Games for three not on the computer. Games at home. With closed eyes

Consultation for kindergarten parents "Games for children at home"

One of the conditions for the normal development of the child and his successful further education at school is the correct formation of speech at preschool age. Any, even a minor violation is reflected in the behavior of the child, in his activities. It is necessary to work on the development of all aspects of speech, solving the problems of forming the correct pronunciation, developing grammatically correct, coherent speech.

Games on the way to kindergarten

"Who is the most attentive."

You can invite the child to compete for attentiveness. The object that met on the way is called, in parallel, the distinguishing feature of this object is highlighted. For example: “I saw a hill, it is high” or “I saw a car, it is big”, etc. You can also offer such a task: to compete with the child in the selection of signs for one subject. The one who says more words wins. Performing such exercises, children learn to coordinate adjectives with nouns.

"Happy Account"

Can be carried out on the street, while walking with a child. When conducting this game, not only the correct use of case forms of nouns is fixed, but also the ability to keep score. It is only necessary to name each number when counting objects: for example, one tree, two trees, three trees, etc., and follow the clear pronunciation of the case endings of numerals and nouns.

"Fish, bird, beast."

To the word of an adult “fish”, the child must list the types of fish and vice versa, if an adult lists and names, for example, perch, pike, carp, the child must quickly name a generalizing word.

"What (who) happens to be green (cheerful, sad, fast ...)?"

To a specific question like: “What happens to be green?” you need to get as many different answers as possible: grass, leaves, crocodile, ribbon, etc.

"Guess the object from a couple of others."

An adult names a couple of objects, actions, images, and the child guesses: dad, mom - this is a family, meat, onions are cutlets, cake, candles - this is a holiday, etc. The world of children's consciousness consists of questions alone. They are all interested. It is important to use such situations to improve the speech of children.

"I give you a word."

An adult and a child take turns giving each other a word, explaining its meaning, while the child can name a word he knows, and an adult can name a word unfamiliar to the child and not just explain the meaning of this word. But they make an offer with him. In the course of such exercises, the child's vocabulary is enriched, coherent speech develops.

"Live Proposal"

You can play with the whole family. A sentence of three or four words is jointly compiled, depending on the number of family members. Each player is assigned one word from the sentence. At the signal, everyone should stand in one line and read the sentence that turned out. The game can be played several times, while the important condition is that each time the players must stand in a different order, then the sentences will sound different. For example, the sentence “Blue snowdrops bloomed in spring” is conceived. During the game, the sentence may sound like this: "Blue snowdrops bloomed in spring" or "Blue snowdrops bloomed in spring." Each time a new sentence is received, the child should be given the opportunity to read it. Such a game contributes to the development of intonational expressiveness of speech, and also helps to form a child's memory and attention.

"Backwards".

Adults and a child together tell the plot of a well-known fairy tale, a story, starting from the end.

"Intellectual Tennis".

The child calls the word and quickly passes (throws) a tennis ball to an adult so that he comes up with a definition for the word, for example: the sea is blue; the sun is bright; rain - mushroom.

Kitchen games

"Delicious words" (by analogy with the game "Cities").

Each subsequent word begins with the sound that ends the previous word.

"Treat".

The child is invited to remember tasty words for a certain sound: A - watermelon, pineapple, etc .; B - banana, sandwich, etc. The words are pronounced by the adult and the child in turn. It is important that the child says: “I treat you with pineapple”, “I treat you with orange”, etc. In parallel with this task, the child is practicing the correct use of case forms of nouns. To consolidate the ability to coordinate nouns with an adjective, you can invite the child to add some sign to his word: “I treat you to an orange orange” or the numeral “I treat you to two bananas.”

"Confusion" is a game to reinforce the syllabic structure of a word.

Offer to compose a word from syllables, for example, sa-ko (spit), lo-we (soap). If the child knows letters and knows syllabic reading, this game can be played as follows: syllables are written randomly on a piece of paper, the child must connect the syllables with a line to make a word. The game promotes the development of hand motor skills.

"One two".

Invite the child to become a wizard, turn two words into one or vice versa, for example, big eyes - big-eyed, long tail - long-tailed, etc.
In order to introduce antonyms into the child’s speech, you can play the game “On the contrary”.
The question is asked: "Forest, what?". It is necessary to answer with a couple of antonyms: a large forest - a small forest, an old forest - a young forest, a winter forest - a spring forest or an adult calls the word, and the child selects an antonym for it.

The development of fine motor skills of the hands has a great influence on the speech of children, since it has been proven that if the development of finger movements corresponds to the age norm, then the development of speech is also within the normal range. Carrying out exercises at home for the development of hand motor skills, you can use a variety of improvised material: clothespins, corks from plastic bottles, “dry pools” with peas, beans, rice.

"Games with clothespins."

Various geometric shapes from multi-colored cardboard are turned into objects, silhouettes of animals, birds, etc. with the help of clothespins. It all depends on the imagination of the players. For example, an oval can be turned into a fish by attaching fins from clothespins to it, it can be turned into a hedgehog, clothespins will play the role of needles. You can arrange a fun game-competition between family members. Who will quickly remove clothespins from their clothes.

"Dry pool".

At the bottom of a bowl with beans (rice, millet, etc.), hide toys from a kinder surprise. Who will get them faster.

"Dough molding".

When preparing pastries, give the child a piece of dough and invite him to mold any figure.

With the help of such games, the action of the speech zones of the cerebral cortex is stimulated, which has a positive effect on the speech of children.
The development of a child's speech is directly related to the development of general motor skills in children. Therefore, the motor activity of the child also needs to be given great attention, playing games with him to develop coordination of movements, spatial orientation. The range of games and game exercises that contribute to the solution of these problems is very large.

"Cunning Bunny".

Invite the child to jump on two legs moving forward.

"Knock down the skittle" (any object - a box, a bottle).

You need to knock down the pin by rolling the ball forward.

"Come on, don't back."

Walking on toes between objects placed at a distance of forty centimeters from each other. The distance can be reduced or increased, depending on the capabilities of the child.

Every minute of communication with a child can be turned into an exciting game that will contribute not only to the development of children's speech, but also to the formation of the child's personality, his moral and volitional qualities, and will also become a kind of bridge from the world of children to the world of adults.

Article added: 2008-04-17

When I got married, and I got my own house, where I became a full-fledged hostess, I faced a problem: how to entertain guests when they are going to our place for some holiday. After all, the usual feast - drank - ate - drank - ate - drank again ... - it's so boring!

So I decided to urgently come up with something so that each celebration with us would be memorable, and not similar to the previous one. I had to urgently buy various books on this topic and study the Internet.

As a result, I have a whole collection of party games. Moreover, every time I find something new and, of course, I apply, at the first opportunity, this novelty.

Of course, not a single holiday passes without karaoke and drinking songs, but as an addition to this (and a surprise for some guests, although many are already used to the fact that you will not get bored here), we play various games.

Depending on the company that is gathering with us (sometimes, one youth, and sometimes the older generation), I think over the script of the games in advance. This is done so that absolutely ALL guests can take part in the fun, and so that no one gets bored.

For some games, you need to prepare props in advance, and it’s also very good if you save up some funny souvenirs for the winners.

Yes, by the way, you should not play all the games at once. It's best if you take breaks (for example, it's time to serve hot or sing a song). Otherwise, your guests will quickly get tired and everyone will not be interested and reluctant to play anything else.

"Table" or I also call them "Warm-up games". These games are best played at the beginning of the celebration, when everyone is sitting at the table, still sober :)

1. "Intoxicating bowl"

This game is as follows: everyone sitting at the table passes a glass in a circle, where everyone pours a little of some drink (vodka, juice, wine, brine, etc.). The one whose glass is filled to the brim so that there is nowhere else to pour should say a toast and drink the contents of this glass to the bottom. The most important thing is that the glass should not be very large, otherwise a person simply will not be able to overpower it, because there will be a “burning” mixture. And if he does drink, where then to look for this guest? :)

2. "Make your neighbor laugh"

Choose a host from among the guests (or take on this role yourself). His task is to perform such a funny action with his neighbor on the table (right or left) that could make someone present laugh. For example, the host may grab his neighbor by the nose. Everyone else in a circle must repeat this action after him (with his neighbor, respectively). When the circle closes, the leader again takes his neighbor, for example, already by the ear or leg, etc. The rest repeat again. Those who laugh are eliminated from the circle. And the winner will be the one who remains alone.

3. "The main thing is that the suit fits."

For this game you need a medium-sized box. It is desirable that it closes, but if this is a problem, then you can cut a hole in it from the side, into which a hand would crawl. And if there is no box, then you can replace it with an opaque bag or bag. Then, in a box (package) there are such items of clothing as, for example, underpants, underpants and bras of large sizes, a clown nose, and other things that can cause laughter. Everything, the props are ready.

Further, when the guests relax a little and feel at home at your place, you can start playing: the guests are sitting at the table, you announce to them that many would do well to update their wardrobe, and take a box (package) with funny things. Then, while the music is playing, the box (package) is passed from one guest to another, but as soon as the music stops, the guest in whose hands the box (package) turned out to be should, without looking into it, get some thing from there, put it on and don't take it off until the game is over. The duration of the game depends on the number of things in the box. As a result, all guests will have an outfit - you will laugh!

4. "And in my pants ..."

This game is for those who are not shy. Before the game (or rather, before the start of the party), you will need to make the following props: cut out interesting headlines from magazines and newspapers (for example, "Iron Horse", "Down and Feathers", "Cat and Mouse", etc.) . And put them in an envelope. Then, when you decide that it's time to play, then run this envelope in a circle. The one who accepts the envelope must say loudly “And in my pants ...”, take the clipping out of the envelope and read it out loud. The more interesting and funnier the clippings are, the more fun it will be to play.

By the way, here's an anecdote:

Wife:
- Give me money for a bra.
Husband:
- For what? You have nothing to put there!
Wife:
- You're wearing panties!

The following games are from the “Still on your feet” series, that is, when all the guests are already completely emboldened and “warmed up”:

1. "Chinese wall" or "Who is longer."

It is good to play this game where there is enough space and with at least 4 participants. You will need to create two teams: one for men, the other for women. At your signal, the players of each team begin to take off their clothes (whatever they want) and lay out the removed items of clothing in one line. Each team, respectively, has its own line. The team with the longest line wins.

2. "Sweetie"

This game is best played by couples and well-known friends. A victim is chosen (preferably a man), who (who) is blindfolded. Then he (she) is informed that he (she) must (should) without the help of hands find a candy in the lips of a woman (man) lying (lying) on ​​the sofa. The trick is that if the victim is a man, then not a woman (as they say to the victim) is laid on the sofa, but a man. Similarly with the victim - a woman. But it's more fun with a man. It is not possible here to describe the actions that the victim takes when trying to find candy. This is a must see! :)

3. "Alcoholometer".

With the help of this game, you can determine which of the men is more drunk. To do this, you must first draw a scale on a large sheet of drawing paper, where the degrees are indicated in ascending order - 20, 30, 40. Arrange the degrees as follows: at the very top you should have smaller degrees, and at the bottom - large degrees. This drawing paper with a drawn scale is mounted on the wall, but not very high from the floor. Then, felt-tip pens are distributed to men, and their task is to bend down, stretching out their hand to the "Alcoholometer" between their legs, to mark the degrees on the scale with a felt-tip pen. And since each of them wants to be more sober than the other, they will raise their hand higher in order to put a mark on a lower degree. The spectacle is indescribable!

4. "Kangaroo".

Here you will need to take another leader to help. Then, choose a volunteer. Your assistant takes him away and explains that he will have to imitate the kangaroo with gestures, facial expressions, etc., but without making a sound, and everyone else must guess what kind of animal he shows. And at this time you tell the other guests that now the victim will show the kangaroo, but everyone must pretend that they do not understand what kind of animal they are shown. It is necessary to name any other animals, but not kangaroos. It should be something like: “Oh, so it jumps! So. It's probably a rabbit. No?! Strange, well then it's a monkey." After 5 minutes, the simulator will really resemble a freaking kangaroo.

5. "Where am I?"

For this game, you will need to prepare in advance one or more signs with inscriptions, such as: “Toilet”, “Shower”, “Kindergarten”, “Shop”, etc. The participant is seated with his back to everyone, and the prepared By you in advance a sign with the inscription. The rest of the guests should ask him questions, for example: "Why do you go there, how often, etc." The player must, not knowing what is written on the tablet hanging on him, answer these questions.

6. "Maternity hospital"

Here, two people are selected. One plays the role of a wife who has just given birth, and the other - her faithful husband. The task of the husband is to ask as much detail as possible about the child, and the task of the wife is to explain all this to her husband in signs, since the thick double-glazed windows of the hospital ward do not let sounds out. The main thing is to ask unexpected and varied questions.

7. "Kiss"

The game will require as many participants as possible, at least 4. All participants stand in a circle. Someone alone becomes in the center, this is the leader. Then everyone starts moving: the circle rotates in one direction, the one in the center in the other. The center must be blindfolded. Everyone sings:

Matryoshka walked along the path,
Lost two earrings
Two earrings, two rings,
Kiss, girl, well done!

With the last words, everyone stops. A pair is selected according to the principle: the leader and the one (or the one) that is in front of him. Then there is the question of compatibility. They stand with their backs to each other and turn their heads to the left or right on the count of "three"; if the sides match, then the lucky ones kiss!

8. "Oh, those legs!"

This game is for friendly companies. You need 4-5 people to play. Ladies sit on chairs in the room. A volunteer is selected from the men, he must remember where, from the ladies sitting on chairs, his wife (girlfriend, acquaintance) is, then he is taken to another room, where his eyes are tightly blindfolded. At this time, all the women change seats, and a couple of men sit down next to them. Everyone bares one leg (just above the knees) and let in a man with a bandage. He is squatting, in turn touching Kukami's bare leg for everyone, he must recognize his half. Men can wear a stocking to disguise their legs.

9. "Drafters"

The host calls two or three pairs of players. The players of each pair sit down at the table next to each other. One is blindfolded, a sheet of paper is placed in front of him and a pen or pencil is given in his hand. All the rest of those present give each pair a task - what to draw. The player in each pair, who is not blindfolded, carefully watches what his neighbor draws and directs him, indicating where to move the pen, in which direction. He listens and draws what he is told. It turns out very funny. The winner is the pair that completes the drawing faster and better.

A leader and a volunteer are selected from the guests. The volunteer is seated on a chair and blindfolded. The facilitator begins to point at the participants in turn and ask the question: “Is it?”. The one on whom the choice of a volunteer falls becomes the “kisser”. Then the presenter, pointing in any order to the lips, cheek, forehead, nose, chin, as long as the imagination is enough, asks the question: “Here?” - until you receive an affirmative response from the volunteer. Continuing, the facilitator shows every possible amount on his fingers, asks the volunteer: “How much?”. Having received consent, the host makes a "sentence" chosen by the volunteer himself - "it" kisses you, for example, on the forehead 5 times. After the end of the process, the volunteer must guess who kissed him. If he guessed correctly, then the one who was identified takes his place, if not, then the game is resumed with the same volunteer. If the volunteer does not guess three times in a row, then he takes the place of the leader.

11. "Sweet Tooth-Lamb"

For the game you will need a bag of sucking sweets (for example, "Barberry"). 2 people are selected from the company. They begin to take turns taking candy from the bag (in the hands of the leader), putting it in their mouths (swallowing is not allowed) and after each candy they call their rival “Sweet-toothed lamb”. Whoever stuffs more sweets into his mouth and at the same time clearly says the magic phrase, he will win. I must say that the game usually takes place under the cheerful shouting and whooping of the audience, and the sounds made by the participants in the game lead the audience to complete delight!

Based on the book "Games for drunken company"

With closed eyes

Wearing thick mittens, you need to determine by touch what kind of person is in front of you. Guys guess girls, girls - guys. You can feel the whole person.

most attentive

Held at the table

2-3 people play. The host reads the text: I will tell you a story in a dozen and a half phrases. As soon as I say the number 3, take the prize immediately:

"Once we caught a pike, gutted it, and inside we saw small fish, and not one, but seven."

"When you want to memorize verses, do not memorize them until late at night. Take it and repeat it once at night - another, but preferably 10."

“The hardened guy dreams of becoming an Olympic champion. Look, don’t be cunning at the start, but wait for the command: one, two, march!

"Once I had to wait for a train at the station for 3 hours..."

If they do not have time to take the prize, the presenter takes it: "Well, friends, you did not take the prize when you had the opportunity to take it."

Sniper

For male participants, tie a rope around the waist. Tie a stick to the long end of the rope. Task: hit a bottle on the floor with a stick.

Dances on the newspaper

A newspaper is taken, laid on the floor, several young couples are invited and told to dance on it while the song is playing. They should never stand up for a newspaper, if they do, they are out.

After a short dance, the music stops and the newspaper is folded in half.

This continues until one couple remains, standing on a folded newspaper and dancing at the same time.

Dancing with balls

A guy and a girl hold an inflated balloon between their bellies. Next comes rock and roll. The pair that did not drop/crush the ball wins.

Who are you?

The task of the player is blindfolded, by touch, to guess who is standing in front of him. To make it as difficult as possible, you can change clothes.

quatrains

Quatrains are selected in advance, the first two lines are read out. The task of the participants is to continue the quatrain by composing the second two lines. Then the originals are read and compared. Not infrequently, as a result of this competition, unexpectedly, there is a poet in the team.

Balloons

The number of players is not limited, but the more the better. Composition - better equally: girl / boy. Props - a long inflatable ball (sausage type) The ball is clamped between the legs. Then it should be passed to other participants without the help of hands in the same place. Who loses - a fine (set by the company)

ball battle

Two large, but equal in number teams participate. Each of the participants ties an inflated balloon of the color of their team with a thread to their leg. The thread can be any length, although the longer the better. Balls must be on the floor. On command, everyone begins to destroy the opponents' balls, stepping on them, at the same time, preventing them from doing it with their own. The owner of the burst balloon steps aside and stops the battle. The winner is the team whose ball will be the last on the battlefield.

apple

A circle is organized according to the principle (guy girl guy girl). An apple is taken and clamped between the player's chin and neck. And then it is passed to the neighbor (-ke) in the same way - under the chin, without helping hands, of course.

There are also interesting games that you can play in a company, such as mafia.
Here I insert the rules and games in the mafia:

Professional rules for playing Mafia

Ten people participate in the game. The facilitator oversees the course of the game and regulates its stages.

To determine the roles, the facilitator distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black cards. "Reds" are civilians, and "Blacks" are mafiosi.

One of the 7 red cards differs from the rest - it is the card of the Sheriff - the leader of the "Reds". "Blacks" also have their own leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: Blacks must eliminate Reds and vice versa.

Read more...

Ten players are seated at the game table. The host announces "night" and all players put on masks. After that, in turn, each player removes the mask, selects a card, remembers it, the leader removes the card and the player puts on the mask.

Participants in bandages tilt their heads down so that the movements of neighbors or the play of shadows do not become a source of additional information for them.

The host announces: "The mafia is waking up." Participants who have received black cards, including the Mafia Don, remove their bandages and get to know each other and the Host. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the "Reds". The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The host announces: "The mafia is falling asleep." After these words, "Black" players put on armbands.

The host announces: "Don is waking up." Don opens his eyes and the Host gets acquainted with Don. On subsequent nights, Don will wake up in order to find the Sheriff of the game. Host: "Don is falling asleep." Don puts on a bandage.

Host: "The Sheriff is waking up." The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for the "Blacks". Host: "The Sheriff falls asleep."

Host: Good morning! Everyone is waking up."

First day. Everyone takes off their bandages. During the day there is discussion. According to the professional rules of the Mafia game, each player is given one minute to express their ideas, thoughts and suspicions.

The Reds must identify the Black players and take them out of the game. And the "Blacks" will provide themselves with an alibi and remove a sufficient number of "Red" players from the game. "Blacks" are in a better position, because they know "who is who."

The discussion begins with the player number one and then around the circle. During the day's discussion, players can nominate players (no more than one per player) with the aim of removing them from the game. At the end of the discussion, the candidates are voted on. The candidate with the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it shall not be voted. During the following circles (Days), any number of candidates are voted. The player who left the game has the right to the last word (duration - 1 minute).

The game has the term "Car Crash". This is a situation in which two or more players get the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and stay in the game. There is a vote. If someone gets more votes, he is out. If the players again gain an equal number of votes, then the question is put to the vote: “Who is in favor of all the voters leaving the game?”. If the majority votes for elimination, the players leave the game, if against - they stay, if the votes are evenly divided, the players remain in the game.

After the first round, night falls again. During this and the following nights, the mafia has the opportunity to "shoot" (a gesture specified at the beginning of the game). The “shooting” takes place as follows: the mafiosi, who agreed on the order of eliminating the “Reds” on the first night, “shoot” (with their eyes closed!) in the following nights.

The host, after the words “mafia goes hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at this number at the same time, then the object is hit. According to the rules of the game Mafia If one of the members of the mafia “shoots” at another number, or does not “shoot” at all, the Leader fixes a miss. "Shooting" occurs by imitation of a shot with fingers. The host announces: "The mafia is falling asleep."

Then the Host announces: "Don is waking up." Don wakes up and tries to find the Sheriff of the game. He shows on the fingers of the Leader any number, behind which, in his opinion, the Sheriff is hiding. The presenter with a nod of the head either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader's answer, the Sheriff falls asleep, and the Leader announces the start of the second day.

If the mafia eliminated the player at night, the Host announces this and gives the last word to the victim. If the mafia missed, the Host announces that the morning is really good, and no one was hurt at night.

The discussion of the second day begins with the next, after the player who spoke first in the previous round.

During this and the next rounds, everything happens similarly to the first day. Nights and days alternate until one or another team wins.

The game ends with the victory of the "Reds" in the event that all the "Black" players are eliminated. "Blacks" win when there is an equal number of "Reds" and "Blacks".

The subtleties of the rules of the game in the mafia:

1.
The player is obliged to draw his game number.
2. The player has no right to swear, bet, or appeal to any religion, swear, insult the players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word "Honestly" or "I swear" in any form. For this violation, the player receives a warning.
4.
The player does not have the right to deliberately peep "at night". If this violation is detected, the player is removed from the game, and is usually deprived of the opportunity to visit the Club for a long time. In case of involuntary peeping, the player is removed from the game.
5.
The player has the right to nominate only one candidate.
6.
The player has the right to withdraw his candidacy as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of the vote. The end of the voting coincides with the word of the Host "Thank you". A vote placed after the word "Thank you", or together with the word "Thank you", is not accepted. The leader counts the vote only if the hand touches the table.
9.
If, during the voting, a player touches the table with his hand before the word “Thank you”, and then removes it, then he is immediately removed from the game.
10.
If the player has not voted, his vote is assigned to the last voted.
11.
The "black" player has the right to "shoot" only once. "Shot" is considered effective only in this case. In all other cases (player does not “shoot”, “shoots” twice) the Leader registers a miss. A miss is also recorded if the player "shoots" between the called Lead numbers.
12.
The "Red" player at night has no right to show signs to the Sheriff whom to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don whom to check. For this violation, the player is removed from the game.
14.
The player has no right to sing, dance, hit the table, speak and perform other actions that are not included in the "night" behavior of the players. For this violation, the player receives a warning from the host.
15.
Don and Sheriff are unable to check in the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
The player is not allowed to speak out of turn. For this violation, he receives a warning from the Host.
18.
The player has the right to speak during the daytime discussion for no more than 1 minute. For non-compliance with the rules, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For non-compliance with the rules, the player receives a warning.
20.
After the Leader’s phrase “Night is falling”, the player must immediately put on a bandage. In case of delay, the player receives a warning.
21.
The host has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract the players, c) other violations, the degree of which is determined by the host.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcohol-funny” state!) or insulting another player, the player may be removed from the game by decision Leading.
23.
According to the professional rules of the Mafia game, a player who receives three warnings loses a word for one round. If a player receives a third warning after his performance on a lap, he will be forfeited for the next lap.
24.
The player who receives the fourth warning is removed from the game.
25.
A player who protests before the end of the game is removed from the game.
26.
Mafia game rules stipulate that a protest can be taken into consideration by the host only after the end of the game.
27.
The game is annulled, its result is changed or replayed if the protesting team (in full) + one player from among the opponents votes for the protest.
28.
The player who left the game immediately leaves the game table.
29.
With any removal from the game, the player does not have the right to the last word.

There are other rules for playing Mafia on the cards. How to play Mafia is up to you, but the presented version of the rules of the Mafia card game is the most interesting and balanced. In any case, Mafia is an exciting psychological board game that can deliver incomparable intellectual pleasure.

It's nice to spend time in a cheerful company of friends, arranging an unusual championship. Games are important not only for kids, but also for adults, because they can unite us even more. In addition, this is a great way to help new friends join the team, and not stand alone all evening at the wall. We have selected 10 popular games that will allow you to have a good time. In our article you will find a variety of entertainment that trains the mind and develops the flexibility of the body.

When it comes to games for a large company, many first of all remember the "Mafia", which conquered the whole world and won a lot of fans. To play intelligent detective, you will need a deck of special cards that you can purchase online or draw yourself. You can also create your own card templates and order their printing in any edition. Well, if the above options are not suitable, take the most ordinary cards and agree with your friends what roles you will give them. For example: Spades - Mafia, Ace of Spades - Mafia Boss, Jack of Hearts - Doctor, King of Hearts - Commissioner and so on. To prevent players from peeping at each other, it is advisable to wear masks or bandages as soon as the city falls asleep.



The essence of the game
There are conditionally three sides in the game: Mafia, Civilians and Maniac. The goal of the mafia is to kill players at night and execute during the day, posing as goodies. The goal of the Citizens is to find and execute the Mafia. A maniac is a self-willed person who kills everyone indiscriminately.
Characters
The classic version has active and passive characters. The host is a passive character, does not affect the course of the game, but coordinates the actions of all its participants.
Evil characters: Mafia (consists of the Boss and his henchmen), Maniac.
Good characters: Commissar, Doctor, Civilians.
Peaceful Citizens are passive players: they sleep at night, but they can vote during the day, sending objectionable people to death.
The mafia wakes up at night.
The Mafia boss chooses a victim to be stabbed. In the event of the death of the Boss, his post is taken by another mafia.
Maniac strikes any player at night.
The commissioner can check any player at night. If that player has been visited by the Mafia or the Maniac, the Commissar's check scares away criminals, saving the player's life.
The Doctor also makes his move at night and can heal anyone (one player) by canceling the killing move of the Mafia or Maniac.

Game progress

The game is divided into intervals - day and night. On the first day, the Host distributes cards to the players, after which the first night begins. On the first night (at the command of the Leader), the players wake up in turn, letting him know who has what role. The mafia get to know each other and find out who got the role of Boss. All players wake up during the day. The host briefly describes the events of the previous night. For example: “The mafia struck, but the visit of the Commissar frightened off the bandits. The maniac brutally mocked another victim all night, but the Doctor managed to save the poor fellow. These hints allow players to identify the opponent. This is followed by a vote, during which each player can propose a candidate for execution. By carefully examining the arguments and the suspects, one can spot the mafiosi, as they tend to be unanimous in daytime voting. However, dexterous players know how to splurge, blaming each other during the day (but only if the execution of the ally is clearly not in danger). After the execution, the dead man's card is revealed and everyone sees his role. Then night falls on the city and the active players make their move again. The game ends with the victory of the Peaceful, if all the Mafs and the Maniac are killed. The mafia wins when it remains in the majority. With a successful combination of circumstances, the Maniac can win, left alone with a passive player.

In addition to the classic plot, there are many different options for the game. We advise you to choose the most creative friend with an excellent sense of humor for the role of the Lead. You can use references to various books and films in your competitions. So, for example, the story about vampires and werewolves has become popular, where the role of the Boss is played by Count Dracula, Dr. Frankenstein heals from ailments, and the Commissioner turns into Helsing or Buffy. The more friends you have, the more characters you can bring into the game, making it even more fun!

The exciting game "Twister" will give you a reason to laugh at the awkward poses of your friends, and at the same time - go in for sports, because during the game you will have to bend, stretch your arms and legs to colorful circles and try to keep your balance.

Game progress

The facilitator spins a special arrow, giving each player a certain pose (for example, the left hand on the green circle, the right foot on the yellow one, etc.). The winner is the player who manages to stand on the field, following all the orders of the host. If a player touches the surface of the field in the wrong place, he is automatically out of the game.

One of the most popular youth entertainments abroad is the question or wish game. To determine the queue of players, you can use pointers (for example, a bottle) or pass the turn clockwise.

Game progress

Player A offers Player B one of two options: a question or a wish. If player B chooses a question, then player A can ask him anything. If player B chooses a wish, then player A can order anything. It is better for married couples not to play, because the questions may turn out to be too personal and tricky. Best of all, this fun is suitable for single guys and girls.

A detective quiz that develops ingenuity and fantasy is a variation of the popular Danetki game.

Game progress

The host describes a situation (most often it is a robbery or murder), and you, using logic and imagination, try to figure out what happened. The key to the solution is always in the problem itself.

Riddles Examples

1) The body of a man was found in the middle of the desert, next to which lay a backpack. The man was absolutely healthy, neither hunger nor dehydration caused death. What did he die from?
The answer: the key to the solution is the backpack in which the parachute was located, and the poor fellow died because the parachute did not open.

2) The body of a security guard is found in the middle of the supermarket. The man was not attacked, he did not die from an illness. There was only a sign next to it. What happened?
Guess: You've probably seen signs in stores that say "Wet Floor". Obviously, the guard slipped on the wet floor and hit himself as he fell.

3) A man was found near the sports ground, who died under mysterious circumstances. There are no visible wounds on his body. Detectives spotted a ball nearby. What happened?
Answer: a heavy basketball, having flown out of bounds, hit the poor fellow in the head.


This game has many names and you are probably familiar with it. She gained particular popularity after the release of the film Inglourious Basterds.

Game progress

Each participant writes a name (literary character, movie character or real person) on the sticker. The sheets are distributed to the players (the player should not see the words on his sheet) and are attached to the forehead. Asking questions to other participants, the player must guess his character. Questions can only be answered with “yes” or “no”.

Riddle Example
Player 1: Am I human?
Player 2: No.
Player 1: Am I the hero of the movie?
Player 2: Yes.
Player 1: Am I spitting fire?
Player 2: Yes.
Player 1: Am I the dragon Drogon?
Player 2: Yes.

The round is won by the player who gives the correct answer by asking the least number of questions.

"Black Box" is a variation of the game "What? Where? When? ”, where a black box is used instead of the classic black box. The peculiarity of the game is that all questions and answers are somewhat frivolous: they are related to sex, drinking, etc. In the television version, you would not hear such questions.

Game progress

The facilitator asks a question related to the item in the black box. After a minute, the players must answer the question. By the way, it is not at all necessary to use a black box, it can be conditional.

Sample question for "CHS"
The actors of the popular musical "Cats" attach microphones under their tights. Artists often dance and (to protect against sweat) they put THIS on the microphones. Attention to the question: what lies in the black box?
Answer: condoms.


This quiz will allow you to test your erudition and compete in the speed of thinking.

Game progress

One of the players (missing this round) suggests to the host a well-known catch phrase, proverb or saying. The host reports the number of words in a given sentence. Players must guess the phrase by asking the host as many questions as there are words in the phrase. Questions and answers can be absolutely anything. However, each answer can consist of only one sentence and must contain 1 word of the hidden phrase.

Riddle Example
Host: The phrase contains 3 words. The player can ask 3 questions.
Player: What time is it?
Host: Look at the wall where the clock is hanging.
Player: Is there life on Mars?
Moderator: Scholars disagree on this issue.
Player: Who's to blame?
Host: The root of the problem is hidden from our eyes.
Answer: the aphorism of Kozma Prutkov “Look at the root” was made.

Surely you are all familiar with the Crocodile game, during which one participant silently shows the hidden word to a group of guessing players. In the fake Crocodile, the rules are somewhat different.

Fascinating quests in the style of "Find a way out of the room" have become one of the most fashionable entertainment. In almost every city there are quest rooms where (for a moderate and not very moderate fee) they will put on a whole performance for you.

Game progress

The team is closed in an unfamiliar room, from which it must get out in a certain period of time. Players are looking for riddles and clues to various secret boxes with new keys. Having solved all the problems, the team finds the master key that unlocks the door to freedom. If you have a spacious room and an inexhaustible imagination, you yourself can come up with a scenario for the quest. Call your friends, leave tips for them and see how they cope with the task.

"Litrball" is an adult game in the style of "who outdrinks whom." Historians argue that its various analogues have existed for centuries in all corners of the planet. Those who want to measure their ability to outdrink an opponent appeared as soon as mankind invented alcoholic beverages. They say that the ancient Greeks and Peter I especially liked such games. In the CIS countries, the so-called. "Drunk checkers", in which instead of white and black checkers they use glasses with vodka and cognac or glasses with light and dark beer. As soon as you "eat" the opponent's checker, you need to drink the contents of this glass and remove it from the board. More advanced players prefer Drunken Chess. For a game, silhouettes of chess pieces are drawn on the glasses with a marker.

However, Drunken Checkers and Drunken Chess can only be played by 2 people, so we will consider the option for a more crowded company. It's about student fun called "Beer Ping-Pong" (or "Beer Pong").

Game progress

You will need plastic cups, a table, a ping pong ball and beer. Lots of beer. Participants are divided into 2 teams. The judge pours beer into glasses and places them equally on both sides of the table, lining up the glasses in a triangle shape. Competitors take turns throwing the ball into the opponent's glass. If the ball lands in a glass, the hit player drinks beer from this glass, removes the empty bowl from the table and gets the right to re-throw. The team with the most accurate wins, having devastated all the opponent's glasses.

Attention: students' favorite pastime can lead to alcohol poisoning. We advise you to take smaller glasses, so that later it would not be excruciatingly painful for the aimlessly killed liver.