulate the cognitive activity of preschoolers. Contributing to the development of mental and speech activity, the game relieves the tension that usually occurs in children during classes. In children who are keen on the game, the ability to involuntary attention increases, observation becomes more acute, and these are the necessary qualities for preparing for school.


R Speech games for children 5-6 years old

"Choose a Word"

Purpose: vocabulary expansion, development of the ability to coordinate an adjective with a noun.

This game can be played with the ball, throwing it to each other.

What can be said about "fresh" ... (air, cucumber, bread, wind); "old" ... (house, stump, man, shoe); "fresh" ... (bun, news, newspaper, tablecloth); "old" ... (furniture, fairy tale, book, grandmother); "fresh" ... (milk, meat, jam); "old" ... (armchair, seat, window.

"Whose shopping?"

Purpose: consolidation of generalizing concepts, vocabulary development.

For this game you will need a toy hare and a bear, a bag, fruits and vegetables. You can use pictures depicting vegetables and fruits or dummies. Invite the child to listen to what happened to the bunny and the bear in one story.

"The bunny and the bear went to the store. The bunny bought fruits, and the bear bought vegetables. The seller put their purchases in one bag, and now the bunny and the bear cannot figure out which of them bought what." Can we help the bunny and the bear? The child takes turns taking out all the items from the bag and explains whose purchase it is. At the end of the game, we summarize: "What did the bunny buy? What fruits did he buy? What did the bear buy? What vegetables did he buy?"

In this game, purchases can be very different: shoes and clothes, dishes and food.


"Say the other way around"

Purpose: expansion of the dictionary of antonyms.

This game has two options. The first option is easier, since the child in his answers relies not only on the speech of an adult, but also on picture material. The second is more difficult, since the reliance is only on the speech of an adult.

1.Based on pictures:

Grandfather is old, and grandson ...

The tree is tall, and the bush ...

The sea is deep, and the stream ...

The road is wide and the path...

The pen is light, and the weight ...

In summer you need summer clothes, and in winter ...

2.Without relying on pictures.

The cake is sweet, but the medicine ...

It's dark at night, but during the day...

The wolf has a long tail, and the hare ...

The bread is soft and the cracker...

The tea is hot and the ice...

It's hot in summer, and in winter... me, hats and toys, tools and household appliances.

"Who will overtake whom?"


Purpose: the formation of the ability to correctly coordinate words in a sentence in the accusative case.

For this game you will need pictures of animals, vehicles, people or insects. It all depends on your imagination.

We show the child two pictures and ask the question: "Who will overtake whom?"

Hare and turtle ... (The hare will overtake the turtle).

Caterpillar and snake ... (The snake will overtake the caterpillar).

Train and plane ... (The plane will overtake the train).

A motorcycle and a bicycle ... (A motorcycle will overtake a bicycle).

"Unknown Mistakes"

Purpose: development of auditory attention, the ability to coordinate words in a sentence in the accusative case.

Tell the child a story about how Dunno went to the autumn forest. He liked it there so much that he shared his impressions with his friends, but made mistakes in the story. We need to help Dunno correct his mistakes.

In the autumn forest.

I went to the autumn forest. There I saw a gray hare, a red squirrel, a prickly hedgehog. The hare ate a carrot. A squirrel was peeling a fir cone. The hedgehog ran along the forest path. Good in the autumn forest.

"Mom Lost"


Purpose: the formation of the ability to correctly coordinate words in a sentence in the genitive case, the development of a dictionary, the consolidation of the generalizing concepts of "Wild animals" and "Domestic animals".

In this game, we need pictures of wild and domestic animals and their cubs. The cubs are lost, and the mothers are looking for them and cannot find them in any way. We need to help mothers find their babies.

Example: The cow is looking for ... (calf). Here is the calf. The horse is looking for ... (foal).

The pig is looking for ... (pig).

The dog is looking for ... (puppy).

The cat is looking for ... (kitten).

The goat is looking for ... (kid).

The sheep is looking for ... (lamb).

The fox is looking for ... (fox cub).

The hare is looking for ... (hare).

The wolf is looking for ... (wolf cub).

The hedgehog is looking for ... (hedgehog).

The bear is looking for ... (bear cub).

The squirrel is looking for ... (squirrel).

At the end of the game, you can ask the child which animals he would settle in the forest, and which ones would be near the person's house. What are the names of the animals that live in the forest? (Wild animals.) What are the names of the animals that live next to a person? (Pets.)

"Fedorino grief"

Purpose: development of attention, auditory memory, ability to coordinate nouns in the genitive plural.

We read an excerpt from the poem "Fedorino's grief."

Then we ask the child to remember what dishes ran away from Fedora, and what she now does not have. At the same time, you can consider pictures depicting dishes or use a real one.

When re-reading the poem, the child prompts the word and shows soo Fedorino grief

All the dishes are gone!

Fedor has no

No cans, no bottles

No toothless, dirty ... (forks).

No abandoned orphans -

Black, bent ... (frying pans).

No dirty dirty -

Broken, broken ... (pots).

People did not see close

And fragments of dirty ... (saucers),

Fleeing from insects

Many days of unwashed ... (cups),

Hiding from cockroaches

Muddy, cracked ... (glasses).

No matter how Fedora looked,

I didn’t find it anywhere ... (plates).

The knife hid from Fedora,

There are no large canteens ... (spoons). The corresponding picture.

"Mishutka's Birthday"

Purpose: development of the ability to correctly coordinate nouns in the dative case.

For this game we need pictures of fish, carrots, mushrooms, grains, grass, squirrels, foxes, hare, hedgehog, chicken, cow and bear.

Mishutka invited friends to his birthday party. The guests have not yet arrived, but a treat is already prepared for them. Let's try to guess who Mishutka is waiting for a visit

Example:

Nuts - protein. The bear is waiting for the squirrel.

Fish ... - Bear is waiting ...

Carrots ... - Bear is waiting ...

Mushrooms ... - Bear is waiting ...

Grain ... - Bear is waiting ...

Grass ... - Mishutka is waiting ....

Speech games for children 6 - 7 years old

"Similar Words"

Purpose: expansion of the dictionary of synonyms, development of the ability to identify words similar in meaning.

We call the child a series of words, and ask them to determine which two of them are similar in meaning and why. We explain to the child that similar words are friend words. And they are called so because they are similar in meaning.

Friend - friend - enemy;

Sadness - joy - sadness;

Food - cleaning - food;

Labor - plant - work;

Dance - dance - song;

Run - race - go;

Think - want - think;

Walk - sit - step;

Listen - look - look;

Cowardly - quiet - shy;

Old - wise - smart;

Clueless - small - stupid;

Funny - big - huge.

"Family Olympics"


Purpose: clarification of the syntagmatic relations of an adjective and a noun, development of a dictionary of signs.

It is more interesting to play this game with the whole family, and competitive excitement will contribute to the interest of the child in such games.

Think of any word denoting an object. Each of the players must pick up as many words as possible for him, answering the questions "what?", "what?", "what?", "what?". For example: grass (what is it?) - green, soft, emerald, silky, tall, thick, slippery, dry, marsh ... The one who names the last word-sign wins.

"Two brothers"


Purpose: development of word formation with the help of suffixes -ISCH-, -IK-.

For this game, we need pictures of two different people.

We invite the child to listen to the story of two brothers.

There were two brothers. One was called Ik, he was short and thin. And the other was called Isch, he was fat and tall. Each of the brothers had his own dwelling. Ik had a small house, and Ish had a big house. Ik had a nose, and Ishch had a nose. Ik had fingers, and Ish had fingers. We invite the child to think about what each of the brothers could have in their appearance, home. If the child finds it difficult, you can continue further, naming the subject of only one of the brothers.

Eye - eye; mouth - mouth; tooth - tooth; cat - cat; bush - bush; scarf - scarf; knife - knife; carpet - carpet; elephant - elephant.

"Call it sweetly"


Purpose: fixing the agreement of an adjective with a noun, the formation of diminutive forms of adjectives.

Today we will play in affectionate words. Hear how beautiful it sounds:

The flower is red, and the flower is red.

The apple is sweet, and the apple ... (sweet).

The cup is blue, and the cup ... (little blue).

The pear is yellow, and the pear ... (yellow).

The bucket is blue, and the bucket ... (blue).

The sun is warm, and the sun ... (warm).

The chicken is fluffy, and the chicken ... (fluffy).

The house is low, and the house ... (low).

Carrots are delicious, and carrots ... (delicious).

"Dishes shop"


Purpose: expansion of the dictionary, development of the ability to select a generalizing word, development of speech attention.

For this game, it is better to use real dishes.

Let's play shop. I will be the buyer and you will be the seller. I need dishes for soup - a tureen. Dishes for salad - salad bowl; dishes for bread - a bread box; dishes for milk - milkman; utensils for oil - butter dish; dishes for sweets - a candy bowl; dishes for crackers - a cracker; dishes for salt - salt shaker; dishes for sugar - sugar bowl.

After pronouncing all the available dishes, you can switch roles. Our task is to encourage the child to pronounce the names of dishes on their own.

"Find by color"

Purpose: fixing the agreement of the adjective with the noun in gender and number.

For this game, we need pictures of objects of different colors.

We name the color using the adjective in a certain form (gender, number), and the child finds objects of a given color that fit this form of the adjective. For example:

Red - apple, armchair, dress.

Yellow - turnip, paint, bag.

Blue - cornflower, eggplant, pencil.

"Choose the Right Word"


Purpose: development of thinking, speech attention.

From the proposed words denoting the signs of an object, we suggest that the child choose one that is most suitable in meaning. Think and say which word is more suitable than others?

In autumn, the ... (cold, strong, wet) wind blows.

... (green, blue, red) poppies bloomed in the meadow.

Mom took to the forest ... (bag, package, basket).

Santa Claus comes to visit ... (autumn, spring, winter).

The dog lives ... (in the forest, in a kennel, in a den).

The train travels along ... (road, water, rails).

"Find a picture"


Purpose: development of analysis and synthesis.

We will need pictures depicting various types of transport.

Look at the pictures and name the one you can talk about using the words:

airport, sky, pilot, stewardess, wings, porthole;

rails, compartment, station, wagon, conductor, platform;

berth, sea, captain, deck, sailor, shore;

highway, conductor, driver, stop;

escalator, turnstile, platform, train, station, driver.

"Say the opposite"

Purpose: expansion of the dictionary of antonyms.

For this game we need a ball.

We throw the ball to the child and say the word. The child, returning the ball, calls the word opposite in meaning.

Now you and I will turn into stubborn people who do the opposite. I throw you the ball and say the word, and you say the opposite. For example: dark, but vice versa - light.

FRIEND… ENEMY GOOD… BAD

HARD… EASY

HIGH…LOW

DO … DO NOT

HARD… EASY

FAST SLOW

DAY NIGHT

JOY … SAD (SAD)

HEAT … COLD

EVIL… GOOD

TRUTH… FALSE SPEAK… SHUT UP

BUY … SELL

RAISE… LOWER

THROW… RAISE

HIDE … SEARCH

IGNITION ... EXTINGUISH

Speech games on the way home for children 5 - 6 years old (recommendations for parents)

Better develop speech skills in free communication with the child, in creative games. Children who are carried away by the idea of ​​the game do not notice that they are learning, although they have to face difficulties in solving problems posed in a playful way. Game actions in games and exercises always include a learning task. The solution of this problem is an important condition for personal success in the game for each child. These speech games contribute to the development of speech, vocabulary enrichment, attention, imagination of the child. With the help of such games, the child learns to classify, generalize objects.

To achieve a positive result, you need to play daily.

1. "Guess the object by the name of its parts"

Body, cab, wheels, steering wheel, headlights, doors (truck). Trunk, branches, branches, leaves, bark, roots (tree). Bottom, lid, walls, handles (pan). Deck, cabin, anchor, stern, bow (ship). Entrance, floor, stairs, apartments, attic (house). Wings, cockpit, tail, motor (aircraft). Eyes, forehead, nose, mouth, eyebrows, cheeks (face). Sleeves, collar, cuffs (shirt). Head, body, legs, tail, udder (cow). Floor, walls, ceiling (room). Window sill, frame, glass (window).

2. "Guess what it is"

Guessing a generalizing word according to functional features, according to the situation in which the object called by this word is most often located. For example: Grow in a garden bed, used for food (vegetables). Grow on a tree in the garden, very tasty and sweet. Moves on roads, on water, on air.

3."Name the extra word.»

The adult names the words and invites the child to name the “extra” word, and then explain why this word is “extra”. - "Extra" word among nouns: doll, sand, spinning top, bucket, ball; table, wardrobe, carpet, armchair, sofa; coat, hat, scarf, boots, hat; plum, apple, tomato, apricot, pear; wolf, dog, lynx, fox, hare; horse, cow, deer, ram, pig; rose, tulip, bean, cornflower, poppy; winter, April, spring, autumn, summer; mother, girlfriend, father, son, grandmother. -

"Superfluous" word among adjectives: sad, sad, dull, deep; brave, sonorous, bold, courageous; yellow, red, strong, green; weak, brittle, long, fragile; strong, distant, durable, reliable; bold, courageous, courageous, evil, resolute; deep, shallow, high, light, low.

- "Superfluous" word among verbs: to think, to go, to think, to think; rushed, listened, rushed, rushed; arrived, arrived, ran away, galloped; came, appeared, looked; ran out, got in, got out, got out.

Black box game

The child gradually determines what is in the box by asking questions about certain properties of objects: “Is this a toy? Is she wooden? Is she plastic? Can you ride it?" And so on.

Game "Continue the offer"

The game "Proverbs, sayings, tongue twisters"

The child must explain the meaning, meaning of the proverb, saying and pronounce it expressively:

Boring day until evening, if there is nothing to do.

Accuracy of a person is beautiful.

A small deed is better than any idleness.

If you chase two hares, you won't catch one.

Game "Chain of words"

Children make up a “chain” of words (the last letter of each word should become the first letter of the next word): cancer - cat - tank - cow - stork ...

A game "Answer in one minute"

1 option 2 option

Name the "plane" of Hottabych. - What is the name of the stork's wife.

What is Grandma missing all the time? - In which fairy tale is the hero made of flour?

What is the name of the drake's wife? - What is the name of our kindergarten?

What street do you live on? - Is a birch a fruit tree?

Name the baby sheep. - Name the "plane" of Baba Yaga.

How is your mother's name? - What season is it now?

The game "Who is the smartest?"

Questions to activate logical thinking:

What is the name of the adult Oleg if his father's name is Ivan?

Andrei is the son of Vladimir. Who is Vladimir Andrey?

Masha is Larisa's daughter. Who is Larisa Masha?

Katya is Roma's sister. Who is Roma Kate?

Yura is more fun than Sasha. Who is sadder than Yura?

Task "Make a sentence with the union "a"

An adult names pairs of objects:

Newspaper and saucepan - comb and tie - fork and spoon

Shovel and bucket - dog and cat - pencil and pen

For example: “They read the newspaper, and cook soup in a saucepan.”

YouTube video

Number of players: any
Extras: no
The host says:
- With the index finger of your right hand, touch your nose and say "nose" at the same time. One more time, one more time I will do the same. But as soon as I say, for example, "forehead", you should immediately touch your forehead. It's clear? Started! Nose-forehead-nose-nose-forehead-ear!
Since there was no talk of an ear at the beginning of the game, the children instantly get confused. Moreover, by saying “ear”, the presenter deliberately deceives the guys, pointing his finger not at the ear, but at the forehead or chin, and the guys involuntarily do the same.

Who came up - a game for children

Body parts - game for kids

Number of players: any
Extras: no
The leader sits in the middle of the circle, the rest of the players sit around him. The host says, for example, “nose, nose, nose, mouth” and first touches the nose 3 times, and then some other part of the face. Players should not be hypnotized by the facilitator's movements and only do what the facilitator says. The most attentive wins.

What do you mean where? Who where? - game for kids

Number of players: any
Extras: no
First, you can make an oral excursion to familiar places, for example, through the rooms of your apartment.
What do we have in the kitchen?
What do we have in the hallway? And so on.
Where is our TV set?
Where are our pans? (the child can give a monosyllabic answer - in the kitchen, or a more detailed one - in the kitchen in the closet by the window, on the top shelf).
Then "go" on a journey.

Finger - game for children

Number of players: at least two
Optional: pictures
The more pictures there are, the more difficult and intense (and therefore more interesting) the game will be.
For this game, the child definitely needs a partner - preferably a peer. If this is not the case, the role of a partner can be played by an adult (grandmother, grandfather, brother, etc.), who slightly plays along with the baby.

One, two, three - speak! - game for kids

Number of players: any
Optional: pictures
This game can be the first step in the development of focused attention, and children as young as 2-3 years old can participate in it.
Usually, when a child is offered a task consisting of two or three actions, he, without listening to it to the end, begins to act and performs only a part. This happens because the baby cannot keep in his mind several conditions for completing the task and reacts only to the first. This game teaches children to adhere to two different conditions for completing the task: one of them is to recognize the object in the picture and correctly name it; the second is to keep the already known answer and not to name the subject ahead of time.

With a calendar sheet - a game for children

Number of players: any
Optional: flip calendar
Each participant receives a flip calendar sheet. A girl is an even number, a boy is an odd number. In the course of the evening, the holders of the calendar sheets are offered a variety of tasks: to get together by months, get together by the days of the week, make up the number of the year.
Or: form a team of 12 Tuesdays, Wednesdays, Thursdays, etc. (the number doesn't matter, but each of the 12 months must be represented); find "yesterday" (e.g. September 25th, looking for September 24th, etc.).

Goalkeeper - game for kids

Number of players: any
Extras: no
The leader throws the ball to the child, at the same time warning the child where the ball should fly. The child must make a goalkeeper movement in a given direction.
Child:
I don't call myself a goalkeeper for nothing:
I will always catch the ball.
Leading:
One two Three -
Right (left, straight) ball, look!

The game "What happens round?"

Throwing the ball to the children in various ways, the teacher asks a question, which the child who caught the ball must answer.
Teacher:
1. What is round?
2. What is long?
3. What is high?
4. What is green?
5. What is cold?
6. What is smooth?
7. What is sweet?
8. What happens in wool?
9. What is prickly?
10. What is spicy?
11. What is easy?
12. What is deep?

* The game "Who was who?"

The teacher, throwing the ball to one of the children, names an object or animal, and the child, returning the ball, answers the question of who (what) the previously named object was:
A chicken - an egg, a horse - a foal, a cow - a calf, an oak - an acorn, a fish - an egg, an apple tree - a seed, a frog - a tadpole, a butterfly - a caterpillar, bread - flour, a wardrobe - a board, a bicycle - iron, a shirt - cloth, boots - skin, a house with a brick, a strong one with a weak one, etc.

* Game "Say kindly"

The teacher, throwing the ball to the child, calls the first word, and the child, returning the ball, calls the second.
Table - table, key - key.
Hat - hat, squirrel - squirrel.
A book is a booklet, a spoon is a spoon.
A head is a head, a picture is a picture.
Soap - soap, mirror - mirror.
Doll - chrysalis, beetroot - beetroot.
Spit - pigtail, water - water.
Beetle - bug, oak - oak.
Cherry - cherry, tower - tower.
Dress - a dress, an armchair, an armchair.
Feather - feather, glass - glass.
Watches are watches, mustaches are mustaches.

* The game "One - many", "Many - one"

The teacher, throwing the ball to the child, calls the word in the singular, and the child - in the plural (and vice versa). You can use nouns, adjectives, verbs.
House - houses Pencil cases - pencil case
Book - books Leaves - sheet
Tree - trees Cakes - cake
Table - tables Christmas trees - Christmas tree
Chair - chairs Dogs - dog
Window - windows Window - window
Strong - strong Trees - small tree
Phone - phones go - go

*Game "Add a word"

The teacher throws the ball to the child and asks him to add a word to the sentence, putting it in accordance with the genitive, dative, accusative, instrumental, prepositional case.
Natasha draws in green (pencil).
Squirrel jumps on branches (trees).
The boat floats on (river).
Near the school, Vitya saw (Anna).
Ira composed a fairy tale about (chanterelle).

* The game "Choose the word opposite in meaning"

The teacher, throwing the ball, asks to name the word opposite in meaning to the given one. You can use nouns, adjectives, verbs (singular and plural), adverbs (also on the material of phrases).
For example, day - night, laughs loudly - cries softly, lightly - hard, black dress - white dress, etc.

The game "Who moves how?"

The teacher, throwing the ball to the child, asks a question, and the child, returning the ball, must answer the question.
Teacher: Children:
Birds fly, butterflies, beetles, flies ...
Swim fish, dolphins, whales ...
Snakes, caterpillars, worms crawl...
Jumping Hares, grasshoppers, toads ... etc.

* The game "Who does what?"

Throwing the ball to the child, the teacher names the profession, and the child, returning the ball, must name the verb denoting what the person of the named profession does.
Teacher - student: builder - builds, cook - cooks, porter - wears, worker - works, artist - draws, photographer - photographs, seller - sells, hunter - hunts, hairdresser - cuts, painter - paints, doctor - heals, teacher - teaches, the laundress - erases, the pianist - plays, the shepherd - grazes, etc.

* Game "Hot - cold"

The teacher, throwing the ball to the child, pronounces one adjective, and the child, returning the ball, calls another - with the opposite meaning. You can invite children to make sentences with words.

* Game "Animals and their cubs"

Throwing the ball to the child, the teacher names an animal, and the child, returning the ball to the teacher, names the cub of this animal.

a tiger has a tiger cub a bear has a bear cub a cow has a calf
a lion has a lion cub a camel has a camel a horse has a foal
at the elephant - the baby elephant at the wolf - the wolf cub at the pig - the piglet
at a deer - a deer at a hare - a hare at a sheep - a lamb
at the moose - the calf at the rabbit - the rabbit at the chicken - the chicken
at the fox - the fox at the squirrel - the squirrel at the dog - the puppy

* The game "Who is talking"

The teacher alternately throws the ball to the children, naming the animals. Children, returning the ball, must answer how this or that animal gives a voice.
Teacher: Children:
cow mooing
Tiger growls
The snake hisses
mosquito squeaks
dog barking
wolf howling
The duck quacks, etc.

* Game "Whose house?"

Throwing the ball to each child in turn, the teacher asks a question, and the child, returning the ball, answers.
Teacher:
Who lives in a hollow? Who lives in a birdhouse? Who lives in the nest? Who lives in a booth? Who lives in the hive? Who lives in a hole? Who lives in the lair? Who lives in a den?

* Game "Sound chain"

Teacher: We will connect a chain of words. The ball will not give a point.
The teacher says the first word and passes the ball to the child. The ball is then passed from child to child. The final sound of the previous word is the beginning of the next.
For example: spring-bus-elephant…

* The game "Syllable and syllable - and there will be a word - we will play the game again"

Option 1. The teacher says to the children: I will say the first part of the word, and you will say the second:
sa-har, sa-ni. Then the teacher alternately throws the ball to the children and says the first
syllable, children catch and throw back, naming the whole word.

* Game "Throw the ball and name the animals"

Depending on the theme of the game, options are possible: name fruits, vegetables, berries, etc.
Option 1.
The teacher names a generalized concept and throws the ball to each child in turn. The child, returning the ball to the teacher, must name the objects related to this generalizing concept.
Generalizing concepts: vegetables, fruits, berries, trees, domestic animals, wild animals, migratory birds, wintering birds, furniture, dishes, clothes, shoes, toys, tools, transport.
Option 2.
The teacher calls specific concepts, and the children - generalizing words.
Teacher: cucumber, onion, turnip, and children - vegetables.

Game "Catch the word"

An adult calls the child words. The child must
clap your hands if you hear a word that is different from the rest.

House, house, house, treasure, house.
Mouth, mouth, sandwich, mouth, mouth.
Winter, winter, summer, winter, winter.
Snow, snow, snowfall, snow, snow.
Bunny, bunny, bunny, bunny,
wolf cub.

Antonyms

day Night;
big small;
black White;
good bad;
heavy - light;
cheerful - sad;
bitter - sweet;
hot Cold;
dirty - clean;
healthy - sick;
short - long;
speak - be silent;
remember - forget

Antonyms

wet - dry;
new - old;
sharp - blunt;
smart - stupid;
wide narrow;
close - distant;
fast - slow;
high Low;
full - empty;
thin - thick;
open close
loud quiet;
many - small;
right left; difficult - easy

Game "Catch the word"

Leaf, leaf, leaf, whistle, leaf.
Sea, sea, sea, grief, sea.
Face, face, egg, face, face.

Frame, frame, lama, frame, frame, Roma.
Fluff, fluff, cock, fluff, fluff, fluff, fluff.
Bump, bump, bear, bump.

Spit, braid, goat, braid.
Bangs, bangs, lye, bangs.

Silk, silk, silk, silk.
Stock, stock, stock, stack, stock, stock.

ANTONYMS

brother - sister;
boy - girl;
mother, father;
man Woman;
grandfather grandmother
enter exit
sorrow - happiness
city ​​- village
good evil
joy - sadness
above under
start - end
smile - tears
youth - old age
true False
straight - curved
deep - shallow
useful - harmful

ANTONYMS

weak - strong
bold - cowardly
throw - catch
take - give
lie down - get up
to freeze - to warm up
buy - sell
help - hinder
lose - find
break - build
laugh - laugh
inside Outside
in front - behind
top - bottom
affectionately - rudely
early late

ANTONYMS

winter summer
spring - autumn
friend - enemy
heat - cold
breakfast - dinner
peace is war
son daughter
morning evening
descent-ascent
same - different
full - hungry

ANTONYMS

child - adult
east - west
North South
Sunrise Sunset
light - darkness
meeting - parting
exit - entry
lazy - industrious
neat - slovenly
dexterous - clumsy

ANTONYMS

rough - smooth
bright - dim
warm - cool
move away - approach
raise - lower
cloudy - clear
first - last
fresh - salty
ugly - beautiful
fragile - strong
frequent - rare

Say the opposite

Take a lot - give a little;
Cheerful grandfather - sad grandmother;
The younger brother is the elder sister;
early morning - late evening;
noisy city - quiet village

Game "One - many"

house - houses, chair - chairs,
brother - brothers
son - sons
stack - stack,
place - places
sea ​​- seas
forest - forests,
meadow - meadows,
eye - eyes
stake - stakes,
friend - friends

Game "One - many"

Bunny - bunnies
Teddy bear - cubs,
chicken - chickens
Duckling - ducklings,
Piglet - piglets,
Lamb - lambs
Foal - foals
Calf - calves

Game "One - many"

Nest - nests,
letter, letters
Ring - rings,
Day - days
Stump - stump
Resident - residents
Messenger - messengers
Cucumber - cucumbers
Ear - ears
Metro, metro
Cocoa, cocoa

Game "One - many"

coat - coat,
cockatoo - cockatoo
Coffee - coffee,
Piano - piano,
Trousers - trousers,
Jeans - jeans,
Scissors - scissors,
flakes - flakes
Eskimo - Eskimo
Cafe - cafe,
Necklace - necklace

Game "Many-One"

can also play reverse game: adult
calls the plural, and the child - the singular.
It is very useful for a child to train parenting education.
plural case: “We had one hare, but there were many -
... hares", "We had one popsicle, there were a lot - ... popsicles", etc.

The game "He, she, it, they"

Rules of the game: the driver throws the ball to the child, naming the word

Sun
- House..
- He.
- Cat.
- She.
- It.
- Cars.
- They. Rules of the game: the driver throws the ball to the child, naming the word
(noun), the child returns the ball, naming the pronoun,
suitable for this word: he, she, it, they.

Dog
running.
- He
running.
- Cherry sings.
- She'll sing.
- The egg is rolling.
- It rolls
The chairs are standing.
- They are standing.

"Say kindly"

Daughter, daughter, daughter
Son, son, son
daddy, daddy, daddy
Grandfather - grandfather, grandfather
Grandmother - grandmother
Sister - sister
grandson - granddaughter
Granddaughter - granddaughter
Brother - brother

"Say kindly"

Game progress: ask the child to complete the sentences with the word that makes sense.

Start the phrase, and the child will finish.
The plate is clean, and the plate is ... (clean).
The teapot is beautiful, and the teapot is ... (pretty).
The pan is round, and the pan is ... (round).
The knife is sharp, and the knife is ... (sharp).
The soup is delicious, and the soup is ... (delicious).
Fish salad is delicious, and potato salad is ... (tastier).
The tomato soup is spicy, and the gravy is ... (spicier).
The plate is beautiful, and the dish is ... (more beautiful).

Game "Give me a word"

The magpie has white sides, so it is called ... white-sided.
The titmouse has a yellow breast, ... yellow-breasted.
The woodpecker has a long beak, ... a long beak.
The bullfinch has a red chest, ... red-breasted.
The sparrow has thin paws, ... thin-pawed.

Game "Give me a word"

There is only one answer
Some know, some don't
Salt is in (salt shaker)
The bread is in (breadbasket)
Sugar is in (sugar bowl)
The oil is in the (butter dish)
Salad lies in (salad bowl)
The herring lies in (the herring)
And in the dining room, and in the kitchen, in the restaurant - and everywhere:
If boiled - then in a saucepan, fried - on ... (frying pan).

The game "What are they for?"

Spoon - to eat soup;
Knife - …
Plate - …
Frying pan - …
Fork - …
Cup - …
Pot - …
Kettle - …

Didactic game "What, what?"

Purpose: to learn to form adjectives from nouns.
Material: ball.
Garden and apple. Apple orchard.
Garden and pear. Pear garden.
Pear and jam. Pear jam.
Peach and juice. Peach juice.
Pomegranate and juice. Pomegranate juice.
Apple and pie. Apple pie.
Apple and puree. Applesauce.
Pineapple and jelly. Pineapple jelly.

Didactic game "Find out by description"

Purpose: to learn to make descriptive riddles about berries, fruits.
Ask the children to independently compose a descriptive riddle about berries or fruits: “Oval, hard, yellow, sour, put in tea” (Lemon).

Didactic game "My favorite fruit (berry)"
Purpose: to teach to compose descriptive stories about berries, fruits.
Invite the children to make descriptive stories about fruits and berries according to the plan:
What is this?
Where does it grow?
Appearance.
What does it taste like?
What is prepared from it?

Material: the text of the poem.
Somehow early at times it suddenly started to rain ... mushroom.
And from the house at the same moment went to the forest ... a mushroom picker.
To bring the catch, I took a basket for ... mushrooms.
For a long time he walked into the wilderness of the forest - he was looking for a clearing there ... mushroom.
Suddenly, under the Christmas tree on a hummock, he sees a small ... mushroom.
And our lucky ... mushroom picker was delighted in an instant.
How can he not have fun if here in the ground ... mycelium!
He began to look under the trees, under the birches and oaks,
Collect all edible ... mushrooms in your basket.
And when he collected a lot of them, he went home,
And he dreamed all the way how he would cook soup ... mushroom.
He collected a lot of mushrooms, and mushrooms, and fungi,
And for those who search for a long time, they will come across ... a mushroom!
(T. Kulakova)

Didactic game "Whose, whose, whose?"

Purpose: to form the ability to form possessive adjectives.
Footprint (whose?) - fox, wolf ....
Ears (whose?) - fox, wolf ....
Head (whose?) - fox, wolf ....

Didactic game "Who was who"

Purpose: to expand and activate vocabulary. Learn to form the form of the instrumental case of nouns. Fix the name of the baby animals.
Material: subject pictures depicting adult domestic animals and their cubs.
- Who was the bull? - The bull was a calf.
- Who was the dog? - The dog was a puppy.
- Who was the goat? - The goat was a kid
Etc.

Didactic game "Guess who it is?"

Purpose: to teach to select an object for action.
(The adult makes a riddle, and the child guesses it.)

Guards, gnaws, barks? - ....
Grunts, digs? - ....
Neighing, running, jumping? - ....
Meows, laps, scratches? - ....
Mooing, chewing, walking? - ....
(Then the child makes similar riddles.)

Material: object pictures of migratory birds, ball. The adult throws the ball and says the word.
Singing Singing
Twitter Twitter
Flies away
Feeding Nursing
Floating Floating
screaming screaming
starving starving

Material: ball.
Birch. Birch, birch, birch, boletus.
Aspen. Aspen, aspen, boletus.
Oak. Oak, oak, oak, club.
Rowan. Rowan, mountain ash, mountain ash.
Maple. Maple, maple.
Pine. Pine, pine, pine.
Spruce. Christmas tree, Christmas tree, spruce forest, spruce.

Didactic game "Related words"


Forest (what?) - spruce, pine, cedar ....
Cone (what?) - spruce ....
Needles (what?) - spruce ....

Didactic game "Name what"

The wardrobe is made of wood, which means it is wooden.
The bed is made of iron, ....
The sofa is made of leather, ....
The chair is made of plastic, ....
Rubber boots - rubber boots.
Wool hat - wool hat.
Leather gloves - leather ....

Didactic game "What is this dish?"

Which soup of ... (beans, peas, fish, chicken, beets, mushrooms, vegetables)?
What kind of porridge from ... (millet, oatmeal, semolina ...)?
What jam from ... (apples, plums, apricots, raspberries ...)?
What juice from ... (carrot, pear, orange ...)?
What kind of dishes can be ... (glass, metal, ceramic, porcelain, clay, plastic)? Give examples. Why is she called that? (Glass - made of glass.)

Didactic game "Pick up related words"

Purpose: to exercise in the formation of related words.
Snow - snowball, snowflake, snowy, Snow Maiden, snowman ...
Winter - winter, winter, winter, winter hut ....
Frost - frosty, freeze, freeze ....
Ice - icebreaker, ice floe, ice, glacier, ice ....

Didactic game "Form words"

Material: ball.
Iron nail. Iron nail.
Wooden board. Wooden plank.
Metal scissors. Metal scissors.
Rubber boots. Rubber boots.
Leather gloves. Leather gloves.
Paper napkin. Paper napkin.
Clay pot. Clay pot.
Glass glass. Glass cup.
Plastic bottle. Plastic bottle.

Didactic game "Finish the sentence"

Purpose: to consolidate the ability of children to make sentences using the union in order to. Develop imagination.
Material: plot picture "Christmas tree holiday", ball.
Mom took out a box of Christmas decorations in order to ... (dress the Christmas tree, decorate the room).
We decorated the Christmas tree for...
Santa Claus came to the holiday in order to ...
The girls put on snowflake costumes in order to ...
The Snowman came to our holiday in order to ...

Didactic game "Name the toy"

Purpose: to exercise in the formation of relative adjectives.
Wooden toy (what?) - wooden (matryoshka, pipe)
Clay toy (what?) - clay (whistle)
Ceramic toy (what?) - ceramic (doll)

Didactic game "Who needs what"

Purpose: to exercise in the use of the dative case of nouns.
Hockey player needs a stick
Skates are needed - ... for a skater
Sledges are needed - ... to the luger
Skis are needed - ... for a skier
The puck is needed - .... hockey player

Didactic game "Say one word"

Material: ball.
The magpie has white sides, so it is called ... (white-sided).
The titmouse has a yellow chest, so it is called ... (yellow-breasted).
The bullfinch has a red chest, so it is called ... (...).
The woodpecker has a red head, so it is called ... (...).
The crow has black wings, so it is called ... (...).
The woodpecker has a sharp beak, so it is called ... (...).
The owl has a big head, so it is called ... (...).
The waxwing has a sonorous voice, so it is called ... (...).
The woodpecker has a long beak, so it is called ... (...).
The magpie has a long tail, so it is called ... (...).
The owl has large wings, so it is called ... (...).

Didactic game "Add a word - enemy"

Purpose: to exercise children in the use of antonyms. Promote understanding and memorization of proverbs.
Material: ball.
The native side is the mother, and the alien side ... (stepmother).
It breathes warmth from the Motherland, and from a foreign land ... (cold).
The dog barks at the brave, but bites ... (cowardly).
A bad world is better than a good one ... (quarrels).
Peace builds, and war ... (destroys).
A person gets sick from laziness, but from work ... (gets healthy).

Didactic game "Form words"

Material: ball.
A soldier loves his country. Loving soldier.
The border guard guards the border. Protective border guard.
A sailor fights at sea. Fighting sailor.
An infantryman fights for the Motherland. Fighting infantryman.
The tanker wins the battle. Winning tanker.
Citizens live in Russia. living citizens.

Didactic game "Finish the sentence"

Material: ball.
Wool jacket. He (what?) - Woolen.
Silk dress. It …
Jersey T-shirt. She …
Leather jacket. She …
Fur coat. She …
Grandma coat. It …
Clothes for the street. She…
Rubber boots. They …
Chintz scarf. She …
Sundress for summer. He …
Cloak for spring. He …
T-shirt for children. She …
Pants for Men. They…

Didactic game "Whose, whose, whose, whose?"

Head (whose?) - lion
Tail (whose?) - lion
Torso (whose?) - lion
Ears (whose?) - lion's.

Etc.

Didactic game "Count the animals"

One walrus, two walruses, ... five walruses.
One seal, ... five seals.
One dolphin, two dolphins… five dolphins, etc.

Didactic game "Form words"

Material: ball.
Field of cornflowers. - Cornflower field.
The smell of the meadow. - Meadow smell.
Rose oil. - Rose oil.
Poppy seeds. - Poppy seeds.
Aroma of flowers. - Floral scent.
Bouquet of lilies of the valley. - Lily of the valley bouquet.

"Who has.."

Who has paws? - A dog, a cat.
Who has hooves? - A cow, a pig, a goat, a horse.
Who has horns? Who has wool? Who has a mane?
Who has a piglet? Who has an udder?

"Suggest the word"

The children have cheerful faces, they are now (how?) ... (fun).
They have loud voices, they talk (how?) ... (loudly).
Katya has a ringing laugh, she laughs (how?) ... (loudly).
Masha has fast legs, she runs (how?) ... (quickly).
The sled is heavy, to carry them (how?) ... (hard).
Boots are warm, walk in them (how?) ... (warm).