Games for the formation of communication skills of preschoolers. Communication games as a means of developing communication skills in children. Game "Glue Creek"

Communication games: 25 interesting communication games for children and adults to develop communication.

Communication games.

Communication games- this is the name of games for developing the ability to communicate, the ability to cooperate and interact with people in various life situations. Communication games can be played both at home and in the yard, in a children's center, at a holiday or a family party, at a training session, or used as a moment of relaxation after class. The article contains games that I use in my communication with children and which we love very much. In secret, I’ll tell you that I played them with teachers when I conducted classes with them on the development of communication in children. And even "adult aunts" played them with pleasure!

I wish you happy games! Start playing communication games together with us.

Communication game 1. "Hello"

It is necessary to have time in a limited time (1 minute or while the music is playing) to say hello to as many people as possible. The way in which we will greet each other is agreed in advance - for example, shake hands. At the end of the game, the results are summed up - how many times did you manage to say hello, whether someone was left without a greeting, what is the mood of the players now.

Communicative game 2. "Confusion"

There are two options in this communication game.

Option 1. "Confusion in a circle." Players stand in a circle and hold hands. You can't untie your hands! Players confuse the circle - without disengaging their hands, stepping over their hands, turning around and so on. When the mess is ready, the driver is invited into the room. He needs to untangle the players back into the circle without disengaging their hands.

This is a very fun and exciting game that kids, teenagers and adults play with great pleasure. Try it - you'll love it!

Option 2. "Snake" (the author of the option is N.Yu. Khryashcheva). Players line up and hold hands. Then they become entangled (the first and last players - that is, the "head" and "tail" of the snake pass under the hands of the players, step over the hands, and so on). The task of the driver is to unravel the snake without disengaging the hands of the players.

Communicative game 3. "Engine"

Players stand one behind the other. The first in the chain is a locomotive. His eyes are open. All other players - "wagons" - have their eyes closed. The locomotive carries its train straight, and snake, and with obstacles. The task of the "wagons" is to follow the "locomotive" forward without disengaging their hands. The task of the “locomotive” is to go in such a way as not to lose the wagons behind you. If the "trailer" is unhooked, then the train is "repaired" and goes on.

Communication game 4. "Kangaroo and kangaroo"

They play in pairs. One player is a kangaroo. It costs. The other player is the "kangaroo". He stands with his back to the kangaroo and crouches. Kangaroo and kangaroo cub hold hands. The task of the players in pairs is to reach the window (to the wall). The game can be played even with the smallest children both at home and on a walk.

Communicative game 5. "Mirror".

Players are divided into pairs. One player in a pair is a mirror. "Mirror" synchronously repeats all the movements of the second player in a pair. Then they change places. It's not as easy as it seems at first glance - try to keep up with the player as a mirror!

Then, when the children have mastered the option of playing in pairs, it will be possible to play this game with a group of children. Children stand in a line, and the driver is in front of them facing the players. The leader shows the movement, and the whole group repeats this movement synchronously behind him (note that the group repeats in a mirror, that is, if the leader raised his right hand, then the “mirror” raises his left hand).

Communication game 6. "Hold the ball"

In this game, we will learn to adjust our movements to the movements of our partner in the game.

Players stand in pairs and hold one common large ball. Each player holds the ball with both hands. On command, the players must sit down without dropping the ball from their hands, walk around the room with it, and jump together. The main task is to act in concert and not drop the ball.

When the players hold the ball with two hands without any problems, the task becomes more complicated - the ball will need to be held with only one hand for each player in the pair.

Communication game 7. "Favorite toy"

Everyone stands in a circle. In the hands of the host of the game is a soft toy. He says a few words about her - compliments: “Hello, little mouse! You are so funny. We love to play with you. Will you play with us?" Next, the facilitator invites the children to play with the toy.

The toy is passed in a circle, and each player who receives it says affectionate words about the toy: “You have such a pretty face”, “I like your long tail so much”, “You are very funny”, “You have such beautiful and soft ears” .

The game can be played even with small children - offering them the beginning of the phrase that the baby will finish: “You are very ...”, “You have beautiful ...”.

Communicative game 8. "Greeting" ("Clapperboard").

I really love different rituals invented with children. We, adults, very often think that this is a trifle, nonsense. But how important are they for children!

We with children do at a meeting "clapperboard". Everyone stands in a circle, arms outstretched forward. I open my palm, the children put their palms one on top of the other on my palm (it turns out a “slide” of our palms). Then we raise this "slide" up and all together do the "cracker" command. I say: “One, two, three” (to these words we raise our hands and reach up - and we reach very high as far as we can reach, without separating our hands). "Clap!" At the word “clap”, our common cracker clap to everyone’s joy - hands quickly spread apart in a “fountain”.

If there are few children, then during the circle before the clap we greet each other: “Hello, Tanya (Tanya’s hands fell into our “clapperboard”), hello Sasha” and so on.

Communicative game 9. "Needle and thread" (folk game).

All players stand next to each other. One player is a needle. Other players are a thread. "Needle" runs, changing the direction of movement - both straight, and in a snake, and in a circle, with sharp turns and smoothly. The rest of the players must keep up and adapt in their actions to their team.

Communication game 10. "What has changed?"

The players are divided into two groups. One group will guess, the other will guess. Those who will guess, leave the room. The players left in the room make a few changes to their appearance. For example, you can take someone else's handbag on your shoulder or unbutton one button on your shirt, tie a new rubber band on a pigtail, change places, change your hairstyle. When the players are ready, they call their comrades into the room. The other team has to guess what has changed. Then the teams change places. The game can be played not only by a team, but even by a couple.

It is good if there is a mirror in the room where the changes will take place - this is very convenient. But you can do without it and play this game even on a camping trip. It turns out to be very fun. Save props for this game (handkerchiefs around your neck, straps, hairpins and other things with which you can make changes to your appearance).

Communicative game 11. "Compliments".

All players stand in a circle and take turns complimenting each other. In compliments, you can note the mood, and appearance, and personal qualities, and much more.

This is a very enjoyable game - try it.

Communication game 12. "Guess"

All players sit on the mat. One player - the driver - turns his back to everyone. Players take turns patting him on the back. The task of the driver is to guess who stroked him now. Then the players change places so that everyone can be in the role of leader. The game can be played not only on the carpet, but also standing (for example, for a walk).

A similar game can be played in another version - call the driver by name - you get the game "Guess who called."

Communication game 13. "Find your child"

This is a game for family groups and family holidays. The game is beloved, wonderful, fun, already played many times by us. I love her very much!

The players are divided into two teams. Parents are on one team and their children are on the other. The parents take turns blindfolded and need to find their child among all the other children by touch. Children are not allowed to say or suggest anything at the same time. On the contrary, you need to confuse your parents - for example, change your jacket or remove the bow from your hair, run to another place in the room, sit down (so that you don’t guess by height), and so on. As soon as the parent has guessed his baby, he says: “Here is Anya!” (says the name of the child) and removes the bandage. If the parent did not guess correctly, then he receives a phantom, which is won back at the end of the game.

The game is wonderful, we always play with pleasure. Play with your friends!

Communication game 14. Lame duck

The duck has broken its leg and is now walking badly. Her role is played by one of the children. The child, playing the role of a duck, tries to show how painful, bad and sad he is. All other children comfort him, stroke him, say kind words, hug him, support him. You can play so that the children themselves perform the roles, or you can use toys and speak for them. In this communication game, toddlers learn to show empathy.

Communicative game 15. "Looking for a friend."

This game can only be played in a large group of children. You will need a set of pictures or a set of toys (2-3 bears, 2-3 bunnies, 2-3 dolls, 2-3 ducks, and so on). Each child is given one toy or one picture that has "friends" - the same pictures.

Children are invited to find friends for their toys (to find paired toys, that is, for a bunny to find other bunnies, for a bear - other bears). To the music, children are looking for friends. When friends for a toy are found, children with toys dance together and cheerfully to the music.

This is a game for young children who are just learning how to interact with each other.

Communication game 16. "Catch the eye"

This game develops mutual understanding. The game is played by an adult.

Players sit on a carpet or on chairs. The host looks at the players, and then stops looking at one of them for a few moments, as if calling him to him. The one on whom the leader’s gaze has stopped must stand up. The task of the players is to guess by looking when the host of the game calls you.

Then, when the players get used to the rules of the game, the children drive and try to understand each other by sight.

The game can be played not only with a group of children, but also in the family.

Communication game 17. "Swap places"

We are all different, but we have so much in common! We will see this in the course of the game.

Players either stand in a circle or sit on chairs. The host of the game offers to swap places for those who .... (Followed by tasks: "Change places those who love sweets", "Who cleans his bed every day", "Who has a cat at home" and so on).

Communication game 18. "I want to be friends with you"

This game is designed by O.V. Khukhlaeva. The game helps to establish a friendly environment in a group of adults and children.

The driver says: “I want to make friends ...” and then describes one of the group members. The participant, who guessed that they were describing him, quickly runs up to the driver and shakes his hand. And he becomes the leader in the game.

Very nice and friendly game.

Communication game 19. "Box with a secret"

This communicative game was also proposed and described by O.V. Khukhlaeva. You will need a fairly large cardboard box (for example, from under a computer or other household appliances). You can always find her with friends. In this box, you will need to cut large holes - such that a hand can freely crawl through them. In total, you need to make 4-6 holes. 4-6 people play accordingly (how many holes are in the box, so many players can be in your game). The players stick their hand into the box (the host at this time holds the box on the table), they find someone's hand there, get to know her and guess who it was, whose hand they just met.

Very fun and naughty game! It is interesting for adults too.

Communicative game 20. "Balls"

Players need to join hands and form a closed figure of any shape. If there are many people playing, then you need to first divide them into teams. A team can have several players (4-6 people).

Each team is given 3 colorful balloons. The task of the team is to keep their balls in the air as long as possible without disengaging their hands (you can throw the balls with your shoulder and even your knee, blow on them and use all the ways that come to your mind). The team that keeps the balls in the air the longest wins.

If adults are playing, then during the game you can add 2 more balls to each team - this is much more difficult and interesting!

For the youngest children, you need to offer 1 ball, which holds a pair of three players in the air. You can play with kids not only with a ball, but also with a fluff of cotton wool that you need to blow on (an old Russian folk game).

Communicative game 21. "Animal piano".

This communication game was developed by O.V. Khukhlaeva and develops the ability to cooperate with each other. Children sit in one line (it turns out a piano keyboard). The host of the game (adult) distributes to each child his voice - onomatopoeia (meow, oink, woof, mu, cococo, eider and others). The leader, that is, the "pianist", touches the heads of the children ("plays the keys"). And the "keys" each make their own sound.

You can also play on your knees - the keys. Then you can also introduce the volume of the sound into the game. If the pianist lightly touched the key, it sounds very quiet, barely audible; if it is stronger, then loudly. If it is strong, then the “key” is to speak loudly.

Communicative game 22. "Snowball".

This game is good for dating but can be used in other occasions as well. They play like this. The first player says his name. The next player says the name of the first player and his own name. The third player is the name of the first and second player and adds his name. And so in a circle. We end with the first player calling all the names. Names are very easy to remember on this guitar.

Not necessarily in this communicative game name names - you can name who loves or dislikes what, who has a dream, who came from where (if we play with children in a country camp) or who has a pet (that is, what we say, you can choose and invent yourself depending on the topic )

Communicative game 23. "Make Nesmeyan laugh."

One player is Nesmeyana. All the others are trying to make Nesmeyan laugh. The one who succeeds becomes the Nesmeyana in the next game.

Communication game 24. "Conspirator"

This game was developed by V. Petrusinsky. All players stand in a circle. The driver is in the center of the circle. He is blindfolded. Players dance around the leader. As soon as the driver says: “Stop”, the round dance stops. The task of the driver is to recognize the players by touch. If the driver recognizes the player, then the player leaves the game. The task is to become the best conspirator, that is, to make sure that you are not recognized at all or are the last to be recognized.

Very fun and entertaining game. What children don’t do is stand on a chair or crawl on all fours, disguise their hairstyle under a cap and bandage the bow of the dress in reverse (from the back, where it was, to the stomach). Try it - you'll love it!

Communication game 25. "Ears - nose - eyes."

All players stand in a circle. The host begins to speak out loud and at the same time show a part of the body on himself: “Ears-ears” (everyone shows ears), “Shoulders - shoulders” (everyone shows shoulders), “Elbows - elbows” (everyone shows elbows). Then the driver begins to deliberately confuse the players: he shows one part of the body, and names another. Children should, in case of a driver’s mistake, not repeat the movement after him. The winner is the one who has never made a mistake.

This game is played with equal enthusiasm by both kids and teenagers. It is also suitable for learning foreign languages. The vocabulary of play (called body parts) depends on the age of the children playing. It is enough to name the smallest parts of the body known to them - the nose, ears and others. For older ones, you can use more complex words - chin, elbows, forehead, eyebrows and others.

Communicative game 26. "Draw the picture."

The game is very simple. It can even be played together. One person begins to draw - draws a squiggle on a sheet of paper. The second player of the pair continues the drawing and again passes the paper and pencil to the first player. The first player continues again and so on until the drawing is completed.

If you play with a group, then the game is played a little differently. All players sit in a circle. They simultaneously begin to draw a drawing on a piece of paper and, at the signal of the presenter, pass their drawing on to the neighbor on the left. And they themselves receive a drawing from a neighbor on the right. Each player draws the resulting squiggle and, at the signal of the presenter, again passes the sheet of paper to the neighbor on the left. So all the drawings move in a circle until the leader signals the end of the game. The resulting drawings are then reviewed. We discuss what was conceived by the first player who started drawing, and what happened.

The game gives all children the opportunity to express themselves, here fantasy is not constrained by anything. Even very shy children enjoy playing this game.

Communicative game 27. "Conversation through the glass."

They play as a couple. One player seems to be in the store. The second one is on the street. But they forgot to agree on what to buy in the store. The player "on the street" gestures to the player "in the store" what he needs to buy. It is useless to shout: the glass is thick, they will not hear. You can only communicate with gestures. At the end of the game, the players exchange information - what they needed to buy, what the buyer understood from the gestures of his playmate.

You can also play this game in teams. One team guesses and its representative shows with gestures what is guessed. The other team guesses. Then the teams switch roles.

The game is interesting for both children and adults. You can "walk" to different stores - and to the "children's world", and to the "pet store", and to the "supermarket".

Communicative game 28. Sculptor and clay.

For this communicative game with preschoolers, you will need pictures (photos) of people in various poses. They can be copied online and printed.

They play in pairs. One child in a pair is a sculptor, the other is clay. Each pair receives a picture of a person in a certain pose. This figure to the child - the "sculptor" needs to be molded from his "clay". You can’t talk, because clay does not understand words, you can just “sculpt”. Then the "sculptor" and "clay" change roles.

With teenagers and adults, you can use more complex options for the game: for example, sculpt a whole sculptural group of several people on a given topic. And then switch roles.

Communicative game 29. Blind and guide.

This game is played in pairs. One player in a pair is blind. He is blindfolded. The other must lead him from one end of the room to the other end. Before the start of the game, obstacles are created in the room - they put boxes, toys, chairs and lay out other items. The guide must lead the "blind" so that he does not stumble. After that, the players change roles.

Communicative game 30. "Boastful Contest".

This game was developed by E. O. Smirnova (I highly recommend to teachers her book “Communication of preschoolers with adults and peers”, publishing house Mosaic - Synthesis, in which you will find a system of wonderful games with preschoolers for the development of communication).

The players sit in a circle. The host proposes to hold a bouncer contest. And the winner will be the one who boasts best of all ... a neighbor on the right! You need to tell about your neighbor, what is good about him, what he can do, what actions he has done, what you like about him. The task is to find as many advantages in your neighbor as possible.

Children can name any virtues (from the point of view of adults, these may not be virtues - for example, a very loud voice - but the opinion of the child is important to us)!

Although this communication game is intended for children, it is very good to play in a team of employees at work. We played and everyone was very happy! It is so nice to praise colleagues and hear their words of support addressed to you.

Post Author: Valasina Asya, author of the site "Rodnaya Path", host of the Internet Workshop of educational games "Through the game - to success!", candidate of pedagogical sciences, specialist in the field of preschool pedagogy and methods of developing children's speech.

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Degtyareva Olga Leonidovna
Job title: educator
Educational institution: MBDOU "DS №2 "Ryabinka"
Locality: Megion Khanty-Mansi Autonomous Okrug - Yugra
Material name: Card file
Topic:"Communicative games for preschoolers"
Publication date: 08.10.2017
Chapter: preschool education

Municipal budgetary preschool educational institution

"Kindergarten No. 2 "Ryabinka"

CARD FILE

"COMMUNICATION GAMES

for preschoolers"

Compiled by:

Degtyareva O.L.

Megion

2016

"Chips on the River"

Participants stand in two long rows, one opposite the other. It -

banks of the river. The distance between them should be more than an outstretched arm.

One of the players becomes "Sliver", he must swim along the river. How is she

move,

slowly,

spin

open

closed

"Shores"

help the movement of the “Sliver” with gentle touches. When "Sliver"

swims all the way, she becomes the edge of the shore and stands next to

others. At this time, the next "Sliver" begins its journey. This game

promotes

creation

calm,

fiduciary

atmosphere

After the game, the participants share their feelings that they experienced

while swimming.

"Keep your balance"

Goals: This game helps develop a sense of trust among the participants.

to each other and the formation of an atmosphere of mutual support in the group.

When children try to balance, either alone or in pairs, they

becomes

obviously,

necessary

constantly

some adjustments to the position of your body. At the same time, one must be very

collected and attentive.

Instruction: Which of you at least once balanced, standing on the trunk

tree? Who among you has balanced at least once,

standing on a high stone wall? Have you seen

you are in the circus of an acrobat who walks the thin

swinging

b a l a n s i rue m,

attentive and move your hands all the time and

body in order to maintain balance.

stand up

please,

raise

leg. Show me how you can't lose

balance, helping yourself with hand movements and

Pair up and stand up

to each other. Take each other's hands or elbows. Swear a little

and then return to the starting position so that the weight of one partner

balance the other...

Try other positions in which you need to balance each other.

hold on

cross

try to sit down and stand up with your back straight...

grab

depict the work of the saw ...

Now turn around and sit back to back. try together

stand up, leaning only on the partner's back. As soon as you manage to get up,

try to sit in the same way. Repeat this several times...

Now split up into four people. Two become close, shoulder

to the shoulder. The other two lean back against them. couples touch each other

with a friend only backs. Sit in this position together on the floor, and then

try to get up.

Perhaps in order for the game to be successful, children will need to

grapple with your hands and enter a signal indicating the start of a squat.

Exercise "Caterpillar"

The group members stand tightly behind each other, hands holding on to each other.

standing

squat

standing.

The resulting "caterpillar" must go some distance.

"Animals"

This exercise serves to keep the group working.

participant

calls

animal,

rest

must remember who named which animal. Then everyone remembers the rhythm

which will accompany the exercise: two hand claps -

for each clap, its animal is called, and two blows with palms on

simultaneously

called

animal of another participant.

The first player calls his name twice

animal, making two claps at the same time, and

immediately slaps himself twice at the same pace

pronouncing

title

the player to whom he wants to pass the move. This

the player picks up the given pace, twice

pronounces

title

animal

knees, calls the next player. That,

who loses the rhythm, begins to perform

the same task, but depicting only sounds

your animal.

"Drawing on the back"

Description

exercises:

Members

arbitrarily

commands and are built in three columns in parallel. Each member looks

comrade.

The exercise

performed

The facilitator draws some simple picture and hides it. Then the same

picture

drawn

last

The task is to feel and convey this drawing as accurately as possible further. AT

at the end, standing first in teams, draw what they felt on

show

picture

compares.

Participants

offered

discuss

teams

who were in the process of exercising. Draw conclusions, then, taking into account these

conclusions repeat the exercise. At the same time, the first and last members of the teams

change places.

Discussion in a general circle.

What helped to understand and convey feelings?

What did the first and last team members feel in the first and second

second case?

What prevented you from doing the exercise?

Psychological

meaning

exercises:

Development

communicative

responsibility,

cohesion

Realize

how important it is to tune in to understanding the other person, as well as the self

desire to understand others. Demonstration of the possibility of an adequate exchange

information without the use of words, the development and skills of non-verbal

"Kochki"

Description of the exercise: Each participant

a sheet of A4 paper is issued. Everyone is gathering

at one end of the room and the host explains

what is ahead is a swamp, sheets are bumps, everything

participants

crocodiles. The task of the group is not to lose any

l i g y w k i,

c o m e

opposite

room.

You can only step on bumps. crocodiles

drown (pick up) the bumps left unattended.

You can only step on bumps. If the frog stumbled, or not all

frogs were able to cross to the other side, because there were no bumps left,

then the crocodiles won, and the game starts over.

Discussion: Discussion in a general circle. The participants say that

helped or, conversely, interfered with the task. What did they feel

the frogs that went first, and what those who closed the chain felt.

Psychological

meaning

exercises:

Development

communicative

skills, cohesion of group members; Understanding the importance of these qualities for

effective

Develops

cooperate and work together.

"Balloons"

Description

exercises:

members,

united

get the task: first, blow up 3 balloons as quickly as possible, and

then make them burst by squeezing them between their bodies. At

do not step on them, use any sharp objects,

nails, clothes.

Psychological

meaning

exercises: Cohesion, breaking

spatial

barriers

between participants.

"Puzzles"

Description

exercises:

The group is randomly divided into

teams of 5 people each

issued

(Leader

in advance

cuts a sheet of paper with some

some bright big picture

are obtained

exercises). Team mission -

picture,

Discussion:

Discussion

tells what helped or, conversely, interfered with the task.

Psychological

meaning

exercises:

Development

communicative

skills, cohesion within the team, the ability to coordinate their actions

with others and solve problems.

"Confusion"

Everyone, standing in a circle with tightly closed eyes, stretches out their hands

forward and grapple them with those people whom they stumbled upon. Having opened

eyes and without disengaging, it is necessary to unravel the resulting confusion.

Jungle game

Material: cards with the names of animals presented on them,

attached to the back of a chair.

Leading to class to the back of the chair attaches leaflets with

animal names written on them, for example: monkey, crocodile,

camel, hippo. The names of animals on the leaflets should be repeated in

in such a quantity that on their basis it is possible to divide the group into

the required number of microgroups of 3-4 people.

instructions

leading

participants

push back

freeing

space

movement,

leaflets

submitted

titles

animals.

discussing

participants

cards,

start

move,

portraying your animal. The task facing the participants is to gather in

groups to all "hippos", "monkeys", "crocodiles" and "camels".

"Palms - knees"

Sitting in a circle, place your palms on the knees of your neighbors: right to left

knee of the neighbor on the left, left - on the right knee of the neighbor on the right. playing

transfer cotton from knee to knee (for this you need to carefully monitor

next

confuse

the order of your clap).

When the rhythm of clapping is established, you can complicate the exercise - two

cotton on one knee will indicate movement in the opposite direction, then

now the players need to watch both the one whose hand is clapping on the knee, and

behind the direction of movement of the cotton.

"Building numbers" (for children from 6 years old)

The players move freely around the room. At the leader's command:

time must line everything together out

perform the task.

Note:

manage

task

reduce build time.

complicates

do it

addition

subtraction

build

together the number is the answer. For example: 5 + 2,

you build 7; 8 - 3, you will build

"Palms"

Participants sit in a circle and put their palms on the knees of their neighbors: right

palm on the left knee of the neighbor on the right, and the left palm on the right knee

neighbor on the left. The meaning of the game is to raise the palms

in turn,

ran through

rising

pre-workout palms raised at the wrong time or not raised

at the right moment, they are out of the game.

"Glube"(for children from 6 years old)

The game is useful in the company of unfamiliar children. Children sit in a circle

the leader, holding a ball in his hands, wraps the thread around his finger, sets

any question of interest to a participant in the game (For example: “How are you

name, do you want to be friends with me, what do you love, what are you afraid of?

glomerulus,

wraps

answers

question, and then asks his next player. So at the end

the glomerulus is returned to the leader. Everyone sees the threads that bind the participants

games into one whole, determine what the figure looks like, learn a lot about each other

other, they pay off.

Comment:

forced

to help

having difficulty

child, then he takes the ball back to himself, prompts and again

result

experiencing

difficulties in communication, the host will have double, triple bonds with them.

"Clew"

contacts

turns away

rest,

entangled, forming a living ball, which the driver must unravel.

His task is to form a circle again.

"Zombie"

Two from each team come out and stand side by side: hand in hand.

In pairs, the touching hands are tied, and with free hands, that is,

participants

wrap up

a bundle prepared in advance, tie it with a ribbon and tie it in a bow.

Whose pair is ahead - gets a point.

"Your neighbor"

Target:

Warm-up

brings together

participants,

helps

work

Participants become in a circle. One leads, is in a circle. Members

circle, the left hand is held palm up, the right - connecting all fingers, as

salt,

located

transmitted

participant in the left hand of another participant who is standing to the right of the first.

All participants in the circle repeat the movement of passing the coin, regardless

whether they have it or not. Each participant with his right hand first touches

to your left with the word "to yourself", and then to your neighbor's left hand, imitating

transfer of a coin with the word "neighbor". All in chorus pronounce these words "to themselves-

simultaneously

repeat

movements

imitating

transfer

coins. The participant in the circle first closes their eyes and turns around.

its axis so as not to see where the coin is, and when it is already walking along

circle, he needs to “catch” a coin and whoever has it, stands in a circle on

driver's seat.

It turns out an excellent warm-up, which also brings the participants together,

that we all have to do together.

"Who will sew faster"

Two teams must sew all team members to each other.

Instead of a needle, a spoon is used, to which a twine is tied. Relaxation,

cohesion, awareness of oneself as a member of a group.

Exercise "Search for a common"

human

certain

the number of common features, then twos are combined into fours with that

the same purpose, etc. The host can stop the process at his own discretion

on fours, eights, etc.

"Two locomotives"

Members

are breaking

"locomotive".

locomotive

in vain h and I,

o r t

s le p y e.

Engines move without hitting each other

touching

the last "car" and it goes to

locomotive.

rallying,

responsibility

helplessness

d o ver i

h a s t n i k a m.

spacious,

safe

room,

The leader takes care of safety.

"Pyro"

All join hands in a chain and twist around one person in

participants

"arsonist"

offers

"light".

refuse,

agree

"arsonist" touches the last participant, the chain unwinds

in order to catch the "arsonist" in a circle. When they get caught, they make a loud noise

scream. Some participants in the game have close physical contact inside

"tangle" can cause tension.

"Our names"

Target:

Acquaintance

promotion

intragroup

performance.

Materials: Paper, pen.

Required time: 10-15min. Depending on the size of the group.

Preparation: No special preparation is required.

Description: All participants of the training sit in a circle and after the command

accessories

own

(For example: all participants with the name Natasha sit to the left of the coach, etc.)

If there is no duplicate name, then the member with the rare name in the group

will do the exercise on their own.

After all groups are formed, the trainer gives the task.

Instructions: Each group must be presented with their common name. For

necessary

recall

information

name (of what origin and how the name is translated, what are its main

specifications). If there is no such information, then you can tell why

You were called that way, and who came up with this name for you. Which derivative

on your behalf you like the most.

"Mosaic"

Target:

study of

group

cohesion,

success

group

use

personnel.

Take the puzzle without showing the picture

what should happen, share

random items between 3-4 participants

groups and give a task for a while - add up

talk to each other

enjoy

with their pieces.

"Hedgehog"

Target:

pre d e o d e r

D ifficulties

communication, joining a group on an equal footing

overcoming

shyness

Procedure:

Members

are located

respected

subsequence.

coach, in a quiet whisper, barely audible to call:

priority

participants

training

should say a little louder than the previous one,

reach the scream. The game is played over several

circles and lasts until the coach

decides that the participants can no longer be louder.

You can finish by sharing your feelings in the form of a short message.

"An association"

Target: Increasing the level of intra-group cohesion.

The host asks those who have the same eye color to find each other

(options: “to those who have a birthday in the summer”, “to those whose name has five letters”

"I'm sure of you"

Target: development of social perception skills.

Members

unite

against

Each in turn speaks, beginning the phrase with the words: “I am sure that

you…” (for example: I’m sure you won’t say bad things about me).

"Gift Horse Teeth"

Target: Development of social perception skills.

The group is divided into sixes, and each subgroup forms its own

small circle. Each member of the subgroup receives a number from one to six.

In principle, this exercise can be carried out with the whole group in

general circle, but in order to save time and avoid fatigue in a large

the group is still preferable to work in sixes.

It would be good to accompany the further text of the presenter with a quiet

lyrical music to create the necessary atmosphere. Like all words

leader in the described games, this text is exemplary. Each

in my own way

roughly the same as below.

let's fantasize

imagine

holiday,

birth.

symbolizes

definite

passing

whom

can change something in your life and in yourself. On the birthday of the birthday

it is customary to give gifts. Let today it be such gifts that

really

h e l o v e k u

change

for real

he needs and appreciates. Do

a good gift is very difficult. Who from

give

loved one on a day like this? Who from

shops

"something like that..."? Don't need today

nothing to look for in stores. Especially since

really needed. Remember you are nothing

limited.

great

Leonardo

concrete

personal

qualities; from a villa in the Bahamas

th ousand

m a n u s c r i p t a,

STORAGE

wisdom

d e in n and x

in o lsh eb n and k o v;

s o x w e g o

last year's dandelion to eternal life. Do not rush to choose a gift.

birthday people

are

Attentively

look

person.

Think

This person's experience? What did he know and understand in his life? What

Try to understand what he really, really needs? What would he like

receive a gift from you? Now you are magicians and you are able to give it

man what he wants...

And now attention, birthday people! On a normal birthday, any

gifts are accepted without criticism - regardless of whether you liked them

or not. People say you don't look a gift horse in the mouth. But today -

try

take a closer look

donated

listen to yourself, evaluate the need for each gift for you and honestly

tell the giver how much he "hit the mark" with his gift. Clearly

justify your opinion. If you do not want to accept the gift

give you a gift, explain, trying not to offend the giver, why you are doing this.

Give an answer at once to each of your comrades.

Donors!

birthday boy,

just die right there on the spot. Today each of you will have a day

birthday, and everyone will not only make five gifts, but also receive

birthday boy

birth!

When each of the members in the subgroup has received their five gifts,

The facilitator asks everyone to gather in a common circle for group reflection.

It is interesting to discuss the following questions:

Which of the participants managed to pick up such gifts that were

gratitude

"birthdays"?

turned out to be

syntonic

internal

your group mates?

Due to what did this happen?

What type of gifts were there?

turned out to be

successful?

What is the most original gift?

showed up

"birthdays"

accepting all the gifts without exception?

If so, is this the reason

"omnivores"

unwillingness

donors?

Has everyone managed to be sincere?

present

o c a z a l i s

rejected and why?

How difficult was it to refuse gifts?

"birthdays"

How did you feel when your gifts were rejected? Etc.

Like many other exercises of this type, the game "Gift Teeth

provides

participants

possibilities:

firstly,

test yourself as a “psychologist”, capable of empathy and syntonicity,

and, secondly, to obtain information about whether our

desires and needs of other people.

"Blind Handshake"

Purpose: to establish closer interpersonal contact between

participants

training,

receiving

reverse

development

analyze your feelings from another person.

One of the participants is blindfolded and seated in the center of the room.

The others take turns putting their hands on his hands. The driver must

describe your feeling from these hands and try to guess the participant. Then

players change places.

"Check"

Target: removal of internal stress

participants,

rallying

joint and simultaneous execution

exercises.

The host calls a number,

exceeding

amount

Named

amount

participants

rises.

in full

exercises

necessary

achieve

synchronicity,

members do not have to confer.

"Who quickly?"

Target: team building.

The group completes tasks quickly and accurately.

Instructions: Build using all team members.

Square; triangle; a circle; rhombus; corner; letter bird hutch.

"Path"(for children 6-7 years old)

Children are divided into two teams with the same number of students.

Each team joins hands, forming two circles, and at the signal of the leader

start

motion

the music will stop (pause in the music after a different number of measures: 6, 12, 18

performed

commands. If the leader says: “Path!”, The participants of each team,

standing one after another, put their hands on the shoulders of the person in front, squat,

tilting

a little bit

"Cop!",

the participants of the game go to the center of their circle, joining their hands in the center.

If “Kochki!”, Then all participants in the game squat, putting their hands on

head. These tasks are alternated by the leader. Whoever completes the task faster

will get a point.

The team with the most points wins.

The game is accompanied by the Russian folk song "Kuma".

"Mittens"

For the lesson, you need mittens cut out of paper with different

unpainted

Quantity

correspond

the number of pairs of participants. Each child is given one cut out

paper mitten, and the children are invited to find their pair, i.e. a mitten with

exactly the same pattern. When a pair of identical mittens meet, the children

should as quickly as possible and (most importantly!) equally color the mittens.

Each pair is given only three pencils of a different color.

"I love"

Materials: hoop.

Children stand around the hoop. The host says the phrase: “I love ... (what-

or)”, one of the children who loves it enters the hoop. Every child should

to be a leader.

"Claps"

Target: focused on group interaction.

Group members stand in a line, column, circle. On command, starting

from the first, each participant sequentially makes one clap. Clap

must follow each other. One participant makes only one clap, no

more, no less. Optimal execution time for a group of 20 people

is 3 seconds.

"Pencil Run"

Target: The exercise teaches you to coordinate your actions with a partner, and

also take the initiative, lead these actions (if paired

no one takes the lead - she loses).

Description of the exercise: Participants are divided into pairs. Every couple

need

pencil

use

closing

near one of the walls of the room and each raise their pencil, holding

index

fingers

partners.

leader, they begin to move to the opposite wall of the room, and

then back, continuing to pinch the pencil between your fingers. Who drops it

out

wins

covering the distance the fastest.

mod i f i c i r o v a t

exercise: hold two

pencil

index

fingers of the right, and the second - of the left hand),

trajectories,

triplets, organize a relay race.

Discussion:

quality

successful completion of this exercise?

What helped make it happen

and what, on the contrary, prevented?

Exercise "Raise the ball"

Education

coordination

joint

action,

production

confidence

behavior

unusual

situations

related

interpersonal interaction.

Description

exercises:

volunteer

bellies

heads towards each other. A ball is placed between their heads,

which they pinch with their foreheads. Their task is to rise together without dropping this

hold on

some

way,

hold on

participants.

Discussion:

Is it possible to complete the task, acting individually, without correlating

your efforts with a partner?

What helps to coordinate joint actions?

"Compliment"

Members

line up

inner and outer, facing each other.

Quantity

the same.

members,

against,

compliments.

the leader’s command moves the inner circle (on

clockwise), partners change. Procedure

repeats until each participant

internal

will meet

member of the outer circle.

"Between foreheads"

Target:

Education

coordination

joint

action,

confident

behavior in unusual situations.

Description

exercises:

Members

receives one sheet of A4 paper. Their task: to move together

along a given leading trajectory (in the simplest case, this is a straight line from one

hold the sheet with lips, teeth, parts of clothing, etc. it is forbidden. If the sheet

returns

initial

starts

motion

participants

a little

get comfortable

way

movement, you can divide them into 2-3 teams and organize a relay race.

Discussion: What, from the point of view of the participants, determines success in

implementation

exercises?

real

vital

situations

can you liken it?

"You and I are similar in that..."

Participants line up in two circles - internal and external, facing

to each other. The number of participants in both circles is the same. Members

the outer circle say to their partners opposite the phrase that begins

with the words: "You and I are similar in that ...". For example: what do we live on the planet

Earth, we study in the same class, etc. The members of the inner circle answer:

“You and I differ in that ...” For example: that we have different eye colors,

different hair lengths, etc. Then, at the command of the leader, the participants of the internal

move around

arrow),

partner.

Procedure

repeats

participant

internal

will meet with each member of the outer circle.

"I like you..."

participants,

Like..."

the quality (or several qualities) you like.

The participant who received the ball throws it to another

man

calls

liked

quality. The ball must go to all participants.

Option 2. This exercise can be done in

"Find a Pair"

Target:

Development

predictive

opportunities

intuition;

formation among group members of an attitude towards mutual understanding.

Course of the exercise: Each participant with a pin on his back

a sheet of paper is attached. The name of a fairy-tale hero is written on it or

literary/historical

character,

having

Crocodile Gena and Cheburashka, Ilf and Petrov, Daedalus and Icarus, etc. Each

the participant must find his "half" by questioning the group. Wherein

it is forbidden to ask direct questions, for example: “What is written on my

leaf?" Questions can only be answered with “yes” and “no”. Members

disperse around the room and talk to each other.

"Dreams"

Target: Develop solidarity and understanding, create an atmosphere of trust

among the participants and rally the group.

Materials: Sheets of paper and markers according to the number of participants.

exercises:

Participants

offered

think

a few minutes about how each of them sees their future. Leading

each participant will determine which three specific things, or actions, or

a person can help, and which three can prevent a dream from being realized, and what

you need to do / do to make the dream come true.

Note: This exercise works very well if exchanged

dreams to be creative. For those who find it difficult to talk about their dream or

draw

suggest

participants will dream up how they can portray their dream. At

creative approach, any means of expression is preferable to

spoken or written text.

"Balloons in the Air"

Target

exercises:

warm-up,

education

coordination

joint

actions, confident behavior, if necessary, adequately

respond to rapidly changing situations.

Description

exercises:

Members

unite

teams of 3-4 people and stand in circles, holding hands.

receives

rubber

balls. You need to keep them in the air for 5 minutes

without loosening your hands. However, you can't just put them on

anything or squeeze between bodies, they must all

cannot be lifted. The team that wins

can hold more balls.

Discussion:

quality

exercise

participants,

to successfully deal with

task?

"Confusion"

Target: Raise the tone of the group and rally the participants.

Course of the exercise: Participants stand in a circle and extend their right hand

to the center. At the signal of the leader, each player finds a “partner in

handshake” (the number of players must be even). Then everyone pulls out

left hand and also find themselves a “handshake partner” (very important,

not to be the same person). And now the task of the participants is

in unraveling, i.e. line up again in a circle without separating your hands.

The task can be made more difficult by forbidding all verbal communication.

"Line up for growth!"

Target:

overcome

participants,

loosen them up.

Course of the exercise: Participants become a tight circle and close

line up

closed

participants

place in the ranks, you must give the command to open

eyes and see what happens. After

exercises can be discussed whether it was difficult

complete this task (how did you feel

members) or not.

Note:

some

options. Can be ordered to build

eye color (lightest to darkest)

of course

closing

the color of the hair, the warmth of the hands, etc.

"Crossing"

Target:

rallying,

spatial

barriers

participants, training confident behavior in a situation of forced

physical

rapprochement,

need

non-trivial

interpersonal interaction.

Description of the exercise: Participants stand shoulder to shoulder on the

20-25 cm wide. The game is more interesting if this strip represents

small

elevation:

for example,

a gymnastic bench, a curbstone on the side of the road or a log

in the forest glade. Each participant in turn crosses from one

end of the line to another. Neither he nor those who stand in line can

touch anything outside the lane on which the participants are standing.

Discussion:

psychological

quality

participants

appeared

doing this exercise?

If the exercise caused discomfort for someone, then with what exactly did he

connected, how could it be overcome?

"Lower item"

Target: Practicing the ability to act decisively and, at the same time,

coordinate

own

activity

actions

Cohesion, improvement of mutual understanding of the participants.

Description of the exercise: 6-10 participants are given a gymnastic hoop and

are asked to hold it horizontally on the index fingers of outstretched hands.

Instead of a hoop, you can use other objects of suitable sizes.

and weight (for example, a mop or a wall mop made of thick cardboard

table approximately 1x1 m in size).

The task of the participants is to lower the object to the place indicated by the leader. At

in this case, he must constantly lie on the index fingers of all participants;

if someone's finger loses contact with the object or it falls, the game starts

Discussion:

Were there any difficulties in performing such a simple at first

look, tasks?

If so, what are they connected with, how did you manage to overcome them?

If not, what helped to immediately coordinate joint actions?

"Through the Thresholds"

Target:

Development

training

to govern

human

act

teams

partner

impossibility

independently obtain the necessary information, the need to rely

Description

exercises:

Members

free

with a diameter of at least 4-5 meters. One volunteer depicts "a ship

rocky

"Captain

ship."

portrayed with 5-6 chairs,

exposed in the middle of the circle, there

some

wishing,

depicting "rocks".

"ship"

closed

knotted

obstacles

"harbor"

u h a s t n i k u,

locating

opposite

"Captain" directs his movements,

Then the partners switch roles.

The game can be repeated

times with various volunteers.

Discussion:

Who liked the role of the “ship” more, and who liked the “captain” than

What emotions arose in one and in the other role?

quality

exercise

successful

fulfillment

real

vital

situations need the same qualities?

"Train"

Target:

rallying,

promotion

mutual

participants,

training

confidence

behavior

need

act

conditions of lack of information, relying on partners.

Description of the exercise: 6-8 participants pretend to be a "train" by standing in

column and putting his hands on the shoulders of those in front. All but the first

close their eyes. This "train" needs to pass through obstacles that

portray

participants.

quantity

playing

obstacles can be depicted with the help of chairs.

The task of the "train" is to proceed from one wall of the room to another,

along the way, be sure to go around 3-4 obstacles in a circle (the leader indicates

faced

the rest.

obstacles

depicted with the help of other players (preferably those who

you need to go around in a circle, were just one of them), when approaching them

"wagons

dangerously close

distance

publish

warning sounds - for example, start hissing.

repeats

some

opportunity

to be both in the role of obstacles and as part of the “train”.

participants

allow

premises,

make the game more dynamic by running two "trains" at the same time.

Discussion:

Who liked to be more - "locomotive", "cars",

obstacles; what is it connected with?

What emotions did anyone have while moving as part of the “train”?

What real life situations can this game be likened to?

"Deers"

Participants stand in two circles (outer and inner), facing each other.

friend. The facilitator asks: "Have you ever

Have you seen how deer greet? Do you want to know,

how do they do it? This is a whole ritual: right

with your ear you rub against your partner's right ear,

then with the left ear on the left ear of the partner, and in

completion

greetings

stomp

After the performance of this ritual, the external

is shifting

human,

ceremony

repeats.

Movement

continues until all participants

"say hello" to each other like deer, and not

take their original position.

This exercise is not suitable for a scattered group of unfamiliar people.

people, as they may be uncomfortable with physical contact.

"By Leaves"

Target:

Education

coordination

joint

action,

training confidence in the situation of managing other people.

To successfully complete the exercise, everyone must for some

time to take a leadership role and bring other participants to

"your" sheet.

Description of the exercise: Each participant writes on a small piece of paper

paper his name and puts this sheet on the floor anywhere in the room. After

the participants stand in a line and hold hands. The following is given

task: everyone must get to their sheet and at least once

step on him. At the same time, you can’t open your hands, the whole line is moving.

If there are more than 9-10 participants, then it is advisable to divide them into 2-

3 commands that will work in parallel.

Discussion:

Which was easier for whom - to follow other participants or to

lead them in the right direction?

And what is closer to you in ordinary life - to strive to manage others

people, or obey them?

What are the pros and cons of those who aspire to be leaders and those who

prefers the position of the follower?

"The envelope"

receives

items

invents

h e l about the century,

which

belong.

Materials:

pencils,

envelopes

A5 format.

human

is awarded

big

envelope.

put on the table different objects that have

photo,

telephone

take away

five things that seem especially interesting, and put them in an envelope.

Each team passes its envelope to the other group, and itself receives

new envelope. Participants imagine that the things that lie in

envelope belong to one person. They have to figure out what it is

person and write a story about him. Everyone should be mentioned in the story.

items in the envelope.

All players must take part in the work.

are going

read out

resulting stories.

"Running Hands"

Participants are divided into teams of six people.

Each team forms a circle. All players extend their right arms to

center and put their palms on top of each other.

Now the participants shift their palms: the lowest hand starts

journey up, followed by the hand of the second player, which is now

turned out to be below, etc. Hands must move strictly in turn, and

Only one player can move a hand at a time.

Once team members have learned to work quickly and cohesively,

starts

competition

commands:

hand position. Once the team has successfully completed the regrouping,

all its players will have to shout with one voice: "Done!"

play it

conclusion

ask

whether the feeling of the players' hands from the partners has changed.

competition

define

the end of the match, so for convenience, you can mark the hand of the first

player, for example, with a cross. If you have enough time, spend

competition

enough

in the latter case, the hands of the same participant must not lie alone on

another. The success of the game largely depends on how developed the players

ability to concentrate and coordinate movements.

Game "Tiger, Mouse and Elephant"

A game in which even the most timid participants are easily involved.

Participants are divided into two equal teams.

In each round of the game, each team

chooses

mouse or elephant. That team wins

drive away

drives away

drives away

the mouse chases the elephant. Animals can

depict as follows:

tiger - arms extended forward, as if

paws, growls menacingly;

mouse - moves crouching, hands

(tremble,

trembling

ears), squeaks softly;

torso

tilted

folded

palms

swaying

back and forth,

executed

dignity

silent.

Teams gather at opposite walls of the room, per minute

participants

reach an agreement

represent in the first round.

When the decision is made, everyone begins to count loudly: one .., two ...

accept

symbolizing the chosen beast. Now it becomes clear what kind of "beast"

able to drive another. If both teams chose the same

animal, there is no winner. The team that wins three times in a row gets

applause.

"Four Corners - Four Choices"

Preparation: Set aside chairs and tables so children can

walk freely around the room. For the duration of the game for each round you

need

Attach sheets of paper in the four corners of the room and stick circles on them

different colors (red, blue, green, yellow).

Sheets are attached in prominent places. Participants stand in the middle

Tell the children that they will get to know each other better as they play.

First everyone walks around the room, then everyone stops at that leaf.

paper, which seems to him the most suitable.

All participants, gathered in one corner, tell each other,

Why did they choose this particular color? Everyone should remember everyone who

located in the same corner (3 minutes).

In the second round, you can draw four times on new sheets

use

illustrations

musical

tools,

eg:

metalafone,

maracas.

fourth

draw

geometric shapes on paper

one per sheet), for example,

triangle, square, circle and figure

irregular shape.

After each round the players

are going

middle

The order of the game is strictly observed:

participants must stop

next to that sheet of paper, the inscription on

which they like the most.

At the same time, they remember everyone who stopped nearby.

At the end of the game, summarize by asking the participants the following questions:

Which participants most often ended up in the same group?

What players were in the same group rarely or never at all?

What interesting things did each of you learn about the other members of the group?

"Gathering Handshakes"

The facilitator gives the task to the group members to collect as many

handshakes from all present. At the end, a winner is announced.

Analysis: Who collected how much? Why? What is the difference between the one who

collected from others?

"Japanese Butterfly"

Target: involvement of participants in group work.

Preparation: Set tables and chairs aside.

Choose a participant who will play the role of "Tori". "Tori" is

Japanese for "bird". All the rest are butterflies.

Tori stands with closed eyes and outstretched arms in the center of the circle.

His hands are open, palms pointing up. Butterflies are walking

circle around Tori.

Butterfly stops in front of Tori and

concerns

tries to catch that player's hand.

also becomes the center of the circle, closes

pulls out

disclosed

palms.

participants

trying

next Butterfly.

The game continues until the freedom

will not remain

only one Butterfly.

This Butterfly becomes the new Tori in the second round, but you can

finish the game on this one. In this case, the Butterfly describes another circle

around the group and greets each Tori in the Japanese manner (light

bow, hands at sides).

Exercise "Dance of the hands"

Each child chooses a partner with whom he would like to be better

get to know each other, and stands at arm's length from him. Partners

close their eyes and lower their head to their chest. The arms and hands are relaxed and

dropped on the sides. Then both open their eyes and each looks at the floor.

between yourself and your partner.

Say something like this: “Imagine that you are a puppet.

A cord is attached to your right arm. Let the cord lift your hand

so that it sways between you and your partner somewhere on top

shoulders." Players perform an action.

imagine

will circle in the space between you and your partner. However, his movements

coordinated with the movements of the second dragon", the players perform the action in

within 10 seconds.

imagine

on a happy day with me

w o d o d

happily

sliding

Imagine

space

are planning

discharged

circles without touching each other.

Players perform an action in

within 10 seconds.

"Allow me

also join this flight. Hands not

should be in contact. Hold in

partner,

own

there is no hand. However, the movements should be as coordinated as possible.

"manifest

initiative",

react

"suggestions"

Try

opportunity

"dance"

absolutely

naturally,

movements

must change all the time." The action is performed within 3-4 minutes.

After that, the players lower their arms along the body.

Now the partners extend their hands to each other - fingertips

up, palms forward - very slowly, until they lightly touch.

Tell the players: “Look your partner in the eyes and thank him silently -

only hands and eyes - for this dance. Then put your hands down, stretch

a little and shake your feet."

Partners have 5 minutes to discuss the following questions:

What was experienced during the game? Did feelings change during

games? What tasks were easy to complete? What was difficult? Can

Is it possible to describe in one word what happened between you?

Was the dance of the hands spontaneous, labored, uneven, harmonious?

Did you manage to match your partner well?

How do I evaluate my own ability to feel another person and

ability to empathize in communication?

This game can be played at different stages of work with the group. She is

especially useful in groups where children: feel alienated; in

the future should cooperate; are in conflict.

"Grandma's Keys"

This relaxing game requires well-coordinated group work.

Preparation: Set aside chairs and tables. In addition, you

You will need a ribbon and a bunch of keys.

One player takes on the role of a grandmother. He stands in the corner of the room

and turns to face the wall. Behind the grandmother, right at her feet, lies

a small bunch of keys that can be hidden in one hand.

Rest

become

distance,

Designate

"key thieves" knew where to return to.

turns around,

rest

participants

should freeze.

If the grandmother notices the movement of any player, he will have to

return to the starting line. Grandma turns around without warning.

is

bring

back to the start line. In this case, the grandmother should not see the keys. They

must remain in the player's hand only.

captured

touch

each player before reaching the start line.

moving

keys, then the keys are returned to the grandmother. The caught player goes to

start line.

predict.

stop

certain

for example,

enjoy a lot, extend the time until they

"deceived by the grandmother."

"Snowball"

Rules of conduct: Exercise is suitable

for microgroups of 6-8 people. The group is offered

tell a story, but in such a way that each person

expressed

history can be anyone, it can offer

eg:

"Journey",

p i n i m a e t

w e r e n d

funny

weird twists.

Exercise "Unexpected Pictures"

Purpose: to show each member how each member contributes

groups into a common pattern.

Equipment: colored pencils, A4 paper for each

participant in the training.

Game progress: Each participant of the training

resounds

pencils.

Moderator: "Draw what you want -

This is a free theme drawing. After my

change

will continue to work on your drawing.

change

drawings. So each of you can contribute

some contribution to the work on the drawing. In the end

you will get a lot of group drawings.”

"Silent and speaking mirror"

offers

volunteer

"look in the mirror"

reflection

"mirror"

"mirrors", to determine which of the members of the group approached you from behind. These two

"mirrors" will be alive. One will be silent: it will be able to explain to you

located

speaking.

explain,

calling his name. Choose from the group those two who will become silent and

speaking "mirror".

After the player has made a choice, the facilitator gives the "mirrors" more

detailed instructions:

"Mirrors" stand next to the wall. The main player is in front of them. Everybody

the rest of the group members are located behind him and one by one

silently

fit

Reflection

mirrors

going on

queues. At first, a silent “mirror” works. If the main player is not

can guess the person behind him, then the “talking mirror” enters

and says one sentence. If the player again does not guess, then again you can

to another, it reflects a silent “mirror”, and so on. The player's task is to guess

the person behind you as quickly as possible.

For "mirrors" there is a certain condition - not to focus only

image

features

emphasize some physical characteristics.

The following questions can be discussed:

Which of the players needed the least mirror "reflections"

to determine who is behind him?

What is the secret of such insight?

Which member of the group turned out to be the most talented "mirror"?

What helped him in this?

Which of the participants is surprised by how they were reflected by the “mirrors”?

How did you feel when you saw your reflection?

"Non-verbal communication"

All participants stand in a circle (with their backs in a circle).

“Let one of you conceive any subject that we will

non-verbally pass around. The subject must be one that

realities can be transferred to each other.

arise

subject,

participant,

conceived the subject, do not call it out loud and give him time to prepare

to the transfer (1 - 2 minutes).

“So, now Eugene will give his item to the neighbor on the left. Wherein

he, and then all of us, will use only non-verbal means, and

the one to whom the item is given must understand what item he received.

The recipient, in turn, passes it on to his neighbor on the left, and so on.

So the object will move

external

circle counterclockwise and finally

to return

attentive

will allow

any

transformations

subject.

moment all participants will face

in a circle, since each, passing the object,

turn around

will return

sender, coach, moving from the last,

but now already clockwise (in the opposite direction), asks everyone

in turn, what each received and what transmitted.

To complicate the exercise and increase activity, as well as to

in order to get more material for discussion, you can offer

simultaneously start transferring your items to three members of the group,

standing at approximately the same distance from each other in different places

During the discussion, the attention of the participants may be drawn to those

moments that promote or hinder mutual understanding. Speech,

in particular, it can be said that in communication each of the participants carries

a responsibility

result.

transmits

information

try to make it clear, clear, understandable for another, i.e. transmitting

information takes some effort to think about how

used

movements

perceived

interpreted by the person to whom they are intended. With another

party, the recipient of the information should, first of all, think about

what meaning could his partner put into this or that gesture and not rush to

interpretation.

My business card

the exercise

holding

recalls

famous game "Snowball".

The participants of the game sit in a circle. One of them, for example, says "Me

name is Misha, I love dumplings"; the next one says "My name is Andrey,

I also like dumplings, especially with sour cream, but I also like to play on

guitar"; the third says "My name is Sergey Vladimirovich, I don't

I love it, because I recently ate a lot of them; I can't play the guitar though

I dream of learning, but I play football well, "etc. That is, each of

participants,

speakers

"business card"

repeats

the above, but in relation to itself, and then adds something else of its own.

In this way, everyone has the opportunity to speak about themselves and learn about others.

Options:

Compote.

Members

are located

cook

"compote". This can be done as follows: the first participant calls

any fruit (or berry) that he puts in the "collective compote",

while the fruit (or berry) they call

must start with the same letter as his

name (or surname), for example, Ira - irga,

Gena is a pear, Lena is a lemon, etc. Each

the participant must first name those

who have already put something into the "compote" and what

put,

name your name and that fruit (or berry),

which he is going to put, for example:

"Sergey put currants, Anya - apricots,

Kirill - viburnum, Ilya - raisins, my name is

Anton and I will put cherry plum in the compote.

Members

called

Components,

necessary

cooking

"soup": Mikhail - meat, Pavel - pepper, Vladimir - water, Lyuba - bay

leaf, Kolya - cereals, Rita - fish, Olya - cucumbers, etc.

Professional education.

Participants name the professions (specialties) they wanted

to learn: Slava is a plumber, Polina is a teacher, Andrey is an actor, Zhenya is

journalist,

additionally

set a condition according to which participants should name only those

professions,

really

would like to learn.

I will take with me on a hike

Members

called

items,

necessary

tourist

axe, etc.

Digital Exchange

calculated

To each

h a s t n i k

you d a e t s i

certain

amount

(eg,

small

cards

be just finely chopped pieces of paper), on each of which are affixed

or put down by the participants numbers from 1 to 10.

The task of the players is to collect 10 cards from one

some number. The one who does it first wins.

As experience shows, this task becomes more complicated, first of all,

the fact that sometimes several people begin to collect the same figure, in

as a result of which they are sure to lose if someone does not concede.

During the game, it is necessary to negotiate with people who have

collected

exercising

peculiar

"unnecessary" numbers to "necessary".

Options:

Collection.

Each participant is given 10 small cards, after which

the facilitator names 10 different areas (fruits, birds, fish, countries,

drinks, etc.), from which the participants choose what to write on

cards.

For example,

Consequently,

the participant can write on one of the cards the name of one or another

vegetables. After the participants complete all 10 cards, the organizer

game sets them the task: to collect through exchange (just as in

previous exercise) any specific area: 10 cards with

titles

cards

titles

cards

fish names, etc.

At the same time, it is possible, depending on the number and (or) potential

opportunities

participants,

various

fulfillment

delivered

for example,

gather

non-recurring names (if the participant collects the names of fruits, then

it should not contain several cards "apples" or "kiwi", but only

non-repeating names) - in this case, of course, complete the task

will be much more difficult, but at the same time, participants should try to be

if possible

original,

using

enough

unusual

options. The experience of this game shows that if for the first time,

choosing, for example, a tree, many of the participants write in

cards

predominantly

most

famous

participants

subsequent

try to be more original by choosing less familiar

tree species: beech, hornbeam, ash, baobab, etc.

Collect the picture

necessary

cook

some

magazines and newspapers (so that each participant has one

any

magazine).

is cut

resulting

mixed up

each participant draws 10 parts from

stretched out

organizer

participants

start

gather

one or another of the cut magazine

sheets, exchanging (as in the previous

exercises) on a one-on-one basis.

Whoever gets it right first wins

fold the sheet.

room.

Participants randomly move around the playground, depicting

"Brownian motion". They are "atoms". At the command of the host "Molecules by

participants

are breaking

human

each. "Atoms" that did not have time to become part of "molecules" or are out of the game

(in this case, the game continues until there are two or three

player), or perform some creative tasks.

This game can also be used as an integral part or stage of any

or longer games and exercises (see game exercise

"Social

activities

(eg,

some

holiday, a large number of people need to be quickly divided into teams of 5

person in each).

Fruit salad

This fun game is designed for at least 12 people. Game participants

should sit in a circle so that everyone has their own designated place,

for example, if there are 12 participants in the game (not counting the organizer), then

becomes

calls

dependencies

quantities

participants)

bananas, apples, oranges, pears. Each participant must choose

participants

cards,

some fruit is indicated to prevent unequal division). After

how each participant in the game chose a fruit for himself, leading

starts the game.

calls

any

designated

fruits, after which those players who have chosen the named leading fruit,

change

seeks

released

Participant

to whom

becomes the leader. If the host says the words "Salad" or "Plate", then

All participants in the game must change places.

Options:

Bouquet.

Participants are asked to choose one

named

(eg,

previous,

quickly names any of the flowers, after

why those of the participants who chose the named

flower, should quickly swap places.

If the host says "Bouquet", then in some places

are changing

organizer

vacant seat.

"Oh-oh!"

All participants, standing or sitting in a circle, are given numbers, then

yes, if there are 12 participants (together with the host), then numbers too

should be 12 (from 1 to 12). The numbers must not be repeated. Leading

calls

any

involved

Participants playing under the named numbers to see each other,

must shout loudly "Oyo-yo!", while slapping themselves on the legs or in

change

seeks to take the vacant seat. A participant in the game who did not have time to take

any place becomes the leader.

"Swap places, those who..."

The host says loudly "Change places those who know how to drive

car (can swim, considers himself smart, does exercises in the morning, loves

fantasy,

"Official

seriously goes in for sports and much

Advantage

yes n o th

in a r i a n t a,

e r a n d

above, is that

firstly,

impossible

predict how many people are in that

or another situation wishes to change

impossible

in advance

predict

tense

interesting

Secondly,

participants

games or watching it, can learn a lot of interesting things about each other.

any

special

training

The kids can do it themselves. They pass, as a rule, in a cheerful and

relaxed atmosphere and is very popular with both children and teenagers, and

young people and even adults enjoy playing with them.

Magic threes

The participants of the game are divided into groups of three people each.

(You can do this by playing "Atoms - Molecules"). Then the game organizer

informs the task: the trio must work out a common solution, for example,

when, where all the members of the troika must meet, in order to buy

some (what?) gift and go to someone (who exactly?) to visit.

But the situation is complicated by the fact that each participant is deprived of one of the channels

perception

transmission

information:

He speaks; the other is deaf but can see and move; third mute: he is everything

sees and hears, but cannot speak. For the full experience

you can invite participants to blindfold, plug their ears, close their mouths

palm, etc.

The game teaches to appreciate what many are accustomed to owning - various

perception

develops

understanding,

the desire to seek and the ability to find ways out of impasses.

silent drawing

Members

some

(It is desirable that the number of participants in the groups be equal). Each

The group is issued on a sheet of drawing paper. Whatman sheets are attached with adhesive tape to

tables at which the participants of the game work (if there are no tables or there are few of them,

attach

participants

brushes and paints are given out (you can give colored pencils, felt-tip pens,

markers, but brushes with paints are the best option).

participants

agreeing in advance) silently (you can suggest that they with one hand

closed their mouth) for a certain time (5-10 minutes) draw

anything.

You can set the condition that the picture should be complete, and not

consist of separate and unrelated drawings. You can also advance

specify the theme of group paintings ("Summer", "Space", "Ideal Home",

apartment",

Preferably

"silent

drawing"

accompanied

any

(eg,

rock and roll) appropriate to the situation.

At the end of the work, participants should come up with names for their

pictures. It is also necessary that all participants (within groups or all

if there are few of them) told about their feelings and impressions that

them were caused by this game.

"Swan, crayfish and pike"

Target

games: develop

Attention,

physical

endurance,

coordination of movements, purposefulness.

Required

materials

visual

rope, 2 toys, fun music.

This game can be played by 2 players. She is a variation

to the famous fable. Participants are tied to each other with a rope for

are located

distance

put

leading

participants

and pear.

necessary

drag

opponent. The game is booted into

participants

get

"Investigation"

Target

games: develop

Attention,

communicative

analytical skills, observation.

Required

materials

visual

transparent

curtain.

All participants close their eyes, and the facilitator chooses one of them and

puts him behind the curtain. Then everyone opens their eyes and the facilitator explains

curtain

analyze,

enough).

Then they must remember as much as possible

his features (eye color, what he is wearing, what

he has hair, etc.), that is, they must give as much as possible

a more accurate portrait of him. When the guys say

all your assumptions hidden behind a curtain

rest

how much

description.

If the participants in the game are very young,

then the rules of the game can be explained before

purposefully

analyze

appearance

remember

distinctive qualities.

"Merry Centipede"

Target

games: developed

communicative

capabilities,

coordination

attention, observation.

Necessary materials and visual aids: cheerful music.

This game is played by at least 6 people. Large quantity

players are most welcome. All participants must stand next to each other

put

standing

will be

guiding

observe

leading and follow strictly in his footsteps. With the help of music, you can speed up and

slow down movement. If the guys cope with this task, it can be

complicate. The host can show not only the direction, but also some

intricate

movement.

For example,

movement

movement

any

hand manipulations, etc. Those participants who did not cope with the task,

out of the chain.

"Who is your friend?"

Target

games: develop

communicative

Attention.

Required

materials

visual

pencil.

This game is designed to last. It can last

some

fit together

other games. Adults can even take an active part in it.

write down

participants

individual papers. Nearby you need to sign the role that the person

pulling out this piece of paper will play in relation to the one who is on it

marked. It can be a lover, a friend, a mother. Then all participants

draw out

voicing, because no one else should yet know this. After that

participant

relation

designated

should behave in such a way that he can guess what role he is playing.

Moreover, you need to monitor your behavior throughout the game.

"Swap Places"

Target

games: develop

communicative

Attention,

coordination and analytical skills.

Necessary materials and visual aids: chairs for everyone

member except for one.

fits

initial

acquaintance.

helps

establish contact between children, contributes to the emergence of informal

environment.

All participants except one (he will be the first driver),

should sit on chairs. At this time, the leader should

some

some)

participants.

affiliation,

wardrobe details, etc. After ohm it

will name those participants to whom it applies

the above definition should change

places. At the same time, the leader's goal is to

have time to take a chair. The member who is not

starts to drink

leading. He must name a new quality,

able

unite

several

participants.

change

m e s t a m i.

It is important for the presenter to make a message suddenly in order to have time to take

"Forest Brothers"

Target

games: develop

communicative,

artistic

capabilities,

Attention. The game promotes communication and mutual understanding of children.

Required materials and visual aids: Quiet but fun

At the beginning of the game, roles are distributed among the participants. It can be

certain animals (birthday hare, fox deceiver, protector bear and

etc.), characteristic fairy-tale characters (Dunno, Malvnpa, Buratipo,

Barmaley).

reflective

positive

negative

human

quality

sociable, etc.).

Once the roles have been assigned,

detail

explain

must behave throughout the game in such a way that

situations

character.

Malvina,

throughout

hospitable

benevolent

it is better if a modest and

inconspicuous

girl).

the role of Pinocchio, then he should ask everyone

intrusive.

Likewise, it is necessary to disassemble

p o a n a l l i z i r o v a t

hand out

characters,

Preferably

opposite

character

child. The host should watch the game, and if one of the guys has a role

it turns out,

necessary

analyze

change.

There are no winners and losers in this game. She is perfect for

holidays, it can be used as the first fact-finding.

"Enter the circle - leave the circle" (for children 6-7 years old)

Target

games:

development

working out

ways

behavior

loneliness, improving interpersonal communication skills.

Number of players: no more than 10 people.

Game description: children choose a driver and stand in a circle, very

tightly clinging to each other (legs, torsos, shoulders) and clasping

each other around the waist. The driver stays behind the circle. He tries with all his might

to get into the circle - persuades, pushes, tries to break the chain. If

leading

break through

congratulate,

the one who missed becomes the driver.

Communication is the ability of a person to express his thoughts and feelings so that they are correctly understood by other people. A child, entering this world, from a very early age begins to communicate with adults and children, manifesting himself in one way or another. And in order for this communication to take place in the most favorable conditions, it is important to teach the child to communicate correctly. And teaching children is easiest and most effective in a playful way.

Communicative game for children involves joint activities, self-expression and mutual cooperation, development of communication skills and the formation of friendly relations. During these games, the child experiences genuine joy together with other children, which later turns into cheerfulness, optimism, the ability to get along with other people, the ability to overcome life's difficulties and achieve goals.

The lack of communication skills leads to a delay in the mental development of the child, and in the future - to the formation of a negative life position.

With the help of these games in children:

  • Bodily clamps are removed;
  • There is an emotional discharge;
  • Imagination, facial expressions and gestures develop;
  • Attention is activated;
  • Skills of rules of conduct are manifested;
  • Self-esteem rises.

Communication games for young children

Communication with peers for children aged 2-3 years becomes a necessary need and is of great importance in the formation of personality. It is from this age, when a direct interest in another child begins to appear, that there is a desire to attract the attention of a peer, to interest him in himself, you need to teach children to communicate with each other.

An invaluable service in this will be communicative games for young children. These games teach a friendly attitude towards each other, the manifestation of love and respect for others, the expression of sympathy, care and compassion.

Consider a few games aimed at developing communication skills in children:

  • Game "Affectionate name". Children stand in a circle, in the center of which each of them goes in turn. The rest of the children, with the help of the teacher, name variants of the affectionate name of the child in the center of the circle;
  • The game "Who came to visit us?", Contributes to the formation of self-esteem in children, the development of a friendly attitude towards other children. An adult agrees with two or three children about what animals they will portray, then they take turns entering the circle, the rest of the children must guess which animal came to visit them;
  • "The Little Dragon Catches Its Tail" is a great communication game for kids. It helps bring the group together. Children become a "train", holding on to the belt in front of the one standing. To the sound of music, the first participant (dragon head) tries to catch the last one (dragon tail), the rest hold tightly to each other;
  • The game "The bird's wing hurts" forms love for others in children. One child portrays a sick bird, he is sad, lies down on the rug, the rest of the children, following the example of the teacher, take turns trying to console her, support her with affectionate words;
  • The game "Who will wake you up better" contributes to the manifestation of their feelings. One child depicts a sleeping cat, the rest of the children try to wake her up with various affectionate and gentle words and touches. At the end of the game, the children decide whose way of waking up the kitty was the best;
  • The communicative game for children "Animal Piano" develops the ability to cooperate. Children squat down in a row, an adult distributes cards with the image of various animals and, then, touching the head of each child, depicts playing the piano. At the same time, children reproduce the voices of the animals depicted on the cards.

Communication games for preschool children

Preschool age is considered to be between 3 and 7 years of age. At this stage, the child develops a desire for independence, initiative, develops self-esteem. Perception becomes purposeful, meaningful, and the information received is analyzed.

At this age, the child needs more and more interaction with their peers. Communication is an important condition for the mental development of a preschooler. It has a direct impact on all the most important activities in the future: study, work, social orientation, etc. And in order for the preschooler to be better adapted to life in the social sphere, to be able to realize himself, he could always make friends and find a common language with anyone. person, it is necessary to develop his communication skills through special training.

The development of constructive communication skills, the ability to clearly and correctly formulate one's thoughts and feelings, the ability to listen and hear the interlocutor, the ability to resolve conflict situations - all this a child can get in the process of communicative games for preschool children.

Below are some of the games that develop communication skills:

Thus, we can conclude that communicative games for children have a powerful educational and educational effect. They allow children to get closer, teach them to show care, empathy and attention to their peers, form children's positive attitude towards themselves and other children, increase self-confidence.

Video from YouTube on the topic of the article:

Prepared by the teacher

Tolkacheva Elena Alexandrovna

Preschool № 8 "Firefly"

The formation of communication is an important condition for the normal psychological development of the child. And also one of the main tasks of preparing him for later life. Preschool children need to understand what to say and in what form to express their thoughts, to be aware of how others will perceive what was said, the ability to listen and hear the interlocutor.

Communication skills are developed in everyday activities, didactic, mobile, role-playing games.

For your attention, we offer games for the development of communication skills. These games are aimed at developing constructive communication skills, the ability to get joy from communication, the ability to listen and hear another person, the emotional sphere.

Targets and goals:

A sense of unity, cohesion, the ability to act in a team, the removal of bodily barriers;

The ability to establish friendly relations, notice the positive qualities of others and express it in words, make compliments;

Ability to resolve conflict situations and overcome conflicts in communication with each other;

Development of non-verbal and objective ways of interaction;

Creating a favorable atmosphere of direct, free communication and emotional intimacy.

glue stream

Target: develop the ability to act jointly and exercise self- and mutual control over activities; learn to trust and help those with whom you communicate.

Before the game, the teacher talks with the children about friendship and mutual assistance, that together you can overcome any obstacles.

Children stand one after another and hold on to the shoulders of the person in front of them. In this position, they overcome various obstacles.

1. Get up and get off the chair.

2. Crawl under the table.

3. Go around the “wide lake”.

4. Get through the "dense forest".

5. Hide from wild animals.

An indispensable condition for the guys: throughout the game they should not unhook from each other.

The blind and the guide

Target: develop the ability to trust, help and support fellow communicators.

Children are divided into pairs: “blind” and “guide”. One closes his eyes, and the other leads him around the group, makes it possible to touch various objects, helps to avoid various collisions with other couples, gives appropriate explanations regarding their movement. Commands should be given standing behind your back, at some distance. Then the participants switch roles. Each child, therefore, goes through a certain “school of trust”.

At the end of the game, the teacher asks the children to answer who felt safe and confident, who had the desire to completely trust their friend. Why?

magic algae

Target: removal of bodily barriers, develop the ability to achieve goals in acceptable ways of communication.

Each participant (in turn) tries to penetrate the circle formed by the children. Algae understand human speech and feel touch and can relax and let the circle pass, or they may not miss it if they are badly asked.

polite words

Target: development of respect in communication, the habit of using polite words.

The game is played with the ball in a circle. Children throw the ball to each other, calling polite words. Name only the words of greeting (hello, good afternoon, hello, we are glad to see you, glad to meet you); thanks (thank you, thank you, please be kind); apologies (sorry, sorry, sorry, sorry); farewell (goodbye, goodbye, good night).

Gift for everyone

Target: develop the ability to make friends, make the right choice, cooperate with peers, team feelings.

The children are given the task: “If you were a magician and could work miracles, what would you give now to all of us together?” or “If you had a Flower-Semitsvetik, what wish would you make?”. Each child makes one wish by tearing off one petal from the common flower.

Fly, fly petal, through the west to the east,

Through the north, through the south, come back, make a circle,

As soon as you touch the ground, to be, in my opinion, led.

Lead to…

At the end, you can hold a competition for the best wish for everyone.

Magic bouquet of flowers

Target: Learn to show attention to others, establish friendly relations, notice the positive qualities of others and express it in words, make compliments.

Equipment: Green fabric or cardboard, cut out petals for each child.

caregiver (points to a piece of cloth lying on the floor). This is a green field. What mood do you have when you look at this clearing?

Children. Sad, sad, boring.

caregiver . What do you think it lacks?

Children. Flowers.

Educator. Not a fun life in such a clearing. This is how it is between people: life without respect and attention turns out to be gloomy, gray and sad. And would you like to please each other now? Let's play compliments.

Children take turns taking one petal at a time, complimenting any peer and laying it out in the clearing. Kind words should be said to every child.

Educator. Look guys, what beautiful flowers have grown from your words in this clearing. What is your mood now?

Children . Cheerful, happy.

The teacher thus leads to the idea that you need to be more attentive to each other and speak good words.

Hands get acquainted, hands quarrel, hands make up

Target: develop the ability to express their feelings and understand the feelings of another person.

The game is performed in pairs with their eyes closed, the children sit opposite each other at arm's length.

The teacher gives tasks:

Close your eyes, stretch your hands towards each other, get to know your hands, try to get to know your neighbor better, lower your hands;

Stretch your hands forward again, find your neighbor's hands, your hands are quarreling, put your hands down;

Your hands are looking for each other again, they want to make peace, your hands make up, they ask for forgiveness, you part as friends.

Situation Games

Target: develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express their thoughts using facial expressions and pantomime.

Children are invited to act out a series of situations:

1. Two boys quarreled - reconcile them.

2. You really want to play the same toy as one of the guys in your group - ask him.

3. You found a weak, tortured kitten on the street - have pity on him.

4. You offended your friend very much - try to ask him for forgiveness, make peace with him.

5. You came to a new group - meet the children and tell us about yourself.

6. You have lost your car - go up to the children and ask if they have seen it.

7. You came to the library - ask the librarian for the book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?

9. Children are playing, one child does not have a toy - share it with him.

10. The child is crying - soothe him.

11. You can't tie your shoelace - ask a friend to help you.

12. Guests came to you - introduce them to your parents, show them your room and your toys.

13. You came from a walk hungry - what do you say to your mother or grandmother.

14. Children have breakfast. Vitya took a piece of bread and rolled it into a ball. Looking around so that no one would notice, he threw and hit Fedya in the eye. Fedya clutched his eye and cried out. - What can you say about the behavior of Vitya? How should bread be handled? Is it possible to say that Vitya was joking.

Rug of reconciliation

Target: Develop communication and conflict resolution skills.

Arriving from a walk, the teacher informs the children that two boys had a fight on the street today. Invites opponents to sit opposite each other on the “Rug of Reconciliation” in order to find out the cause of contention and find a way to peacefully resolve the problem. This game is also used when discussing "How to share a toy."

Draw a proverb

Target: develop the ability to use non-verbal means of communication.

Children are invited to depict any proverb with the help of gestures, facial expressions:

“The word is not a sparrow - it will fly out, you won’t catch it”

“Tell me who your friend is and I will tell you who you are”

“There is no friend - look for it, but if you find it - take care”

“As it comes around, it will respond”

Conversation through glass

Target: develop the skill of facial expressions and gestures.

Children stand opposite each other and perform the game exercise “Through the Glass”. They need to imagine that there is thick glass between them, it does not let sound through. One group of children will need to be shown (for example, “You forgot to put on a hat”, “I'm cold”, “I'm thirsty ...”), and the other group will need to guess what they saw.

squiggle

Target: Develop respect in communication. Consider the interests of other children.

The teacher offers the children a magic marker that turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will complete the squiggle so that some object, or animal, or plant is obtained. Then the second player draws a new squiggle for the next player, and so on. At the end, the winner of the game is determined.

Press conference

Target: develop the ability to politely answer questions of interlocutors, briefly and correctly formulate the answer; develop speech skills.

All children of the group participate in a press conference on any topic (for example: “Your day off”, “Excursion to the zoo”, “Friend's birthday”, “At the circus”, etc.). One of the participants in the press conference “guest” (the one who will be asked all the questions) sits in the center and answers any questions from the children.

Understand me

Target: develop the ability to navigate in the role positions of people and communicative situations.

The child comes forward and comes up with a speech from 4-5 sentences, Children must guess who is speaking (tour guide, journalist, educator, literary hero) and in what situation such words are possible. For example, “And so everyone went to the start. 5,4,3,2,! – start! (The situation is a competition of athletes, says a sports commentator).

Without mask

Target: develop the ability to share your feelings, experiences, mood with comrades.

Before the start of the game, the teacher tells the children how important it is to be honest, open and frank in relation to their loved ones, comrades.

All participants sit in a circle. Children without preparation continue the statement started by the teacher. Here is the approximate content of unfinished sentences:

“What I really want is…”;

“I especially don’t like it when…”;

“Once I was very scared that…”;

“I remember a time when I felt unbearably ashamed. I AM…".

"Mirror"

This game can be played alone with a child or with several children. The child looks into the "mirror", which repeats all his movements, gestures, facial expressions. The "mirror" can be a parent or another child. You can portray not yourself, but someone else, the “Mirror” must guess, then switch roles. The game helps the child to open up, to feel more free, uninhibited.

"Swan, crayfish and pike".

Target develop the child's attention, improve the coordination of his movements, improve the communication skills of communication in a couple, instill a "feeling of a partner".

Two people can take part in the game. Children, sitting back to back, joining their hands in the elbow joints, should reach at the signal of the leader, and each has an additional task - to pull the opponent to their side. The teacher makes sure that the children do not injure themselves.

Game "Investigation"

Target: development of processes of attention, memory, observation. It also develops the analytical abilities of the child, and, of course, communication skills.

For the game, all participants close their eyes, the leader chooses one of the children and puts him behind a slightly transparent curtain. Then all the children open their eyes on command, and the facilitator announces that they must understand who is behind the curtain (in fact, who is missing among them). Remembering this child, the children should remember as many details as possible related to him - the color of the eyes, clothes, give the most accurate portrait of the missing person. When the guesses are over, the child comes out from behind the curtain, everyone can see and compare how accurate their description was.

Game "Funny Centipede"

Purpose: to develop both communication skills and the processes of observation, attention.

Don't forget to play some fun music for the kids!

At least six children participate in the game - the more, the better. Participants should stand behind each other with their hands on the shoulders of the child in front. The first player, respectively, is the leader, he directs the movement of the centipede. The adult regulates the movement of the centipede with the help of the rhythm and tempo of the music. If the children have successfully completed this stage of the task, it can be made more difficult by asking the children to complicate their movement with various intricate movements.

The game "Karavai".

Children become in a circle. One (the bravest) child stands in the center of the circle. The children begin to move to the right in a circle with the words: “As we baked a loaf on Nastya’s name day, this is the width (they stretch the circle wide), this is the height (raise their hands up), this is the dinner (they approach the center). Loaf, loaf, whoever you want, choose!” Nastya says: "Of course, I love everyone, but Alina is the most." Alina stands in the center of the circle, and the children dance in pairs. Children in the circle also perform dance moves. The game is repeated.

"Broken phone"

Children in a chain pass a word into each other's ears. The latter must say this word aloud. Then the guys find out which word they were supposed to convey, where the "phone" went bad.

"I know five names"

According to the rules of the game, the participants throw the ball up or hit it on the ground with the words: “I know five names of boys (girls, names of cities, animals, flowers, etc.) while counting: Dima-one, Vasya-two, Lyosha- three, etc.

When the ball is thrown, only one name (name) is pronounced.

If a player makes a mistake or thinks for a long time, the ball is passed to another participant. The winner is the player who has played the ball the longest and has never made a mistake.

The mice came out once

A rhythmic game with a high degree of emotional contagion. Facilitates engagement. Can be used as a game to develop the intonation side of speech (tempo, volume).

The mice came out once

See what time it is.

One two three four,

The mice pulled the weights.

Suddenly there was a terrible ringing -

The mice ran away.

Participants recite a poem, accompanying the words with movements (stomp or clap their hands on their knees alternately with their right and left hands). With the words "terrible ringing" you can, for example, ring a bell. The last line is pronounced at a fast pace.

Right and left

A rhythmic game of imitation and mastery of the body scheme.

The right and left drive trains.

Right and left build cities.

Right and left can sew and darn.

The right and left can clap loudly.

The night is over the city

Hands are so tired

Right and left sleep on a blanket.

When telling a poem, the participants accompany it with the appropriate movements: they show alternately the right and left hands and imitate the actions that are being spoken about.

It's Raining - Rhythmic role model game.

It's raining and we're running

Let's hide in the house.

It will rain on the window -

We won't let go anyway.

Participants recite a poem and perform the corresponding movements: clap their hands, stomp their feet, make a “roof” by joining their hands above their heads, tap their knees with their index fingers, and shake their heads.

The deer has a big house

Rhythmic imitation game. Allows you to work on the pace.

The deer has a big house,

He looks out his window.

The hare runs through the forest

There is a knock on his door:

“Knock, knock, open the door!

There is an evil hunter in the forest!”

"Bunny, bunny, run,

Give me a paw!”

Telling the poem, the participants accompany it with the appropriate movements.

Option: you can tell and show the poem several times in a row, gradually, increasing the pace from time to time.

Speech game "Cucumber"

“Once upon a time there was a cucumber in the world. Once the postman Pechkin brought him a telegram and read:

Cucumber, cucumber

Come to that end

The mouse lives there

Looking forward to your visit. .

The cucumber took the telegram, read it again, thought, went out into the street, and there the tree rustled so quietly:

Cucumber, cucumber, don't go to that tip

The mouse lives there, it will bite your tail.

Here the chick from the nest squeaked ...

The bear from the den growled ...

The white-sided magpie chattered ...

The snail spoke slowly...

And then the robbers came out onto the main road and shouted loudly ...

Velcro game

All children move around the room. Two children, holding hands, are trying to try to catch their peers. At the same time, they sing (sentence): “I am a Velcro - a sticky, I want to catch you, we will stick together!”. Each caught child is taken by the Velcro by the hand, adding him to his Velcro company. Then they catch other children together.

Game "Snake"

Children become in different places of the room. The leader begins to walk and say: “I am a snake, a snake, a snake, I crawl, crawl, crawl. Do you want to be my tail?" If the child agrees, he must crawl between the legs of the leader and stand behind. The game continues until everyone has gathered in the "snake".

Game "Cooks"

Everyone stands in a circle - this is a pan. Now let's prepare compote. Each participant comes up with what kind of fruit he will be (apple, cherry, pear). The host shouts out in turn what he wants to put in the pan. The one who recognizes himself stands in a circle, the next participant, who gets up, takes the hands of the previous one. Until all the components are in the circle, the game continues. The result is a delicious and beautiful compote. In this way, you can also cook soup or make a vinaigrette.

The game "The wind blows on ..."

The host starts the game with the words "The wind blows on ...". In order for the participants in the game to learn more about each other, the questions may be as follows: “The wind blows on the one who has blond hair” - after these words, all fair-haired people gather side by side in one place. “The wind blows on the one who has… a sister”, “who likes sweets”, etc…

"Nose to nose"

Children are freely located around the room and move in any direction. At the command of an adult, for example, “Nose to nose”, they become in pairs and touch each other with their noses. Commands can be varied: “Palm to palm”, “Knee to knee”, “Ear to ear”, etc.

The game "Touch to ..."

All players disperse on the team. The facilitator says: “Touch the one who has long hair” or “Touch the one who is the smallest”, etc. All participants must quickly orient themselves, find out who has the named sign and gently touch.

film reel

Target: the development of non-verbal means of communication, the development of memory.

Number of players: group (6-7 people).

Game description: children sit in a circle and create a movie "from the first word." The first child comes up with a word, the second must repeat it and add one of his own words, the third - repeat the first two words and say his own, the fourth - repeat the first three words and say the fourth, etc. When all the children say what they want, they should show a movie with with the help of plasticity and facial expressions.

A comment: instead of showing a movie, the game may end with a fairy tale or story using the suggested words. If an adult sets the task of liberating children's muscles, developing the ability to convey their feelings and experiences non-verbally (by facial expressions and pantomime), then it is better to use the first option for ending the game.

Fingers are good animals, fingers are evil animals

Target: development of the emotional sphere, communication skills.

Number of players: any.

Game description: children imagine that their fingers are good cats, evil mice, good wolf cubs, evil hares, etc.

A comment: an adult invites children to turn their fingers, for example, on the right hand into good wolf cubs, and on the left hand into evil hares. They need to talk to each other, get to know each other, play, maybe quarrel. If the children are doing well, you can invite them to get acquainted with the hands of other children. In addition to the developmental effect, the game makes it possible to identify the features of children's communication.

The game is useful for hyperactive, aggressive and autistic children. It helps them feel the possibilities of their body, find new ways to establish contact, overcome the fear of physical contact.

If "yes" - clap, if "no" - stomp

Target: development of communication skills of children, development of auditory attention.

Number of players:2 or more people.

Game description: the adult names the sentences, and the children should evaluate them and show their attitude by clapping their hands if they agree, or stomping their feet if the statement is incorrect.

"Roma visited his grandmother and was so happy that he was offended by her."

“Sasha took the toy from Petya and beat him, Petya quarreled with him.”

“Lena really liked Seryozha, so she beat him.”

Interview

Target: development of communication skills, an active vocabulary, the ability to enter into a dialogue.

Number of players: 3 or more people.

Required accessories: chair.

Game description : children choose a leader, and then, imagining that they are adults, take turns taking a chair and answering the questions that the leader will ask them. The host asks the child to introduce himself by name and patronymic, tell about where and by whom he works, whether he has children, what hobbies he has, etc.

A comment: in the early stages of the game, children often find it difficult to select questions. In this case, the adult takes on the role of facilitator, offering the children a sample of the dialogue. Questions can be about anything, but it must be remembered that the conversation should be "adult".

This game helps to get to know children who have just joined the group, as well as to involve shy children in communication. If the children are still very new to each other, the rule can be slightly changed: the child who caught the ball calls the name of the previous player, then his own, and then (if he knows) the name of the child to whom the ball will be thrown.

On the bridge

Target: development of communication skills, motor dexterity.

Number of players: 2 teams.

Game description : an adult invites children to walk along the bridge over the abyss. To do this, a bridge is drawn on the floor or on the ground - a strip 30-40 cm wide. According to the condition, two people must walk along the “bridge” towards each other at the same time, otherwise it will turn over. It is also important not to cross the line, otherwise the player is considered to have fallen into the abyss and is out of the game. The second player also drops out with him (because when he was left alone, the bridge turned over). While two children are walking along the “bridge”, the rest are actively “cheering” for them.

A comment: having started the game, the children must agree on the pace of movement, monitor synchronism, and when they meet in the middle of the bridge, carefully change places and reach the end.

Tiger hunting

Target: development of communication skills.

Number of players: at least 4 people.

Required accessories: small toy (tiger).

Game description : the children stand in a circle, the leader turns to the wall and counts loudly to 10. While the leader is counting, the children pass the toy to each other. When the host finishes counting, the child who has the toy closes the tiger with his palms and stretches his arms forward. The rest of the kids do the same. The driver must find the tiger. If he guessed correctly, then the one who had the toy becomes the driver.

A comment: Difficulties may arise while playing in autistic children, so they can be allowed to first look at how other children play.

You can train children in the ability to restrain emotions, not to show them outwardly. This is quite difficult for preschoolers. But in a playful way, this can be taught (games like "The sea is worried ...", "Princess-Nesmeyana").

Siamese twins

Target: development of communication skills, the ability to coordinate their actions, the development of graphic skills.

Number of players: multiple of two.

Required accessories: dressing bandage, large sheet of paper, wax crayons.

Game description: the children are divided into pairs, sit at the table very close to each other, then they bind the right hand of one child and the left hand of the other from the elbow to the hand. Each hand is given a piece of chalk. The crayons should be different colors. Before drawing begins, children can agree among themselves what they will draw. Drawing time - 5-6 minutes. To complicate the task, one of the players can be blindfolded, then the “sighted” player must direct the movements of the “blind”.

Hello, dear parents of future first-graders. This article is especially for you as we continue to prepare for school. But this does not mean at all that those mothers and fathers who have crossed this important stage cannot participate in the discussion of the topic, since what we will talk about today can be useful at any childhood. Communication games for preschoolers - what is it and what is it for?

Lesson plan:

The need for communication training

It is no secret to any of us adults that being able to communicate is very important. Agree, it's great when a person knows how to clearly explain and agree, as well as listen and hear no less significant.

Are we all good at communicating? Is it in our habits to say hello when we meet and say goodbye when we part, to apologize for mistakes and rejoice at successes?

Every parent wants his baby to be surrounded by friends and not be known as a hermit, able to play and work in a team and not be a loner. This is especially important when the moment comes to go on an independent voyage at the beginning of school life. A new team, unfamiliar teachers - how to find a common language when parents cannot be around every minute?

Sociability as a means of interaction with others comes to the child as he develops. Is it possible to instill these skills and help the child become more open to society and less withdrawn? Psychologists convince that of course it is possible! And as always, it is recommended to do this through the game. It is the game activity that allows the child to learn something new more easily and more effectively.

Why does a child need communicative games?

The formation of the abilities of communication with others necessary for the future first-grader takes place through specially designed communicative games. Thanks to such activities, children begin to control their emotions, learn to empathize, and positively tune in to others. In general, they are smoothly preparing to join the team.

They all together as one team get acquainted with verbal and non-verbal means of communication and put into their baggage of knowledge the norms and rules of behavior that will be useful in the future. Such means of social interaction include words and intonation, facial expressions and gestures, postures and movements. How many of you do not know how you can make the same phrase with the help of intonation from positive aggressive? And how much you can see in one glance!

Playing in a team according to the scenario, children:

  • easy to adapt to school,
  • relieve tightness and emotionally liberate,
  • develop fantasy and imagination,
  • increase mindfulness,
  • train the skills of using facial expressions and gestures,
  • recognize feelings and learn to distinguish them.

The most interesting thing is that in order to develop the ability to openly communicate and cooperate with people, you do not need to “reinvent the wheel” at all. You can play communicative games on a walk in the yard, in a free moment at home, at a children's party or on a family vacation in nature. All that is needed for this is a positively minded team.

We communicate while playing

Games for the development of communication are different:

  • plastic improvisation - it develops the imagination, in it the child is given the task to play a certain role,
  • a mirror game in which movements are repeated, developing non-verbal communication skills using gestures and facial expressions,
  • tactile game, when communication occurs through touch.

Here are some of the simplest communication games that allow you to easily shape social development and collective cooperation.

Politeness

To do this, you need an ordinary ball and a friendly company. We stand in a circle and throw the ball to each other, but not just like that, but while saying polite greetings, apologies, thanks and goodbyes.

Present

Such a game will teach you to share and be able to please others. Children are given the task to become a wizard and come up with a gift for everyone. When summing up, the best gift for the company is selected.

situations

Such a scenario helps to teach to express one's opinion and enter into a conversation, experience and feel. Everyone is given a certain leading role, on which the resolution of a life situation depends. This may be a task to reconcile two quarreling friends or meet unfamiliar children, take pity on a prodigal puppy, or ask to play with a toy you like.

hands communicate

This tactile game teaches to understand each other without verbal communication. In it, they break into pairs, sitting at arm's length, and with their eyes closed they execute commands: hands quarreled, hands get to know each other, hands make friends, hands part.

Ocean is shaking

A wonderful game from our childhood that teaches mindfulness and imagination. Let me remind you that in it, the children first freeze in the pose of a marine inhabitant or an object conceived by them on a marine theme, and when the leader touches them, they come to life and begin to show it. All the other participants try to guess who it is.

We play with music

Do you love music? Did you know that it can be taken as an assistant to develop communication skills? Musical communicative games, also called orff-pedagogy, after the name of the author, the German composer Orff, successfully cope with the social and moral education of preschoolers.

Everything can be attributed to them - from ditties to songs, from dances to musical scenes. Such games carry speech, facial expressions, movements, tactile sensations and visual perception along with music.

  • The most popular musical game is a dance with a change of partners, which is found in the folklore of any nation. I think you know how it goes. Simple movements, easily remembered by children: two stomps, three slams - they turned, changed.
  • And who does not know the birthday "Karavai"? Why not a communication game? Children are ready to praise each other for hours!

Such musical games help remove the barriers between those who feel like a star and those who try to be on the sidelines. In them all children become equal. After all, any dance and song is, first of all, a benevolent mood and joyful emotions.

Well, are you ready to develop by playing? Let's put on performances together, sing songs and dance and become the most sociable! Let's go to first grade, make a bunch of new friends and chat!

And dear moms and dads, who have almost forgotten how it was - the first time in the first grade, please tell us what communication games you have in your arsenal and how you helped your child prepare for the new team. Share your tips for parents of future first-graders in the comments.

And finally, I want to introduce you to another music and dance game. It's called "I love you". I'd love to play this.)

I wish you and your children easy and pleasant communication!

Always yours, Evgenia Klimkovich.