Where to get old Soviet board games. Board games in the USSR. Past and present

Today's episode will focus on board games. It was these games that replaced the lack of computer entertainment in Soviet times. Now, looking at them from the height of their age, it becomes completely incomprehensible how such a technical primitive could immerse players with great force in the very process of the game.
Each Soviet child had at least 3-4 board games in a wide variety of formats. But even this was enough to get excited for a long time and compete with whole yards for the title of the main champion in this topic.
It's hard for me to convey all the intensity of passions happening around such games. While playing games, we yelled, argued, fought, made friends, quarreled, laughed and all this at the same time.

Typically, the games involved the participation of two or more players, which contributed to the development of collective communication. Suppose that in kindergarten, the respect of their peers still had to be earned, but as soon as someone dragged a board game from the category of unusual ones there, the whole group immediately stuck for a long time.

An excellent example of such a game was the Hippos. The game has been mercilessly torn off by our industry from America. The fact is that many years later, I was surprised to find this game in one of the films where American schoolchildren were passionately cut into it.
The meaning of the game is very simple.
4 people participate in the game, a bunch of balls are poured into the middle of the field, and in order for the hippos to start eating the balls, it was enough to press the lever on the back. The more balls you eat, the better.
In general, mass hysteria began in the kindergarten that day, every single one wanted to play it, while serious battles arose for the right to turn. Basically, of course, among the boys, since the girls could correctly twitch the braid, thus eliminating the competition. The result of the first day was a bunch of abrasions and broken noses. And yet, everyone was overjoyed. Believe it or not, summer vacation was only a week away, which was sooo long before the hippo game. After the appearance of the game, no one wanted to leave the kindergarten.
Then, by some miracle, I found this game on the shelves of the "children's world", after several massive brain attacks, my grandfather gave up and bought it.
I solemnly took the box with the game out into the yard, for which the parents of my friends had to thank me, we almost spent the night in the yard - we fought like that.

Here are the actual photos of this miracle of Soviet production:

One of the epic and undoubtedly legendary games of our childhood was the electronic battery-powered game "Behind the wheel".
It was an interactive car simulator. In fact, the prototype of modern computer racing only in a super real 3-d version.
It was a roundabout platform imitating part of the highway, which is separated by obstacles in the form of bridges. The front panel of the game imitated the controls of a car. Almost real steering wheel, dashboard and key start! The small plastic car was controlled by a magnet connected to the steering wheel, the speed was increased by using a lever simulating a gearbox. The goal of the game was to skillfully drive a car in order to squeeze through the narrow passages of bridges.
The game was so popular that there were huge queues of people who wanted to ride in this way. I remember that my grandmother bought me the same game, but while we were traveling with her on vacation to the village, the machine was mercilessly lost .. I'm afraid that I won't be able to describe the full scale of this drama. I had to adapt a weak imitation of everything that could resemble a weak likeness of a typewriter. But a week later a miracle happened, the same bus driver drove up to the house and handed over the car. It turns out that he found her among the passenger seats, asked the locals where her grandmother lives and brought her. And this is true, to be honest, I then hardly believed in the reality of what was happening, and firmly believed in the victory of communism on the whole earth.
The only drawback of the game was the batteries, they ended terribly quickly with pedantic cruelty, traumatizing the child's psyche. But the children's enthusiasm did not end there. The boys were immediately divided into those who turn the circle by hand and who operate the machine.

Another of the most legendary battery-powered games of that time was a game called MOTOTRACK. It was quite expensive (about 25 rubles), and was operated exclusively at home.
It was a winding track, going in parts, the main component of which was a moving lift. Four plastic motorcyclists on roller skates were launched along the track, and thanks to the inertia and the special slope of the track, they rolled down to the lift, which, like an escalator, raised them to a new round of the track. After the completion of the circle, the counter was activated, measuring the number of final circles. Naturally, whoever runs faster wins. The game delivered amazing automation of the process and an exciting assembly of the track itself.
The track could be further expanded with a second motorcycle track.
The game itself made an indelible impression on the participants in the gameplay, and caused genuine envy among those who were lucky enough to be the owner of this miracle. I had 3 such games, of course not in a row, but as the parts of the road and the lift itself stayed, because when the batteries ran out and the game got boring, the lift was dismantled for spare parts. Naturally, although he was going back, for some reason he did not work. Unfortunately, on the vast expanses of the network, I found only one photo of this miracle.

Sea battle game

When I was 5 years old, at that time my mother and I lived on Mechnikov Street. Next to me lived a neighbor boy who was much older than me, he was 12. At that time, I often visited him to visit to see what he had interesting toys. At that time, there was a fashion for beer caps with drawings from imported bottles, and he had a fairly large collection of rarities won during the battles. In addition, on the wall he had black and white pictures from the albums of such bands as Iron Maiden, Manowar, Cried, Keys, etc. To be honest, due to my young age, I didn’t really understand what was good in the pictures that depict skulls and the dead, but under the strong authority of an older comrade, I immediately realized that it was very cool.
Most of all I was interested in his soldiers depicting Neanderthals and Vikings, as well as the technology of making soldiers from colored wire. And then one day, to his misfortune, when he was tired of listening to my endless speech, he inadvertently took a dusty box with the game from the closet and showed it to me.
That's when I hung up. The game seemed to me something unrealistically cool, the coolest thing that I had seen before.
The game was a platform imitating the sea area, with towers of naval military guns located opposite each other, similar to those that stood on ships.

Along the edges of the platform, models of ships were installed, which had to be shot down with steel balls loaded into cannons. A cunning periscope of small mirrors was built into the cannon, so that the aiming was carried out precisely on it. The one who quickly knocked out the enemy squadron won. The more accurate the hit, the more nishtyakov. In general, after what I saw, I slept very badly, I dreamed of the game and the ships. From the next day, I stuck to him like a knife to the throat with a request to give the game.
A week later, he still gave up and my happiness knew no bounds.

Board game "Basketball"

In my opinion, only Soviet engineers could have thought of creating such a basketball game simulator. She was brutal like all Soviet toys, and besides, such a game could easily be killed on the spot. Apparently it was developed with the expectation of successful use during hostilities, as an alternative weapon.
The main memory associated with this game are calluses on the fingers, no matter how ridiculous it may sound.
The meaning of the game was simple, like everything in the USSR. The ball was a plastic ping-pong ball. With the help of levers on springs, blows were made on the ball. The main goal was to throw the ball into the basket.
I remember how they drew tournament tables for yard competitions. In the final, as a rule, it was the most difficult to play, as the fingers ached from pain and they no longer obeyed their own hands. There was a lot of excitement!
The main disadvantages were corns, a breaking ball and springs weakening over time.

Another of the rarest games at that time was the Young Chemist set. I remember how caring relatives gave it to me in the 5th grade.
Such a set was the object of fierce envy of absolutely everyone, as it contained chemicals that were quite valuable for that time. If I'm not mistaken, the manufacturers of this time bomb were Czechoslovakia.
Perhaps in this way our state wanted to instill in schoolchildren a love for chemistry.
But it seems to me that this only spurred interest in explosive activity.
At first, I honestly tried to carry out the simplest experiments described in the carefully enclosed booklet, until a kid from a neighboring house found out about my treasure. His parents were chemists, of course, he was well versed in all reagents.
I still wonder how we did not burn down the house, but the surrounding houses have more than suffered from our joint experiments.
A special triumph was the laying of slow explosives in one of the basements of the nearest high-rise building. When it exploded, I sinfully thought that the house had outlived its last hours. But instead of the destroyed walls, the glasses just flew out along with the cats living there. Hiding like partisans on the roof of our unofficial observation post, we only decided to go out into the courtyard in the evening, and with an honest look tried to make a face of surprise about what had happened.
And the set, by the way, was really good, a bunch of flasks, a spirit lamp on dry alcohol, various tubes, etc.

alternative to CHEMIST-Junior electrician

Board game "Football". In the days of the USSR, football was much more popular than in our time, apparently mainly due to the fact that in those days our footballers still won something. Therefore, the board game of the same name was especially fond of us. The meaning of the game is very simple, instead of a ball, a metal ball was used, which was passed between the players and then hammered into the goal.
Each of the parties controlling almost all the players in turn. The game was released in two versions, the first with spring and push-button controls. Push-button was more convenient, as it allowed you to play remotely.
Special battles were arranged during the World Cup. Serious passions flared up, and high school students did not disdain to play the game.

Actual toy with spring control:

Pushbutton control:

And here is another kind of football on batteries. To be honest, I've never seen one like this, so I don't know how to manage it.

Another of the most outstanding games of that time was the Helicopter game.
With the help of the control panel, the flight of a toy helicopter model with a mandatory landing was simulated. The skill was in the precise landing of the helicopter.
Unfortunately, I didn’t have such a game, and I only enviously played it at one of the homies at home. Impressions were cosmic.

cool toy

Here are some of the girls favorite games


And Alexander Cherenkov.
The game has been re-released several times. "Journey" was published in the following issues: No. 3 (1985) and No. 2 (1993) of the magazine "Funny Pictures".

FIRST "JOURNEY"



This is the very first version of the Journey game, it is different from the next one. Only listed as an artist.
Size: 9648 x 6165


Source: rupal

SECOND "JOURNEY"

Print version (view image in full size):
1. Right click on the image
2. "Open link in new tab"

The second version of the game "Journey" is better known, it was her magazine that was reprinted several times.
Size: 3118 x 1984


Source: Katalevitch (Aleksey Orno) for Only paper website

IMPROVED "JOURNEY"

Print version (view image in full size):
1. Right click on the image
2. "Open link in new tab"

This is an improved version of the game - with bright colors, without creases and scratches.
Size: 3131 x 2002


Source: Yanedoleg

SIMILAR GAMES - "TRAVEL"

To go to the desired game, click on the picture.
Left - . The field is the country, the moves are large squares.
On right - . The field is a map of the world, the moves are the usual circles with numbers.

MORE POSTS!

The Robot has collected all the "Journeys" from "Funny Pictures"! Press green buttons:3













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This is the very first version of the Journey game, it is different from the next one. Only E. Nazarov is listed as an artist. .



The second version of the game "Journey" is better known, it was her magazine "Funny Pictures" that was reprinted several times. Download link below the picture.

A long time ago there was a state in which a bus fare cost five kopecks, milk was distributed free of charge to employees at enterprises for “harmfulness”, a glass of soda cost a penny (or a strong blow to the machine), and a personal VCR was a pipe dream of every family. This controversial power was called the USSR, and even after its disappearance in 1991, disputes about the “powerful and most beloved” state have not subsided to this day. Today on the Pink Sofa is the price-surprising board game "USSR".

It was these mechanical scales that stood in every store. The values ​​shown by them never coincided with the real weight, but at that time no one attached any importance to this - there were so few goods in the stores that the lucky ones, having wrapped the purchase in a sheet of gray paper, inspired by victory, rushed home. Scarcity is the favorite word of that era.

On the other hand, everyone had a roof over their heads, jobs, food, social security, the country was calm and the concept of "financial crisis" was absent. People were kinder, everyone gave way to the elderly in transport, and the children calmly walked in the yard without the supervision of their parents. Of course, in those years there were both a lot of good things and a lot of ... excesses on the ground.

The nostalgic board game "USSR" can be used as an educational tool for a visual study of pricing and living standards in the Union of Soviet Socialist Republics. The prices of that time, take my word for it, can shock contemporaries. Oh, I remember, you ask your parents for 55 kopecks, buy a can of condensed milk, punch two holes in it with a nail and enjoy the “yummy”. Childhood…

In a compact box there are 100 non-repeating cards with the heroes of "that time". Many of the items shown in the pictures have long disappeared from store shelves, many have acquired a new form, some have not changed to this day.

On one side of the square cards are the most famous things of that time ...

... on the reverse - their cost is given and a humorous explanation is printed for those who can hardly imagine the purpose of these items. For example, on the left is a slide projector that showed color film on a screen in a darkened room. Now a multimedia projector performs a similar function.

In the days of the "eighties" on the "periphery" you could easily buy only bread and milk, for everything else you had to go to the "center". The department stores of big cities resembled anthills with huge queues, many were ready to sell their souls to the foreign Devil for imported goods, and the lucky owners of the Rubik's Cube proudly showed it to others (one could find an assembly diagram in the Science and Life magazine).

So, we have 100 famous goods of that time, let's try to guess their cost (in modern realities, this will be very difficult).

Shuffle the cards and deal seven items face down to your opponents (you can't see the prices). From the rest of the cards, form a common pile (the number of items in it depends on the number of players).

The pile is placed face down, the remaining cards are put into the box. Place the top card from the pile in the center of the table, the most economical player makes the first move.

On your turn, you must either put one card in the center of the table, or turn over certain squares and check the prices. The principle of laying out the cards is simple: new squares must touch the old ones, the price increases from left to right horizontally and from bottom to top vertically. Swapping "closed" (without price) cards is prohibited.

If a card you played touches two (or three) previously placed items, the next player either reveals the card just placed and another adjacent one, or takes one item from the common pile into his hand.

If a violation is found, then the previous player takes three cards from the common pile. If the prices are correct, the current player must take two cards into his hand.

All errors among the revealed cards must be corrected - immediately swap the items. Sometimes a situation may arise that it is impossible to correct an error - in this case, incorrect cards go to the discard pile (this is acceptable).

The goal of the opponents is to get rid of all the items on their hand, the winner buys tomato juice and Alyonka chocolate for everyone.

Past and present

The game is nostalgia for those who lived at that time and a slight culture shock for those who have never taken the subway for five kopecks and have not seen self-service cash desks on buses. An unusual quiz that will allow you to remember the "eighties", smile and ... think.

The rules of such a simple game are set out quite intricately. The game "" is certainly taken as the basis, in which event cards are arranged in a series of dates according to a similar attribute. At the same time, the cards on the table are dated up, and the player immediately sees whether he made a mistake or guessed correctly.

In the extended version of the same "Timeline" there is a paragraph of rules that events can be placed both horizontally and vertically. Why a similar principle is not applied in the "USSR" - one can only guess ... On the other hand, nothing prevents you from using it.

The quiz is quite emotional, especially with children - they sincerely do not believe that things could cost so much. Original game, unusual and instructive - for all ages. I looked at the cards with pleasure - nostalgia ...

Last time we remembered (well, or learnedJ) as it was in the USSR with,
, and . Well, today we will remember (or find out
J) how was the situation with board games from 80 to 90 in the Soviet Union.

A separate caste in board games was chess and checkers (the public approved), dominoes (the public hardly tolerated) and cards (the public fought hard). Dominoes, this is a separate topic - it's excitement, screaming, mats, knocking knuckles on the table. A real brutal male game of that time ...


Table sports are also a standout. These are football (football players in bulk on an iron rod or separately on an individual spring), hockey (with an almost real small puck) and basketball (for especially advanced boys, aerobasketball is like in slot machines for 15 kopecks. Only in miniature). If there were any championships on television, then often these sports games were played in miniature on the playing field.

Well, let's move on to the classic board games. Chips, cubes, playing fields. According to the tradition of that time (and rightly so), these games are considered entertainment for children and adolescents. This is now a huge variety of "board games" that are interesting (and often damn difficult!) Even for very sophisticated players of any age and taste. But let's go back to the 80s of the last century of the Soviet Union.


Yes, after the collapse of the USSR, a lot of things poured into the former republics of the Union. Including board games. But some are sure that interesting “tables” appeared at that time, but this is not so. For example, I will give a classic clone, no less than a classic game "Monopoly", titled "The Manager" (1988).



And also "Scrabble" (aka "Erudite", aka "Crossword") - as much as the end of the 60s of the last century! And of course, the board game, which was the first sign of my passion for board games - "Enchanted Country". You can talk a lot about this game, somehow I will devote a separate note to it.

Just as often, companies "cut" into sea adventures in the fields of the Pioneer magazine called "Capture of the Colonies" and "Pirates". Boarding, fighting, sails (c). By the way, the real Prince Vladimir Golitsyn (1904-1941) was the artist of this "magnificent couple". It's amazing that these games have survived to this day!