True stories. Yes, Dark Lord! Yes dark lord print and play

First person

Looking at my green-skinned servants, groveling in front of me every day, every time I imagine in their place the creators of the damned machine that threw me here. I would like to ask them, towering on the throne of darkness and winking at the court executioner: “Well, and from whose suggestion am I being nice to you here? Who didn't turn the nut?"

No matter how pleasant it is sometimes to feel my dimensionless greatness, I still would prefer to get out of here as soon as possible. But the trouble is that I still have not developed a smart jump algorithm. I have to sit and wait for fate to deign to throw me further along the one course it knows.

And here is a new batch of defeatists. If only they all failed at the same time...

Ridiculous Excuses of Careless Servants

Although specially commissioned servants were vigilant that the temperature in Rigor Mortis's throne room never rose to a comfortable level, Hobbes felt a bead of sweat creeping down his wrinkled forehead.

The dark lord, leaning on the massive armrest of the throne, looked into the distance. Still far away. Only when the negligent goblins began to shift nervously from foot to foot and bite their nails did he speak, slowly, separately and monotonously:

- Be silent. Raise no objection. I know without you: you did not bring the tax from the elven forests. Of course, none of you are to blame for this. And, of course, everyone is ready to explain whose fault it is. Right, shorty? The Master pointed to Hobbes. “So be it, you can talk.

Hobbes swallowed noisily, but reacted quickly - rich experience affected. Taking a deep breath, the goblin chattered homework:

“You see, Your Darkness, we walked and walked as long as the road led us. And then at the crossroads I look at the map ...

In the stronghold of the Great Evil, another long evening began.

View from the gallery

In ordinary life, the need to make excuses for work failures and delays is not the most pleasant fate. But games, as you know, color any activity with new, eye-pleasing colors. "Yes, dark lord" turns the act of torment into a source of fun. After all, where else will you get a chance to try on the role of a small servant of a great evil and answer for the failure of a grandiose plan to take over the world?!

At the beginning of this colorful parlor game, one of the participants is appointed by the dark lord, the others are despicable goblins. Each of them receives three cards from the deck of hints.

The first accusation is sounded, and the pointing finger picks out the first suspect of negligence from the ranks of the losers. He is obliged to play a “hint” from his hand and connect a speech in his defense with his text or image. The style and details of speech are completely at the mercy of the player. If the goblin's tongue is well suspended and fortune is on his side today, the little man may escape punishment.

But someone has to pay.


Desperate attempts to avoid cruel torture

- I did everything according to the charter, but this swindler with his hair growth potion ...

- You yourself are a dried pike! I just started telling those dark elves about our lord's exploits, how do you...

- Yes, while you all foolishly toiled, I alone cut the claws of the griffin!

The evasive ritual took an unusually long time. Numzgil blamed Blog, that one - Unkful, that one - Widdle, that one - Loll, that one - Hobbes, and he, in turn, closed the series of accusations in a ring that squeezed the head of the dark lord more and more tightly. The goblins understood: the patience of Rigor Mortis was slowly, drop by drop, but inevitably running out.

Understanding this made them even faster drive the scalding potato of guilt in a circle.

View from the gallery

The second type of playing cards are arrow translation cards. Any speech ends with their use: we bring to the moment when our heroic actions were nullified by another goblin's mistake, and we throw a card with a pointing finger on the table. Everything, you can breathe freely, then the neighbor will have to wag his tongue.

If the card shows a palm, this is a chance to set up an opponent. Right in the middle of someone else's story, the player has the right to lay out such a card, along with a hint card. Then ask a tricky question, to which the current "scapegoat" is obliged to immediately answer, without violating the logic of the story.

One “but”: when the players have already thoroughly entered into roles, it becomes a burden to monitor the timely drawing of cards from the second deck. It overloads the game rather than adds meaningful variety to it.



Kragmort

The Dark Lord universe has a name: Kragmort. The second board game is also called, in which Rigor Mortis and his quirky henchmen could not do without.

Its plot is simple: curious goblins strive to steal badly lying books from the ruler's library while no one is watching. Of course, in every possible way substituting each other. Moving across the field for the next Talmud, the main thing is not to catch the eye of its owner. Otherwise, in anger, he will impose on the goblin, and with it the player, a curse from his rich arsenal.

In curses - all the charm of this, in general, a simple game. By the middle of the game, it’s interesting to look at its participants: one holds the card under his arm, the other jumps on one leg, the third brings his elbows behind his back, and the last looks at those around him from the bottom up, because he is chained to the table with his chin.

Conclusion? Don't anger the Dark Lords!

Hundred-ton glances of empty eye sockets

As soon as the dark ruler cleared his throat noisily, the hubbub of thin voices ceased. Instantly, as if by magic, a dead zone with a radius of five meters formed around the Blog. The goblin collapsed like a wreck, knees thumping on the stone floor.

- I beg you, be merciful! ..

“Hush, you,” the dark lord interrupted the failed plea of ​​the century. “I'm not going to quarter you. And he also does not intend to feed the creatures of the transcendent abyss. I came up with something more sophisticated.

Rising from his throne, Rigor Mortis loomed over the shrunken servant. He picked him up by the scruff of the neck... and sat him down in his place.

- Like this. Relax, wait for the next game. I charge you to listen to all their stories. Find out who screwed up the most - he will take the rap for you. And if I find out that I went AWOL, I will give the court executioner carte blanche at your expense. Am I being clear?

The blog smiled all twenty teeth and nodded, diligently showing that he had never heard clearer words in his life.

View from the gallery

A goblin who somehow did not please the ruler runs the risk of feeling his Sizzling Gaze on himself - that's right, with capital letters. Therefore, all excuses end: the culprit of the failure is obvious and trembles in fear. The investigation of the next failure begins. And so - until the third Glance at one of the players, which marks the end of the game and one puny life.

The wrath of Rigor Mortis necessarily causes only the absence of cards in the hand of the unlucky player. For the rest, the decision on punishment is at the mercy of the performer of the role. Wants - Looks for delays and unconvincing stories. Wants - for disrespectful treatment of him and conversations not on business. Each ruler has his own rules.

From here follows the main principle of the game, exactly the same as in role-playing games: if you want to have a good time, appoint an intelligent host. The Dark Lord is far from being a perfectly cut parlor game, but one thing is done right in it: in the foreground there are not rules, but people revealing new facets of their characters.

Brief review of the game "Yes, the Dark Lord!"

Description

What should a delinquent goblin do who tells about his failure to Rigor Mortis himself, his Lord?! Correctly! Throw everything on your comrades, let them get it, and you will remain out of business ... But for this you will have to use your brains and come up with a plausible story that will make anyone guilty, but not you. Meanwhile, the Dark Lord listens attentively to all his servants and is in a hurry to punish someone...

How to play

At the beginning of the game, the players decide who will play the role of the Dark Lord, while the rest of the players become his little subjects. Rigor Mortis receives a deck of Searing Gaze cards, and his Companions start with three Action cards and three Hint cards. The Dark Lord asks any Servant how the failed mission they were sent went on, and the player must invent a plausible story using Hint Cards or switch the arrow to another player using Action Cards. If the player can't come up with an explanation or doesn't have an arrow translation card, then this angers Rigor Mortiss and the player receives a withering gaze card. When one of the players collects three such cards, the game ends and the player is considered the loser. You can start a new game!

Two in one

"Yes, Dark Lord! (Yes, Master)" is a fun game, each game of which is unique. Players can come up with the most ridiculous excuses and create the most unusual stories. In the new Russian edition you will also find 41 new cards and alternative rules "Yes, master!". The game is perfect for a youth company to relax in nature and at home, as well as for adults who want to joke and feel the withering eyes of the Dark Lord!

Being a boss is good in any world, both real and fantasy. It is especially fun to be an evil boss: you just have to give everyone impossible orders and punish the guilty. But to be a good subordinate, special skill is required, especially if you are a goblin, a servant of the Dark Lord.

Genre: role-playing, sociable
The authors Cast: Fabrizio Bonifazio, Massimiliano Enrico, Chiara Ferlito, Tim Uhren
Painter: Riccardo Croza
Publisher in Russia: Hobby World
Number of players: 4–9
Age of players: from 12 years old
Party duration: from 30 minutes
Game language: Russian
Similar works:
Series "Munchkin"
"Igroskaz"

Don't be surprised if you've already heard about this game. For the first time, "Yes, Dark Lord!" published in Russian in 2008. However, we are not just facing a re-release - the 2014 version has new cards and the ability to play by alternative rules. The essence has not changed: one of the players is appointed by the Dark Lord Rigor Mortis, the others become his goblin servants who have not coped with the next villainous assignment. Now their task is to come up with an excuse for their failure and deftly shift the blame on their comrades in order to avoid terrible punishment.

The Dark Lord will be difficult to play for people who are bad at improv, since how interesting the game will be depends on the imagination of the players themselves. In order to actively interact with each other, they will need well-pumped sociability, a little artistry and the ability to convince, not to mention remarkable imagination. Nevertheless, everyone must have had to justify themselves to their superiors at least once, so you will quickly figure out what's what, and have a lot of fun for the next half hour.

The deck, as before, consists of hint cards that tell the goblin what his excuse should be based on, action cards that make it possible to “transfer arrows” or intervene in someone else’s story, and the withering eyes of the lord Rigor Mortis. By the way, now he has not three, but ten cards of withering eyes, so that he can slowly fry more slow servants. And several dozen new hint cards greatly expand the possibilities of goblins. In addition, now different types of cards have a different pattern on the shirt - a trifle, but it adds convenience.

As already mentioned, the game has two versions of the rules: classic and alternative called "Yes, master!", And in the second case, the game will be twice as long. All cards are now equipped with special symbols that you need to follow if you play by alternative rules. The symbol in the corner of the card indicates the element that the servant must use when coming up with an excuse: a character, an object, a place, a monster, an event. The alternate version of the game has more formalities. Rigor Mortis needs to make a plan out of hint cards first, and not just address the players with a meaningful “So, how is my mission going?”. All actions must be correlated with the symbols on the cards and take place in a strictly defined sequence. There is also a difference in how the game ends. As in the classic version, the game ends when one of the goblins receives a third withering look, but here the winner is the one who managed not only to survive, but also to play more hint cards. The alternative version is suitable for those who have already mastered the game and want to complicate it a little.


Outcome: a good game for a pleasant evening with friends. Moreover, the chances are high that the unique skills acquired after a dozen or two games will be useful to you in real life!

New Russian edition of the hit "Yes, the Dark Lord!" contains 41 new cards and alternative rules "Yes, master!", which further diversify the game.

The game takes place in the fictional world of Evil, in the domain of the Dark Lord Rigor Mortis. After yet another mission failure, his goblin minions must account for their failures to their master. And what happens if the justification did not suit the ruler? That's right - the ax-headSizzling Eyes. Of course, this Gaze is not lethal, but having received enough of them, the downtrodden will have to go into lifelong exile.

So, the main goal of the game is to come up with excuses for your failure. There is a deck of cards with hints to help set the stage for your fable, and then... Then you must clearly explain to your master why you did not complete your mission. For example, when you met a forest gnome, you swung your sword at him and the sword suddenly melted, and then suddenly a castle flew across the sky with obviously very bad intentions and you decided to follow him, well, and so on.

When you run out, or in the case when nothing comes to mind, you can transfer the arrows to another player and then he will have to take the rap.

While one is puffed up with his ridiculous stories, other players can interfere with him by interrupting his story and adding some absurdity to it. And then, you will need to connect your story with what was planted by insidious neighbors.

The game continues until one of the players has three Scorching Gaze and is kicked out. And then the question arises - who will issue the Looks? That's right, one of the players who will play for Rigor Mortis! It is he who will decide the fate of the rest, ask questions and issue yellow and red cards.

Yes, Dark Lord! - one of the few games that uses not only the resources of the game itself, but the capabilities and talents of the players themselves. Try to come up with an excuse when everyone around you interferes.

Equipment:

  • 121 hint cards;
  • 37 action cards;
  • 10 cards of withering gaze;
  • rules of the game.
  • Video for the board game Yes, Dark Lord!

  • Reviews for the board game Yes, the Dark Lord!

    Oksana

    Super game! True, not every company will come in, the main thing here is to turn on the fantasy and all players to work on the atmosphere, if someone is not in the mood to play, then the game will not turn out very well. But if the company is good, then the game will give a lot of reasons for fun, personally, this is already the second game for us)) The first one was presented 5 years ago and it was already worn out, but then we were in your store and decided that we wanted a new one) Thanks to the store for a nice discount !

  • Kragmorta stories. Prologue and Story One: Yes, Dark Lord!

    D a long, long time ago... Although who knows, maybe yesterday - for fairy-tale countries and worlds do not fit together with the real, except for stories. Well, let's assume that for a long time. So...

    A long time ago, in the fairyland of Kragmort, it was quiet and calm. More precisely, it was quiet and calm only for the period of the story, since the Dark Lord Rigor Mortis, having expelled his predecessor from the Dark and Terrible Tower, was engaged in nurturing and preparing an insidious Plan. Basically, he did this, towering in all his no small stature near the bookshelves of his library. He was usually dressed in a black and red robe with gold trim. Massive magical amulets hung around his neck. When reading books, held by long knotty and extremely strong and tenacious fingers, the lips on his completely bald head moved soundlessly, and his eyes acquired a characteristic squint.

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    But Rigor was not the only inhabitant of the tower. Beside him, many of his servants lived in the tower - undersized, treacherous, green-skinned, pointed-eared owners of the wrong bite and bad temper - goblins. These little dirty tricks were not much inferior in cunning to their master, but they did not succeed in intellect, and therefore, with enviable persistence, they managed to fail the instructions given to them. And also make a mess, fuss, crowd in the library and a migraine in Rigor's head. Now just another group of insidious losers was returning from the city N after another failure. And they had to remember or come up with a clear explanation for their failure in order to avoid the wrath of the Master. Or shift this anger onto a fellow...

    History first.

    Yes, Dark Lord!

    Rigor Mortis was angry. He paced the library and covered his goblin servants with such skyscraper expressions in all languages ​​that he knew that the already twisted and withered thorns that stood at the corners of a large and spacious room were withering. The sound of his footsteps bounced the heavy tomes on the numerous shelves of his library. And the reason for Rigor's irritation was another assignment issued to the goblins.

    And after all, these small green creatures again failed! That's for sure! Why did I give them a task again ?!, - then follows a stream of untranslatable puns, expressions, idioms and even medical-anatomical terms.

    And the task was incredibly simple: go to the city N and bring the thing F. The abbreviations are caused by the secrecy of the plan - although Rigor is the canonical Dark Lord, his only weakness of thinking is the constant hope that the clumsy goblins will finally cope with the work he has spoiled. And that you won't have to throw another Sizzling Eye at another loser goblin.

    There was a rustling and stomping outside the library door, mixed with screams and swearing from the goblins. After a while, everything calmed down - apparently the servants still brought themselves into proper form before meeting with the master - and the library door carefully opened. A frightened green head appeared in the opening, with eyes actually trembling with fear - the goblin knew that when he entered first, he could easily get a Gaze purely for prevention, barely opening his mouth for excuses. But Mortis, although angry, was fair, because, unlike the previous dark lords, he decided to be like that when he held this honorary position. And he decided to listen to his negligent servants.

    Well, the creatures are trembling! - the Sovereign rasped, when all the goblins tumbled into the library hall, - what happened to you this time? Just keep in mind - I'm in a bad mood, and the book with curses has been waiting for practice ... - Mortis defiantly stroked the impressive tome, which contained spells for casting curses.

    P-you see, Boss, we were going to the city N, on your instructions, and ... and ... and in general, here he will tell everything better! - a goblin in blue clothes pointed to a fellow in red with a gesture of his hand:

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    Translated arrows means brat. Well, nothing, I'll remind you! - Red hissed, passing by Blue closer to the Master's chair.

    Your Greatest Dark Reign, we have come to the city N and entered the tavern. - the goblin took out a small card from his bosom and showed it to the lord:

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    Rigor Mortis has long understood that goblins have not only amazing incompetence in the field of performing tasks, but also a very leaky memory. Therefore, he ordered that for the next task they would take with them small cards, made of thin, but strong enough material, the size of ordinary playing cards. During the execution of the orders of the Lord, they tried to write down all the important events that happened to them, so that they could tell the Master later. More precisely, they sketched them, since they were not trained to write. And, as Rigor admitted to himself quite often, there was something about the graphic style of goblin drawings that he liked. Perhaps this was also one of the reasons why Rigor still hasn't got rid of such negligent assistants. By the way, for some reason, goblins always hold a maximum of three cards with pictures in their hands, and the rest are folded into a common bag, from which they take out new "memories". " Apparently this is also explained by the peculiarities of the structure of the intellect of goblins.", Vladyka thought, and meanwhile Red continued his story, more and more driving Rigor into boredom with his monotonous voice:

    The owner of the tavern, Ergus, by the way, is a very, very unpleasant type, said that he knows where to find the thing you need. F. However, he said that he would tell only one of us and the brave Green volunteered, didn't he, Green? - Red made a pass with his hands in order to shift the attention of the Lord to Green, who stood a little to the side and, with an incredibly absent-minded look, studied the signs on the library floor. After that, Red took out another card from the bag, so that he had three of them in his hands again.

    Come on, Green! Mortis barked after a few seconds of silence. - Why are you keeping silent? What did Ergus tell you?

    I... uh... well... - the goblin hastily rummaged through his pockets, looking for cards. Finally he found them and showed one of them to Vladyka:

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    Mmm .. He said that we should come to Gonat the Junkman and demand from him a map, for Your Majesty, on which the path to the places where the thing you need is stored is indicated. - the goblin showed another card to Rigor:

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    after which he fell silent.

    Eee? asked Rigor irritably.

    And Bely said that he knows how to get where we need to go. Green gestured to White. He immediately became alarmed and began to speak quickly, quickly:

    You see, citizen chief, we are this, like we studied the map and attached to them, these letters are stern ... strange in the sense:

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    and found out sho us, such as nada to the Happy Village of Ninruta:

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    shove type. Well, we are clean and went there. And there ... - Bely fell silent, catching on himself sizzling gaze Lord:

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    White, - Mortis rumbled in an icy tone, - how many times have I said not to call me the boss and not to communicate with me as if I were your cellmate in the dungeons of Muhosransk ?!

    Blue, I think you will tell me everything more clearly and with more respect than White. And so: you have come to the Happy Village. Farther?

    Yes, Master! We came to the village and found a mine there:

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    Well, we decided that the thing you need is certainly there. And ... - then Red interrupted him:

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    And, with the words "Have you forgotten anything?", slipped him a card:

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    Y-yes .. You see, the Most Terrible, the famous dwarf Gwenzor stood at the entrance to the mine. And he, by some kind of his good charms, forced us to drink his beer, and, what is most humiliating, he did not even take money from us. That is, we didn’t have any money, but he didn’t even give us a reason to attack him so as not to pay. Here...

    Are you saying that you went to the Cursed Carax-en-Rond Mine while drunk to death?! Well, it's out of nowhere... - Rigor gave Blue Eyes and wanted to throw something heavy at him, but only a dried-up thorn fell under his arm, which crumbled to dust as soon as the Lord grabbed it.

    Red, come on now. To be honest, I was even wondering what happened to you next.

    Master, we've made it through the cursed mine with only one zombie fight:

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    Yes, I didn’t decide it! .. - Blue cried out, but quickly came to his senses, - Well, okay, although I didn’t decide, I’ll tell you. We climbed into the Dark Forest of Salah-e-Dil:

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    And here it seemed to me that Red, - Blue pointed his finger at Red, - decided to become kind and hand us over to the elves.

    Yes, nothing like that! We just met one of my elf acquaintances there - Crazy Horse - he is a supplier of sleep-grass:

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    Well, I decided that it would not be bad to buy it from him. But Blue ... - Red pointed to Blue.

    What about Blue again? This is the weight of your bad habits, Red, - Blue pointed to Red.

    Not harmful, Blue! This is your cowardice!

    This is your recklessness, Red!

    - SHUT UP, BREATH!!! yelled Mortis, who was already getting pretty pissed off by this squabble. As soon as the squabblers Blue and Red fell silent, the Lord gave both of them a Withering look. And turned to Blue:

    Blue, this is the last warning - you will piss me off again and I will come up with such a punishment that you will envy the ever-decomposing ghouls! Now continue from the moment you little rascals completed their personal affairs and returned to the task at hand. Although no, it's better to let Zeleny tell.

    Then Blue, as our leader said... - Green pointed at Blue, narrowing his sly eyes, realizing that if Blue does not justify himself now, then he will get the full blown from the Lord, and all the rest will be spared from punishment.

    I said that we must cross the Quiet River:

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    and that's where our goal will be ... - here Blue stuttered, looking at the only card left in his hands.

    And... and... and on the other side of the r-r-river m-we found, - Blue is now noticeably more expensive, - A locked chest:

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    and couldn't open it!

    - WHAT?! AND YOU LEFT IT THERE, YOU IDIOTS?! All right, Blue, beg for mercy!

    Please, sir! - the blue fell to his knees, and began to sob into the hem of the robe of Rigor Mortis, hanging over him. - Have mercy, sir! I'll fix it, honest goblin!!!

    Rigor Mortis took out a deck of cards from the folds of his robe. some cards featured skulls in the corner. Rigor handed the deck to the trembling Blue.

    You have one last chance. Shuffle the deck and if you draw a card that does not have a skull, I will assume that you are pardoned. If not... - Rigor stopped meaningfully, letting the servant understand the full depth of the situation. - If not, then you will experience my cunning.

    Blue doomedly picked up the deck, shuffled it. Then he laid the deck on the library floor and with trembling fingers drew out the top card:

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    Blue turned white and collapsed into a swoon.

    Your antics won't help you, Blue. But today, although I am angry, I do not feel the need to kill the servants. But I will choose the right punishment for you. And now everyone else is out of here. Consider yourself very lucky...

    With these words, the Dark Lord sat down on his chair, picked up a book of curses and began to slowly turn the pages, choosing a punishment for poor Blue...

    End of the first story.

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